Commit Graph

36 Commits

Author SHA1 Message Date
Mervill
e6fa747f95 Don't show Station Event announcements to players in the lobby. (#30886) 2025-07-19 15:08:00 +10:00
Spatison
9ae794a379 clean up 2025-07-12 03:02:43 +10:00
Robert V
740480614f Comms Consoles without CanShuttle can no longer recall (#28803)
Consoles without CanShuttle can no longer recall

(cherry picked from commit 94bf301a8bbf975763904121d5f5dfa5c15ec7f6)
2025-07-12 03:02:43 +10:00
metalgearsloth
b502bdf35c Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit d8ae58efa903749314e334278c1a47c0fddd2b16)
2025-01-14 02:01:43 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
<!--
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Remove these comments before submitting
-->

# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
DEATHB4DEFEAT
ec385000a3 Merge branch 'master' of https://github.com/Simple-Station/Einstein-Engines into wizden-mass-pick-1 2024-07-17 22:15:12 -07:00
DEATHB4DEFEAT
e3bc8d4c0e Random Announcer System (#415)
# Description

Replaces every instance of station announcements with an announcer
system meant to handle audio and messages for various announcers defined
in prototypes instead of each server replacing the scattered files
inconsistently with whatever singular thing they want to hear announce
messages.

# TODO

- [x] Systems
- [x] CVars
- [x] Sounds
- [x] Client volume slider
- [x] Collections
- [x] Prototypes
- [x] Events
- [x] Commands
- [x] PR media
- [x] Deglobalize
- [x] Passthrough localization parameters to overrides
- [x] Make every announcer follow the template
- [x] Move sounds into subdirectories
- [x] Make announcement IDs camelCased
- [x] Test announcement localizations
- [x] Weighted announcer lists

---

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/caf5805d-acb0-4140-b344-875a8f79e5ee

</p>
</details>

---

# Changelog

🆑
- add: Added 4 new announcers that will randomly be selected every shift
2024-07-12 16:13:50 -04:00
superjj18
e692a058d9 Remove broadcast cooldown (#26492)
* Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal.

* Revert "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."

This reverts commit c730d6499b6908f6ae7c52e21d5338fa3b7eb80e.

* Reapply "Removed inconsistent broadcast cooldown whenever the "Announce" button is pressed on the communications terminal."

This reverts commit 3c2d66af865a11ca55eb0e98db58a955c0d70c00.

* -Removed cooldown entirely
2024-07-11 19:45:59 -07:00
SimpleStation14
a7511522a0 Mirror: Add logs to recycler gibbing and broadcasting. (#156)
## Mirror of PR #26008: [Add logs to recycler gibbing and
broadcasting.](https://github.com/space-wizards/space-station-14/pull/26008)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `2b8415b378c181fd0222cdf7f4d005a70ebe8044`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-11 18:01:29 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-12 10:57:05 UTC

---

PR changed 3 files with 8 additions and 0 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> fixes #25556 
> fixes #25037 
> 
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> This just adds logs for broadcasting and getting gibbed by a recycler.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Me admin. Me want this logs. Me beat logs with rock if I no know why
passenger gibbed or who put the nword on all the monitors in the
station.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> The broadcast log uses the new DeviceNetwork log because I can find no
other appropriate log type. The closest is Chat which announcements use
but this makes no sense.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> ADMIN:
> - add: Recyclers now leave logs when they gib people.
> - add: People sending a broadcast in the communications console now
leave logs.


</details>

Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
2024-05-04 19:57:20 -04:00
metalgearsloth
9e366f3119 Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
avery
1075c2e999 Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization

(cherry picked from commit 7e16ee0b55fdef2ce77b13cd72dbc00b63d776c4)
2024-01-28 00:33:40 +01:00
Kot
937989ca35 Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length

(cherry picked from commit 8c5898b0065cd2cf196c0383bc99c57c0f11795b)
2024-01-27 23:40:23 +01:00
Justin Pfeifler
0bf77c01ed Add Initial Cooldown To Communications Computers (#21681)
* Add initial delay variable

* Add cooldown to console on spawn

* shock

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 36fe294bcc8b1f4ed0063ff28eda5abbcfbe443f)
2024-01-26 22:12:09 +01:00
DrSmugleaf
9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Kara
4f5142356a Kill UserInterfaceHelpers (#20912) 2023-10-14 22:02:34 +02:00
DrSmugleaf
4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Leon Friedrich
af79f369ae Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
Morb
c99e365ce7 Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
TemporalOroboros
3ac4cf85db Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Morb
2eb2ded7f3 Multiline edit everywhere (#15216) 2023-04-14 12:57:47 -07:00
metalgearsloth
448165ffda Escape pods (#14809)
* Namespace adjustments for days

* pod

* thanks rider

* Fix the oop launch

* Fixes

* Fix stuff

* eeeeeeeee

* Fix

* access

* map

* forgor

* thing

* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
deltanedas
98b02b3d97 make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Júlio César Ueti
ee969c9799 Adds even more important Admin Logging (#10268) 2022-08-08 09:21:56 +10:00
Morber
efb17f1e98 Nuke ops war anounce sound (#9035) 2022-07-15 02:16:41 -07:00
Kara
dc28b58468 Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
metalgearsloth
20f4c9988b Fix station announcements (#9380)
* Fix station announcements

Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter.

* bumped

* a
2022-07-04 16:00:51 +10:00
Kara
43b0f303c3 Lower shuttle time + recall turning point (#9328) 2022-07-01 13:40:36 -07:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
metalgearsloth
3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00
Veritius
33faf00112 Fix comms consoles not working (#8644)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-04 02:09:04 -07:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00