RedFoxIV
6d4215b08d
dollar store spookston ( #258 )
...
* initial sidestream port
* ru locale
* blyatison
* упс
* jannie qol (#6 )
* initial sidestream port
* blyadison
* cs1.4 (#4 )
* initial sidestream port
* blyatison
* antitryaska (#7 )
* initial sidestream port (still fucked though)
* blyatison
* o fugg (#8 ) speedmerge
* o fugg
* fugg :-DDD
* attempt numero uno (#9 )
* fix desword sound (#10 )
* раз уж я тут сижу
* whoops
* shit
---------
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
2025-03-03 14:29:21 +02:00
sleepyyapril
1e423cabf9
v245.0.0 (and Storage UI V2) ( #1799 )
...
Contains:
- Storage UI v2, required for removing DeferredClose.
- Stock market refactor (mostly some basic changes to stock market,
didn't want to make a whole other PR for it)
- Make guidebook remember where you left off
- Any other PRs are purely for fixing issues related to the above PRs or
the engine update.
🆑
- add: Ported Storage UI v2.
- tweak: The guidebook will now remember where you left off.
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com >
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
(cherry picked from commit 3c37ff1c48637d1cdf8bc3c6b1412dad338ea205)
2025-02-28 16:22:37 +03:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
metalgearsloth
98cf505f9f
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
TemporalOroboros
3b02d461a2
Corrects for singularity distortion. ( #13925 )
2023-08-13 09:43:07 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Moony
eee96125df
Revert "Moony z level hack ( #15031 )" ( #15032 )
...
This reverts commit 1f6663912b .
2023-03-31 21:50:11 -05:00
Moony
1f6663912b
Moony z level hack ( #15031 )
...
* save work
* Adds Z levels
* a
* ladders + parallax scroll
* zoom out not in
* oops, sandbox
* oops i broke the law
* run ci
* fuck
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-03-31 21:49:10 -05:00
Leon Friedrich
8c8ac7adfb
Content changes for engine viewport PR ( #11388 )
2022-09-21 20:45:52 +10:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
...
* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
wrexbe
88465961e0
Make content work with UI engine changes ( #10990 )
2022-09-04 16:17:05 -07:00
Leon Friedrich
22aaf801be
use matrix CreateTransform ( #8687 )
2022-06-07 12:14:22 +10:00
Pieter-Jan Briers
c5982e0b10
Engine UI FrameUpdate compat, Speech bubble first frame fix ( #8472 )
...
* Compat fix for engine UI FrameUpdate order change.
Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.
* Fix speech bubble layout on first frame.
2022-05-26 20:34:25 -07:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
509ed98bdd
Split InteractionOutline from GameScreen ( #6155 )
...
Looking at making GameScreen in charge of managing the current GameHud and so it should be less of a god class.
2022-01-14 15:23:52 -08:00
Acruid
5b1cd2dd96
ECSatize AlertsSystem ( #5559 )
2022-01-05 19:19:23 +11:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Vera Aguilera Puerto
36fcbec69f
Slightly reduce allocations in GameScreenBase
2021-12-11 13:03:29 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
pointer-to-null
d0b40fae4b
Implemented toggleable FPS counter. ( #5409 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-30 22:31:13 +11:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
...
* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
Pieter-Jan Briers
3d19a991d8
Show held item next to cursor (option). ( #4658 )
...
* Show held item next to cursor (option).
* UI scale
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-22 13:26:02 +11:00
Vera Aguilera Puerto
cda67df317
Fix some warnings relating to fields being unused.
2021-09-20 11:22:59 +02:00
Visne
fcc1217e5d
Stop using some obsolete stuff ( #4657 )
2021-09-19 23:40:22 -07:00
Pieter-Jan Briers
b96d760043
Chat improvements. ( #4283 )
...
* UI is an abbreviation, in XAML.
* Chat improvements.
Changing the "selected" channel on the chat box is now only done via the tab cycle or clicking the button.
Prefix chars like [ will temporarily replace the active chat channel. This is based 100% on message box contents so there's no input eating garbage or anything.
Pressing specific channel focusing keys inserts the correct prefix character, potentially replacing an existing one. Existing chat contents are left in place just fine and selected so you can easily delete them (but are not forced to).
Channel focusing keys now match the QWERTY key codes.
Deadchat works now.
Console can no longer be selected as a chat channel, but you can still use it with the / prefix.
Refactored the connection between chat manager and chat box so that it's event based, reducing tons of spaghetti everywhere.
Main chat box control uses XAML now.
General cleanup.
Added focus hotkeys for deadchat/console. Also added prefix for deadchat.
Local chat is mapped to deadchat when a ghost.
Probably more stuff I can't think of right now.
* Add preferred channel system to chat box to automatically select local.
I can't actually test this works because the non-lobby chat box code is complete disastrous spaghetti and i need to refactor it.
* Move chatbox resizing and all that to a subclass.
Refine preferred channel & deadchat mapping code further.
* Don't do prefixes for channels you don't have access to.
* Change format on channel select popup.
* Clean up code with console handling somewhat.
2021-07-20 10:29:09 +02:00
Visne
0bc2b5745b
Remove unused IEntityManager parameter from ScreenCoordinates.FromMap() ( #4272 )
2021-07-15 22:09:15 -07:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00