Mervill
e6fa747f95
Don't show Station Event announcements to players in the lobby. ( #30886 )
2025-07-19 15:08:00 +10:00
Nemanja
ca11938ffd
Clean up command perms ( #28451 )
...
* Change BanExemption command to AdminFlags.Ban permissions
* Change LOOC to check for Moderator permission
* Change ListVerbs from Admin to Debug AdminFlags
* Change RunVerbAs from Admin to Fun AdminFlags
* More permission changes
* Change GhostKick to Moderator perm
* Clean up command perms
* fuck
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
(cherry picked from commit 68992735d81a7709543ab7c6056385b9d3946d75)
2025-07-12 02:20:37 +10:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
<!--
This is a semi-strict format, you can add/remove sections as needed but
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Remove these comments before submitting
-->
# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
80eb4568ee
Comms Console Announcer Fixes ( #610 )
...
# Description
Cherry-Picks https://github.com/Fansana/floofstation1/pull/50
This fixes some mistakes in the code for Michael's announcements.
---------
Co-authored-by: Fansana <fansana95@googlemail.com >
2024-07-31 16:57:35 -07:00
DEATHB4DEFEAT
e3bc8d4c0e
Random Announcer System ( #415 )
...
# Description
Replaces every instance of station announcements with an announcer
system meant to handle audio and messages for various announcers defined
in prototypes instead of each server replacing the scattered files
inconsistently with whatever singular thing they want to hear announce
messages.
# TODO
- [x] Systems
- [x] CVars
- [x] Sounds
- [x] Client volume slider
- [x] Collections
- [x] Prototypes
- [x] Events
- [x] Commands
- [x] PR media
- [x] Deglobalize
- [x] Passthrough localization parameters to overrides
- [x] Make every announcer follow the template
- [x] Move sounds into subdirectories
- [x] Make announcement IDs camelCased
- [x] Test announcement localizations
- [x] Weighted announcer lists
---
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/caf5805d-acb0-4140-b344-875a8f79e5ee
</p>
</details>
---
# Changelog
🆑
- add: Added 4 new announcers that will randomly be selected every shift
2024-07-12 16:13:50 -04:00
Pieter-Jan Briers
ccea85136b
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Leon Friedrich
8494bd0885
Use ECS prototype-reload events ( #22613 )
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* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Pieter-Jan Briers
f5bd24f990
Clean up PDA event subscriptions. ( #17434 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-24 22:02:59 +10:00
Pieter-Jan Briers
3e03418238
Allow changing alert level delay. ( #17435 )
2023-06-24 22:01:14 +10:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
Daniil Sikinami
7ca7272a80
Add to PDA alert level, shift duration, instructions and ID access. Also fix uknown station name. ( #15220 )
...
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* Now threat color is taken in the same way as for emergency lamps
* Minor improvements
* Fix alert level string
* AlertLevelChangedEvent for all PDAs
* StationAlert is also stored in PDAComponent
* Removed IdAccessLevels
* Removed Access from PDAMenu.xaml.cs and Draw time real-time
* AlertLevel updated from AlertLevelChangedEvent
* Removed garbage
* Removed garbage from PDAUpdateState.cs
* Change comp-pda-ui-station-time
* revert rename PDAOwnerInfo to PdaOwnerInfo
* remove not use short names jobs
* "ftl var should be lowercase"
* "ftl var should be lowercase" again
* transfer StationAlert to PDAIdInfoText
* transfer StationAlert to PDAIdInfoText
* Line breaks of parameter/argument lists conventions
* not randomly inline property attributes
* no broadcast AlertLevelChangedEvent
* fix cctualOwnerName
* GridModifiedEvent never called
* add alert-level-unknown-instructions
* UpdateAlertLevel for latejoin
* Add alert-level-unknown
* Revert "GridModifiedEvent never called"
This reverts commit fa7d1620
* remove garbage and fix quite long
2023-05-17 14:35:40 -06:00
Menshin
735701d915
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Kara
db1dfc8958
Command perm modifications ( #11273 )
...
* Command perm modifications
* actually not this one
* string
2022-09-14 19:02:38 -05:00
Moony
9de3612b24
Fix some bugs in stations and do a little cleanup. ( #10787 )
2022-08-23 02:32:02 -05:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Morber
700f4aff57
Refactor set alert level command ( #9794 )
2022-07-16 15:34:43 -07:00
Flipp Syder
07c622429a
Adds station filter for alert level change sound ( #9533 )
2022-07-08 19:25:35 +10:00
Kara
7e34124244
Emergency light goodies ( #9352 )
...
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com >
2022-07-07 09:16:48 -07:00
Júlio César Ueti
bda1999675
Adjust alert level volumes ( #9145 )
...
* Finally
* Requested adjustments
2022-06-27 13:45:01 -07:00
metalgearsloth
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-26 15:20:45 +10:00
metalgearsloth
3da454140d
Add department-specific radio channels ( #9061 )
...
* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2022-06-23 20:11:03 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Veritius
33faf00112
Fix comms consoles not working ( #8644 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-04 02:09:04 -07:00
Veritius
237cb3d0b4
Communications Console: The ECSining ( #8374 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-03 21:37:35 +10:00
Flipp Syder
74c7aa9510
Alert level reloads ( #8530 )
...
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit
* makes alert levels not necessarily require localization
* oops
* sus
* does the same for announcements as well
* oh, that's not how that works at all
* ok, NOW it works
* fixes localization, adds event for when alerts are reloaded
* addresses review
2022-06-01 17:40:11 +10:00
Morbo
1fc7c72b22
Set alert level command ( #8507 )
...
* Add force mode for setting alert level
* Add console command for changing alert level
* Filename typo
* Return delta disableSelection property
* Make locked a component property
* Not lock green level after nuke disarm
2022-05-28 21:36:50 -07:00
Flipp Syder
dcdda39048
Station alert levels ( #8226 )
2022-05-18 14:05:31 +10:00