Commit Graph

97 Commits

Author SHA1 Message Date
Plykiya
aaeda1b538 Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

(cherry picked from commit a87efd7d0157a0c4074e639b1da923f5c335f663)
2025-07-14 14:23:40 +10:00
sleepyyapril
e0c602ccdf Network Configurator Fixes (#1592)
# Description

Fixes the infamous "local entity uid 0" error (hopefully forever)
Also fixes the infamous Access denied with network configs in mapping
mode.

---

# Changelog

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🆑
- fix: Fixed the infamous "Access denied" when using a network config in
mapping mode.

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d7c5e489549393e32294900eb7e7e347b507c962)
2025-01-20 21:09:17 +03:00
Zachary Yona
a8e8b5aedf Device-list limiting (#30997)
* PDA can no longer be linked to multitool

* Ignore previous commit, it would've broken things

* Added SavableAddress field to DeviceNetwork component and PDA for testing. Still need to implement

* System works, borg and pda addresses cannot be saved, but they still connect to the net.

* Suit sensors can no longer be added to network configurators, still work for monitoring purposes.

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>
(cherry picked from commit 943982dc380d9be9f2785d119a0724a6861d5fda)
2025-01-15 18:22:36 +03:00
metalgearsloth
b502bdf35c Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit d8ae58efa903749314e334278c1a47c0fddd2b16)
2025-01-14 02:01:43 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
SimpleStation14
2fb4c5e793 Mirror: Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#382)
## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as
a general way for entities to act as
jammers](https://github.com/space-wizards/space-station-14/pull/26342)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-22 19:17:23 UTC

---

PR changed 7 files with 91 additions and 25 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> This PR creates the DeviceNetworkJammerComponent & System as a general
way for entities to act as jammers for the DeviceNetwork.
> 
> Additionally it adjusts the JammerSystem for the radio jammer to use
this, and rips out the previous special code for jamming suit sensors.
> 
> As a result of this, the radio jammer can now additionally jam the
suit sensor server itself from receiving DeviceNetwork packets.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> This pr was requested by a maintainer.
> 
> Additionally a general jamming system can have some utility in the
future. E.g. an artifact effect.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> Whenever a device attempts to send a packet, the
> DeviceNetworkJammerSystem listens for the BeforePacketSentEvent.
> From there if any entity with the jammer component is within range of
> either the sender or receiver of the packet the event will be
cancelled.
> Additionally jammers can only block packets in certain networks. If a
> packet is not being transmitted in one of the networks it can block
then
> even if the jammer is in range the event will not be cancelled.
> 
> The range is stored in the jammer component along with the networks it
> can jam.
> 
> Jammable network ids are stored as strings which seems to be how
custom
> networks are stored (E.g. network ids for suit sensors).
> 
> To allow for all of this, the BeforePacketSentEvent was modified to
> provide the NetworkId.
> 
> The JammerSystem now needs to get the networkid for suit sensors for
use in the DeviceNetwork. The previous event subscription for jamming
suit sensors have been removed along with the event.
> 
> I wish I could use this to jam radios as well but radios are magic and
do not use device networks.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> no cl no fun


</details>

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-05-29 00:03:15 -04:00
SimpleStation14
cc41b00757 Mirror: Unify Content's EntitySystem logging (#240)
## Mirror of PR #26216: [Unify `Content`'s `EntitySystem`
logging](https://github.com/space-wizards/space-station-14/pull/26216)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `eeaea6c25b496106eb741e93738f2ab8503949ba`

PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-17 20:05:08 UTC

---

PR changed 13 files with 43 additions and 82 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Log things via `Log` with generated sawmill name rather than an
explicitly set one for all Content `EntitySystem`s, except the ones with
`Rule`s. In all cases the explicit `_sawmill` was redundant.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> - Bringing consistency to logs (all logs originating from
`EntitySystem` should be recognizible in the logs `system.something`).
> - Logs' sawmills match system class name to assist with debugging.
> - Less likelihood of someone building a new `EntitySystem` to
copy-paste the unnecessary `_sawmill` and instaed use the appropriate
inherited `Log` instead.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This addresses **_just_** `Content`'s `EntitySystem`s.
> 
> `GameRuleSystem` **and all classes inheriting from it are excluded.**
I want to include both the calling system name and the rule name in the
sawmill name - this however requires engine changes. I thus opted to cut
out that part and made this a `Content`-only PR.
> 
> Also, even with the rule changes, the `GameRule`s themselves will be
excluded pending antag refactor, because currently they are a _hot-hot_
mess and I'm sure it's preferable by everyone for me to wait for it to
cool down before introducing merge conflicts unnecessarily.
> 
> Log Sawmill changes:
> **System class | current master sawmill | this PR's sawmill**
> `VaporSystem.cs`: `vapor` -> `system.vapor`
> `DeviceListSystem.cs`: `devicelist` -> `system.device_list`
> `ForensicScannerSystem.cs`: `forensic.scanner` ->
`system.forensic_scanner`
> `MappingSystem.cs`: `autosave` -> `system.mapping`
> `MechSystem.cs`: `mech` -> `system.mech`
> `LagCompensationSystem.cs`: `lagcomp` -> `system.lag_compensation`
> `NpcFactionSystem.cs`: `faction` -> `system.npc_faction`
> `EmergencyShuttleSystem.cs`: `shuttle.emergency` ->
`system.emergency_shuttle`
> `EventManagerSystem.cs`: `events` -> `system.event_manager`
> `VendingMachineSystem.cs`: `vending` -> `system.vending_machine`
> `SharedAnomalySystem.cs`: `anomaly` -> `system.anomaly`
> `SharedDeviceLinkSystem.cs`: `devicelink` -> `system.device_link`
> `ThirstSystem.cs`: `thirst` -> `system.thirst`
> 
> Manually tested most (all that I had doubts about) and confirmed that
`LagCompensationSystem`'s `Log.Level` is getting correctly set like
this.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log sawmill name changes. Any analyzers/other software that processes
logs needs to be adjusted to new sawmills. Full list of changes in PR -
section Technical details.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-11 23:43:39 -04:00
Julian Giebel
236bba59c2 System for single device net server per station functionality (#23946)
(cherry picked from commit 1ed63d43b00ebacafb5d6bc50d6c39348c7e8b39)
2024-03-07 01:22:35 +01:00
metalgearsloth
9e366f3119 Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
Ed
25dbae8f9c Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
Pieter-Jan Briers
56fb80ad34 BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch

(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
Leon Friedrich
c171790149 Fix device networking, again (#23035)
(cherry picked from commit af42cf82b7ca57fbdb0fd9dd16fd56248e92c7d1)
2024-01-22 18:38:01 +01:00
Leon Friedrich
bc75826187 Try fix invalid entities in device networks (#22845)
* Try fix invalid entities in device networks

* more fixes

* a

* fix device merging
2023-12-22 23:25:05 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
avery
d57fc7d791 allow network payload data to inherit nullability (#21327) 2023-11-12 20:43:48 +01:00
Leon Friedrich
1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Leon Friedrich
af79f369ae Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth
4cfc578011 Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne
1416942bea Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
deltanedas
e837f2fd85 air alarm signal ports and other stuff (#18642)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-21 14:18:30 -07:00
Julian Giebel
78c66cca75 Fix air alarm not checking if device is in device list before sending atmos device settings (#18436) 2023-08-01 14:27:59 -04:00
TemporalOroboros
3ac4cf85db Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
faint
2f85b5ea3c Little NodeContainer ECS (#17702) 2023-06-28 21:28:38 +10:00
Chief-Engineer
72607f3066 add device linking logs (#17555) 2023-06-27 21:03:39 -04:00
Pieter-Jan Briers
d415b31dc0 Device network address improvements (#16934) 2023-05-30 00:56:31 +10:00
Julian Giebel
a46a4b13d7 Fix network configurator resolves (#16910) 2023-05-29 16:07:59 +10:00
Julian Giebel
8d040e57d7 Fix station limited devices station assignment (#16893)
Fix error in crew monitor window
2023-05-28 14:07:31 -06:00
Julian Giebel
49cb9d0e1e Prevent infinite loops in device linking (#16856) 2023-05-29 02:14:06 +10:00
Julian Giebel
2bb1fde4dc Remove devices from device lists when they get deleted (#16783)
* Implement device network device shutdown subscribtion
Implement removing devices from device lists when they get deleted

* Improve name and doc comment for DeviceShutDownEvent

* Change ShutdownSubscriber data field tag

* Change UpdateRemovalSubscription name to UpdateShutdownSubscription
2023-05-25 16:08:22 -06:00
Leon Friedrich
ab6edecdf7 Fix device links saving deleted entities. (#16675) 2023-05-22 15:57:30 -06:00
Julian Giebel
2d273107f4 Implement automatic mode switching for the network configurator and multitool (#16603) 2023-05-22 23:20:53 +10:00
Julian Giebel
5e0a96dfc7 Blast door/shutter, timer and or gate device linking fixes (#16347) 2023-05-11 18:16:02 -04:00
Tyzemol
b1f7d7f061 Fix interlocking airlocks (#16265) 2023-05-09 18:50:34 -04:00
Julian Giebel
5c86778fff Fix network configurator verbs and misc fixes (#16210) 2023-05-07 20:58:12 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
metalgearsloth
44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
Julian Giebel
c2b87dfeda Add a crew monitoring server (#7542) 2023-01-22 21:07:57 -04:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Julian Giebel
0df65e5c2a Adds the NetProbe cartridge (#12543)
* Implement NetProbeCartridge

* Add audio and a popup when scanning a device
Add some doc comments

* Set program icon

* Add NetProbe cartridge as rare loot to maintenance loot tool spawner

* Make the maximum amount of saved entries configurable
Add a scrollbar that shows when there are more entries than fit on the screen

* Make device net id names translatable
2022-11-13 15:36:00 -06:00
Flipp Syder
07fe950c91 fix crash on devicenet address adding (#11457) 2022-09-24 02:51:02 -07:00
Flipp Syder
b6a548fb97 adds examinable text for address to some device networked entities (#11455) 2022-09-22 14:00:54 -05:00