Commit Graph

14 Commits

Author SHA1 Message Date
Fildrance
426b208c1d fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb92855df1fa01dea52d2ddd09f2adce)
2024-03-07 01:18:33 +01:00
Pieter-Jan Briers
ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

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Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Hannah Giovanna Dawson
29e65fd324 Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.

(cherry picked from commit 2e7d23674ed315aa3cd36e5a744008900474c3fd)
2024-02-08 12:31:24 +01:00
metalgearsloth
627746fb30 Fix audio fades (#23684)
Audio refactor casualty

(cherry picked from commit bc07cbc97ce365dde83ee4e5b32a4ffa603b1d5e)
2024-01-26 22:07:35 +01:00
metalgearsloth
6cfbdc6a4e Add UI click sounds (#22410)
* Add UI click sounds

* tweaks

* Significant cleanup

* Audio options and numerous fixes

* Fix the remaining UI elements

* new click sound

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Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 4023134cf0536d36dd1d685189e8b1ee6c004d81)
2024-01-22 20:59:16 +01:00
metalgearsloth
89416b9bdf Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
metalgearsloth
5b1081905c Add audio multipliers back (#22260) 2023-12-16 19:36:16 +01:00
metalgearsloth
d864ad7de8 Make audio sliders use gain not volume (#21984) 2023-12-16 19:36:15 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
1485666a23 Ambient music fixes (#17685) 2023-06-27 21:28:51 +10:00
metalgearsloth
0c83642c5a Add ambient music (#16829) 2023-05-29 10:44:11 +10:00
metalgearsloth
5449835bba Fix audio occlusion (#10538) 2022-08-11 19:53:28 -07:00
metalgearsloth
b8e6e713d3 Call SoundSystem instead 2021-08-11 19:29:06 +10:00
metalgearsloth
3a4adfa410 Fix audio occlusion
This was previously being done on every SoundComponent.
2021-08-11 19:20:49 +10:00