Commit Graph

17 Commits

Author SHA1 Message Date
DrSmugleaf
0769ef3930 Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity (#29424)
(cherry picked from commit a4d93362c3dec0301f63fb71933a1a65f65ae114)
2025-07-19 15:07:59 +10:00
ilmenwe
432042e945 Logger Sawmill Cleanup (#2413)
# Description
Cleaned up Logger obsolete compiler warnings in non robust code.
Should probably be changed to a ISawmill reference in classes to avoid
repeated lookups in heavy logging logic.
---

# Changelog

🆑

- tweak: Logger to Logger.GetSawmill("name");

---------

Co-authored-by: ilmenwe <no@mail.com>

(cherry picked from commit 2e8ffd971716d38dc6d5a520bebdf88b743045a3)
2025-05-10 01:00:05 +03:00
islambrosgood
c86e5cc31a Revert "[Tweak] Перенос юи уведомлений или что это (#353)" (#388)
This reverts commit febd9a565f.
2025-03-29 13:07:26 +03:00
islambrosgood
febd9a565f [Tweak] Перенос юи уведомлений или что это (#353)
* ebani nasral

* optifine

* +1 +4
2025-03-29 01:05:57 +03:00
gluesniffler
2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Nemanja
06e403deed dynamic alert sprites (#25452)
* dynamic alert sprite

* fix fat cooldowns
2024-07-11 19:49:27 -07:00
Errant
63e45f9532 Alerts for breathing plasma/tritium (#24484)
* Alert autoremove v0

* Code cleanup and timing

* comment

* Tritium, code compression

* not resolving manually

* reduced lookups, new comp

* fix-fix yes

* use RemCompDeferred, handle OnUnpaused

* missed a todo

* entitysystem resolve

* remove unnecessary component updates

* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan

* Code cleanup

* comments

* combines AutoRemove input into Clear

* minor logic adjustment that does not really change anything but is less ambiguous

(cherry picked from commit ecd2d5a644540c6ad28903ee4fb2af87876e3030)
2024-03-07 01:17:31 +01:00
metalgearsloth
98f6619563 Remove custom tooltip timings (#19604) 2023-09-27 21:59:12 +02:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Flipp Syder
3eb8f70985 Screen load event for GameplayState (#14316)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 14:25:56 +11:00
eoineoineoin
a4c0ba502f Fix action callbacks when switching ui layout (#13366)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-20 07:21:42 -08:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Flipp Syder
a3dafd88dc Oldchat (#11913)
* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
2022-10-17 17:13:41 -05:00
Jezithyr
571dd4e6d5 Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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2022-10-12 10:16:23 +02:00