Leon Friedrich
9e92cea268
Stop terminating entities from being removed from containers ( #22232 )
2023-12-16 19:37:30 +01:00
Leon Friedrich
485d658bd1
Inventory slot enumerator rejig ( #21788 )
2023-12-16 19:30:03 +01:00
metalgearsloth
6ac29b32a8
Predict helmet toggles ( #22089 )
2023-12-16 19:23:00 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
metalgearsloth
52104a45c1
Revert Arch testmerge 2 ( #21901 )
2023-12-02 19:05:12 +01:00
metalgearsloth
39ad6db5c3
Update submodule to 182.1.0 ( #21900 )
2023-12-02 19:05:11 +01:00
metalgearsloth
9741d9916c
Revert the other arch changes ( #21871 )
2023-12-02 19:05:11 +01:00
metalgearsloth
333096b19e
Content arch ( #20107 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-12-02 19:04:08 +01:00
Leon Friedrich
ed2f17e361
Fix inventory transform bug ( #21144 )
2023-10-23 23:53:31 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Menshin
c1ef48cee9
Raise hand (un)equipped events on container insert/remove ( #15664 )
2023-04-24 05:38:52 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
...
* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Leon Friedrich
af1b255524
Aghost tweaks ( #12373 )
2022-11-04 10:40:01 +11:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
Leon Friedrich
efac113469
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Rane
ddb10d8b99
whitelist and blacklist support for inventory slots ( #11766 )
2022-10-09 04:53:34 +11:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Nemanja
836c0bb1c4
Zombie Mode [New Game Mode] ( #8501 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-06 13:42:51 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
...
* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Leon Friedrich
959c9a9615
Fix drop/equip code ( #8336 )
2022-05-21 13:58:57 -07:00
rok-povsic
a9d70fc066
Before equipping, check if item can be dropped, but don't do it ( #8333 )
...
This fixes the issue #8179 .
2022-05-21 10:39:13 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Kara
9217cc02af
Optionally deserialize AudioParams in SoundSpecifier ( #8065 )
2022-05-13 09:41:33 +10:00
Kara
039aa9646c
Make inventory slot interact properly go through unequip ( #7998 )
2022-05-08 11:45:06 +10:00
Leon Friedrich
bf6c44cd59
Make Inventory slots use hand interact events for unequipping clothing ( #7800 )
2022-04-30 14:19:29 -07:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Leon Friedrich
4ad36f10e7
Fix two interaction prediction issues ( #7356 )
2022-03-31 18:08:30 +11:00
Leon Friedrich
4bc73ac591
Make flashlights, atmos hardsuit, and RGB use the new layer features ( #6253 )
...
* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-30 00:57:35 -05:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
Leon Friedrich
865c9630bd
Fix use-in-hand interactions ( #7085 )
2022-03-13 02:05:11 +11:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
Leon Friedrich
c4c238bda9
Add multi-layer in-hand and clothing support ( #6740 )
2022-03-02 10:29:42 +11:00
Leon Friedrich
4a00d01ced
Remove ignore-inside-blocker ( #6692 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-16 19:40:03 -07:00
metalgearsloth
f9e32fb0c1
Revert "Add support for multi-layer in-hand and clothing sprites" ( #6521 )
2022-02-07 14:59:22 +11:00
Leon Friedrich
470e4f8bdc
Add support for multi-layer in-hand and clothing sprites ( #6252 )
2022-02-07 14:37:57 +11:00
Leon Friedrich
4614bb9877
Move static container helper functions to container system ( #6382 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-31 18:08:53 +11:00
Leon Friedrich
47e597ca47
Predict inventory slot interactions. ( #6033 )
2022-01-30 11:50:10 +11:00
Paul Ritter
a3e7bdea42
dont play equipsound if tryequip got called with silent true
2021-12-31 10:24:07 +01:00
Kara D
5eac47639a
github ci moment
2021-12-30 19:46:19 -07:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
...
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:56:10 +01:00