Commit Graph

658 Commits

Author SHA1 Message Date
SpaceManiac
9e6675eeb8 Organize the Sandbox Panel window (#33684)
* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking

(cherry picked from commit 20be8298b7d7b8132d26f6386c2110b8b3dc9d06)
2026-02-11 20:13:52 +03:00
metalgearsloth
1dfc592f68 Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.

(cherry picked from commit 94e686ca9c37b91c83d18c43f4c5956c2d32b6bc)
2026-02-10 15:25:30 +03:00
ShadowCommander
ae1b14a9f9 HOTFIX: Fix lineedit focus (#34621)
* Test entered tree fix

* Use Opened override

* Fix keyboard focus on window open for DialogWindow

This affects Phone, Pray, Rename, and multiple other admin verbs.

* Clean up

(cherry picked from commit cd91effefb5f0c6d59cd1de618a723b4477f14ce)
2026-02-09 21:40:36 +03:00
Winkarst
14ff215b5d Dialog windows now grab the keyboard focus (#31294)
* Dialog windows now grab the keyboard focus

* Comment

(cherry picked from commit 0093fce5b498442cdee49644c4126dd1ea2a26e1)
2026-02-09 21:40:21 +03:00
12rabbits
5cf802ceca Make guidebook remember where you left off (#31375)
* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
(cherry picked from commit 367cdfd439f78fb86d146cd9ce4684e948ff7070)
2026-02-08 12:42:09 +03:00
Cinkafox
44dc1196c1 [Feature] Better Ghost UI (#1011)
* - add: ghost teleport menu https://github.com/AtaraxiaSpaceFoundation/Orion-Station-14/pull/107

* - tweak: Stylebox thinks and styles remove

* - fix: Зайкины фиксы ч.1

* - fix: Кролькины фиксы ч.2

* - fix: кролькины фиксы ч.3

* - fix: Исправление логических ошибок и перенос в WWDP

* - fix: Кролькины фиксы ч.4

* Apply suggestions from code review

* - tweak: перелопатил всю логику

* - fix: Кролькины фиксы ч.5

* - fix: Кролькины фиксы ч.6

* - fix: спатисоны фиксы отображения департментов

* - fix: department description

* - add: some validation

* - fix: теперь и другие мобы показываются тут

---------

Co-authored-by: PuroSlavKing <103608145+PuroSlavKing@users.noreply.github.com>
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
2026-01-09 17:20:17 +03:00
Cinkafox
b2d255cdd2 [tweak] UI Tweaks (#1001)
* - tweak: update StyleSheetify

* - add: flexbox

* - fix: size of flexbox in launchergui

* - tweak: Profile editor: start.

* - add: categories

* - tweak: help me please with this shi... loadouts

* - fix: container path think

* - tweak: thinks for optimisation

* - add: group selection for loadoutpicker

* - tweak: change position of preview

* - add: reason text

* - fix: Кролькины фиксы

* - fix: кролькины фиксы ч.2

* - fix: кролькины фиксы ч.3

* - кролькины фиксы - финал

* - fix: Ворчливого дедушкины фиксы, удаление старого барахла и пометка wwdp

* - tweak: some ui change for LoadoutCategories and LoadoutEntry

* - ворчливый дед фиксы ч.2

* - fix: очередные кролькины фиксы

* - add: loadout prototype validation

* - fix: description read from edit field
2026-01-04 23:33:01 +02:00
Fildrance
d053e27974 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

(cherry picked from commit 68b0dfbc026a07aad2bf3f07d1052f92f899ea31)
2025-10-04 12:50:48 +03:00
DrSmugleaf
98eb205095 Fix action icons when dragging an active action to another slot (#28692)
(cherry picked from commit 0762f9da175966700ed961200ab3329dc556c12d)
2025-10-04 12:50:45 +03:00
Kyle Tyo
b0bd87578d Action buttons are now usable in the action window. (#35642)
* Update ActionUIController.cs

* renamed some inconsistent arguments.

* removed a redundant check.

* revert some variable renames to reduce the diff.

(cherry picked from commit 7d64599d2d60c16303c46327b9ae2739bde81128)
2025-10-04 12:50:45 +03:00
metalgearsloth
f7ee0c6c9d Predict vending machine UI (#33412)
(cherry picked from commit a8ebcac5c9e36765671b742a4f587a80cfadf4f3)
2025-09-27 12:21:05 +03:00
Myra
44a50bacac Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.

(cherry picked from commit 6041c828deded501216ac7cdf7b3730e3416500d)
2025-09-20 20:34:58 +03:00
Winkarst
80dc9fd85c New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

(cherry picked from commit b912dedbfce4670015cd35a71dea948936a87138)
2025-09-20 20:34:48 +03:00
c4llv07e
d9e611a776 Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one

(cherry picked from commit 4809ee25ff5e8e51d4dccf113e2b81488a9c0d7c)
2025-09-20 20:34:45 +03:00
deathride58
3b34c84b34 Adds an introductory message to the user-facing ahelp chat window (#33348)
* Adds an introductory message to the user-facing ahelp chat window

* Update Resources/Locale/en-US/administration/bwoink.ftl

* Update Resources/Locale/en-US/administration/bwoink.ftl

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
(cherry picked from commit 5ab8e467a53d1d50b37369716e56091609247f67)
2025-09-20 20:34:37 +03:00
SpaceManiac
a1a8139916 Fix 38 non-obsolete warnings (#33794)
(cherry picked from commit 41223107356553ccbc7ba4f8b95e4f9049873d09)
2025-09-20 20:34:22 +03:00
ActiveMammmoth
da949411cc Wizard Staff of Animation (#34649)
(cherry picked from commit 9fad86342f91ec427d3e4bce823edb3caa4c6415)
2025-09-20 20:33:22 +03:00
AJCM-git
64ea7506af Open the guidebook when people with less than an hour playing join the round (#28774)
* Open the guidebook when people with less than an hour playing join the round

* Filter for gameplayState

* Fix tests

* tweaks

* saltern update (#28773)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix admin menu objects list (#28787)

* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)

Make `MakeAntag()` log errors instead of throw

* add default page support for the guidebook (#28772)

* Probably a better way to handle this

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 346ac44a28dca541139a87ac367bf9d8f9dbc54c)
2025-09-20 20:32:32 +03:00
Pieter-Jan Briers
9d800dcc5c Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.

(cherry picked from commit cf8fcb170a185c06c966c1a1dcf7eec7ada52745)
2025-09-20 20:32:15 +03:00
Spatison
462ecb429e [Tweak] Hud UI (#834)
* combat mode ui

* movement ui

* some fix

* fix

* more fix

* fix
2025-09-13 17:38:24 +03:00
Cinkafox
916d889fc4 - add: Bark (#827)
* - add: bark

* - tweak: Bark now in client side

* - add: bark config in options

* - add: migration prepare

* - add: Migrations

* - add: more barks

* - add: bark preference in character profile

* - add: knob

* - add: change value by mouse wheel

* - tweak: optimise WWDP thinks

* - tweak: improve NeoTabContainer optimisation

* - add: limit of barks

* - fix: кролькины фиксы

* - fix: change things in tab id

* Update Content.Client/_White/TTS/TTSSystem.cs

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* - fix: спатисон дурак блин ты сломал что то..

* - fix: спатисонов фиксы

* Update Content.Server/_White/Bark/BarkSystem.cs

* - fix: буковки

* Apply suggestions from code review

---------

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-09-06 03:37:39 +10:00
astriloqua
f133ae7740 QoL for Ghost Role UI (#2284)
# Description

Ports over collapsible ghost role user interface, alongside making the
ghost roles button red only when count increases from last view.
Video under media.

---

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/c23ca06d-a4ef-413d-be3a-6980b456e5f3

</p>
</details>

---

# Changelog

🆑
- tweak: Ported over ghost role UI QoL

---------

Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com>
Co-authored-by: Dakota <72140289+1337Dakota@users.noreply.github.com>
Co-authored-by: Timfa <timfalken@hotmail.com>
2025-07-20 13:10:18 +10:00
Winkarst
dda491ece4 Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2025-07-19 15:20:15 +10:00
DrSmugleaf
0769ef3930 Attempt to fix random test fail by undeleted AlertControl._spriteViewEntity (#29424)
(cherry picked from commit a4d93362c3dec0301f63fb71933a1a65f65ae114)
2025-07-19 15:07:59 +10:00
AJCM-git
d413696695 Fix some job's drobes point light (#29590)
* Fix some job's drobes point light

* Fix some job's drobes point light

(cherry picked from commit fef679846cc53409c5132f9151925b513d6a1a1f)
2025-07-15 16:35:59 +10:00
Ed
635fc53b00 Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

(cherry picked from commit d8ab4982ade982b44f845e6532c291e39eec1203)
2025-07-14 16:33:42 +10:00
Plykiya
aaeda1b538 Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

(cherry picked from commit a87efd7d0157a0c4074e639b1da923f5c335f663)
2025-07-14 14:23:40 +10:00
ilmenwe
bfe577b9c7 Unused Varibles and Localization Fixes (#2424)
Removed all unused variables i could find, built and tested on a simple
upstart and clicking trough most systems.
Change Loc references to localization.

<!--
This is default collapsed, readers click to expand it and see all your
media
The PR media section can get very large at times, so this is a good way
to keep it clean
The title is written using HTML tags
The title must be within the <summary> tags or you won't see it
-->

<details><summary><h1>Media</h1></summary>
<p>

"using Robust.Shared.Prototypes;"
to
""

"[dependency] private readonly ISpriteComponent"
to
""

</p>
</details>

---

No CL this isn't player facing.

---------

Co-authored-by: ilmenwe <no@mail.com>
2025-07-12 02:20:02 +10:00
Spatison
54086988e3 Mass clean up (#587)
* mass clean up

(cherry picked from commit 12bb873b02c1ef50e20763542b030452cc0613da)

* Revert "Centrifuge buff (#393)"

This reverts commit 2a59a18230.

(cherry picked from commit 9ee495ab4bb365e1ccd3dc627ecb55114fea6944)

* Shoving merge conflict

* fix rich traitor

* fix test

* yml

* fix test

* fix test

* ohh
2025-06-16 20:35:48 +03:00
RedFoxIV
af21168537 Fuselage rust (#551)
* the definition of insanity

* the definition of insanity

* the definition of insanity

* we have hullrot at home

* maybe the real hullrot was the friends we made along the way

* john hullrot

* i am going to hullroooooot

* it's hullrotver

* we're so hullback

* we're rotting the hull with this one

* hullmerge

* the hullrot is leaking

* never gonna rot you up

* hullfresh

* john starsector

* god i wish we had grid collision damage
2025-06-11 11:04:48 +03:00
23559d8a17 - fix: напредиктил я шизденам за щеку.. 2025-05-17 15:08:49 +03:00
Cinkafox
65208f0165 [Add] new ui (#497)
* - add: StyleSheetify

* - add: APC style

* - tweak: Select only APC now!

* - fix: Window positioning

* - fix: animations

* - add: Fancy chat

* - tweak: change some margin think

* - fix: add assemblies of stylesheetify for packaging

* - tweak: update StyleSheetify

* - add: custom LauncherConnection

* - tweak: change to paper

* - tweak: Update StyleSheetify

* - add: fancy lobby screen

* - tweak: some beauty think in lobby screen

* - add: new icons

* - tweak: change icons

* - tweak: //WWDP EDIT

* - fix: disable style while testing

* - fix: Channel Popup button style revert

* - fix: test again

* - tweak: Update StyleSheetify
2025-05-17 14:30:12 +03:00
ilmenwe
432042e945 Logger Sawmill Cleanup (#2413)
# Description
Cleaned up Logger obsolete compiler warnings in non robust code.
Should probably be changed to a ISawmill reference in classes to avoid
repeated lookups in heavy logging logic.
---

# Changelog

🆑

- tweak: Logger to Logger.GetSawmill("name");

---------

Co-authored-by: ilmenwe <no@mail.com>

(cherry picked from commit 2e8ffd971716d38dc6d5a520bebdf88b743045a3)
2025-05-10 01:00:05 +03:00
DEATHB4DEFEAT
dd52b11780 General Character Editor Improvements (#2252)
# Description

This sucked, this sucks less now.

---

# TODO

- [x] Use ABGC on Jobs
- [x] Use ABGC on Antags
- [x] Improve marking editor
	- [x] Make it use real toggleable Buttons
	- [x] Remove the enabled/sort order side
	- [x] Make buttons bigger and improve previews
- Move it to the Appearance tab
https://github.com/Simple-Station/Einstein-Engines/pull/2241
	- [x] Add a Clear button to the search
- [x] Display all 4 sprite directions at once instead of using the
stupid rotation thing
- [x] Move import/export/save buttons
- [x] Move name somewhere within the tabs
- Load markings after other stuff in the profile

<!--
Another PR
CharacterRequirements don't need to be given dependencies
Markings use CharacterRequirements
-->

---

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/c2d0e8dd-7f8a-4a21-a7f2-c1ca93f20a74)

![image](https://github.com/user-attachments/assets/3024b84d-2114-4659-92d1-fd22a75cac78)

![image](https://github.com/user-attachments/assets/f471ab02-eabb-4d1b-92d7-22e15b74110b)

![image](https://github.com/user-attachments/assets/225ab764-40d7-4c64-825a-d88e0aeab4c9)

![image](https://github.com/user-attachments/assets/e5ccc05c-3c86-43ec-bbc7-9cbf500044a0)

![image](https://github.com/user-attachments/assets/e1e3562f-9bcc-405a-82e4-a35838e63b8a)

</p>
</details>

---

# Changelog

🆑
- tweak: Improved readability of many parts of the character editor with
colored rows
- tweak: Cleaned up some little bits of the character editor, most
notably removing a tiny margin that was shrinking every tab
- fix: Fixed the style of the Background tab of the character editor
being very wonky due to misplaced UI elements
- tweak: Made the Jobs tab use proper headers for the department titles
- tweak: Improved the Marking editor
- tweak: Improved the layout of the character editor
- tweak: Improved some button names in the character editor
- add: The character editor now shows all 4 directions of your character
preview at once

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 7e5b3345409dfdabde4ea56d3ecdd34a5ecdd46f)
2025-04-26 12:12:47 +03:00
Spatison
2a10c02eb5 No spead merge (#475)
* Revert "[GoobPort] WIZ REAL (#465)"

This reverts commit 091a8ff433.

* fix local
2025-04-26 10:50:32 +03:00
Kai5
091a8ff433 [GoobPort] WIZ REAL (#465)
* Уэээээээ

* Почти настрадались

* Скоро конец....

* СКОРО

* Мышки плакали, кололись, но продолжали упорно жрать кактус

* Все ближе!

* Это такой конец?

* Книжка говна

* фиксики

* ОНО ЖИВОЕ

* Телепорт

* разное

* Added byond

* ивенты теперь работают

* Разфикс телепорта

* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?

* Разное

* Еще многа всего

* Многа разнава

* Скоро конец....

* ЭТО КОНЕЦ

* Фикс линтера (ну, или я на это надеюсь)

* Еще один фикс линтера

* Победа!

* фиксики

* пу пу пу

* Фикс подмастерья

* Мисклик

* Высокочастотный меч

* Неймспейсы

* Пул способностей мага
2025-04-26 10:18:58 +03:00
Spatison
82fe112388 [Tweak] Resizable Action Bar (#427)
tweak
2025-04-12 08:53:15 +03:00
EctoplasmIsGood
9a65bedfc4 Salvage / Borg Tweaks (#2145)
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->

# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->

Originally started because I wanted to add some stuff to salvage, but
ended up with me porting over whitelisted borg hands, the PKA module,
and some other stuff.

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑
- add: Engi borgs can now carry electronics, and medical borgs can carry
organs
- add: Salvage borgs now get a PKA module
- tweak: All mining drills have had their damage turned to piercing and
have received a moderate damage buff
- tweak: Exosuit drills now swing at the same speed as normal drills
(why were they worse???)
- tweak: The RPD and RCD modules for borg have been merged into one
- tweak: Salvage can now purchase drills from their vendor
- tweak: Salvage borgs mining module no longer contains a shovel

---------

Co-authored-by: Your Name <EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: RatherUncreative <RatherUncreativeName@proton.me>
Co-authored-by: Aidenkrz <aiden@djkraz.com>
(cherry picked from commit ed8850e551bd9c0d533d69cad262a8743442a62a)
2025-04-04 14:51:28 +03:00
Decard
e3fb817e23 [Port] Monospace Support for Rich Text (#402)
original PR https://github.com/space-wizards/space-station-14/pull/33830
2025-04-03 02:21:50 +03:00
Leon Friedrich
3738303535 Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

(cherry picked from commit e7f2ae52ab24dddc8f3c94cb84b751482700e3da)
(cherry picked from commit 4cee20b913a1de0cd6f8ee7d02c2bf55e3e75298)
2025-03-29 17:33:51 +03:00
islambrosgood
c86e5cc31a Revert "[Tweak] Перенос юи уведомлений или что это (#353)" (#388)
This reverts commit febd9a565f.
2025-03-29 13:07:26 +03:00
islambrosgood
febd9a565f [Tweak] Перенос юи уведомлений или что это (#353)
* ebani nasral

* optifine

* +1 +4
2025-03-29 01:05:57 +03:00
Solaris
a64b5164e3 Port AI Sentry Turrets (#1990)
# Description

I am trying to port over the AI turrets being implemented into wizden
made by chromiumboy. It looks fantastic and would like to port this now
and work on any issues that might show.

---

# Original PRs
https://github.com/space-wizards/space-station-14/issues/35223

https://github.com/space-wizards/space-station-14/pull/35025
https://github.com/space-wizards/space-station-14/pull/35031
https://github.com/space-wizards/space-station-14/pull/35058
https://github.com/space-wizards/space-station-14/pull/35123
https://github.com/space-wizards/space-station-14/pull/35149
https://github.com/space-wizards/space-station-14/pull/35235
https://github.com/space-wizards/space-station-14/pull/35236
---

# TODO

- [x] Port all related PRs to EE.
- [x] Patch any bugs with turrets or potential issues.
- [x] Cleanup my shitcode or changes.
---

# Changelog

🆑
- add: Added recharging sentry turrets, one is AI-based or the other is
Sec can make.
- add: The sentry turrets can be made after researching in T3 arsenal.
The boards are made in the sec fab.
- add: New ID permissions for borgs and minibots for higher turret
options.
- tweak: Turrets stop shooting after someone goes crit.

---------

Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com>

(cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
2025-03-21 18:28:40 +03:00
RadsammyT
2067191104 Cherry-Pick Storage V2 Fixes From wizden#34845 (#1868)
# Description

~~finally figured out how to cherry-pick across repos jfc~~
Cherry-picks
https://github.com/space-wizards/space-station-14/pull/34845.
Essentially fixes most of the issues with Storage V2 when it initially
got merged into EE, finally.

Or, TL;DR, fixes:
 - storage stars always being golden
- windows always resetting to its default position on reopening- now
saves its position instead
 - hotkeys not being ergonomic enough (which was really disrupting)
 - and some other things regarding 1-tick delays between containers
 -  and the back button being illegaly visible

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- **PDA Menu Improvement:** Streamlined the PDA menu display for more
consistent and intuitive access.
- **Enhanced Storage UI:** Storage windows now open at dynamic positions
for smoother transitions and easier navigation.
- **Nested Storage Management:** Improved handling of nested storage
interfaces reduces clutter and simplifies user interactions.
- **Improved Item Interaction:** Updated item selection displays and
automatic parent window adjustments for a more cohesive experience.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 3021de3ee6fd88d82b3f090ea4d17398a0c01f64)
2025-03-08 14:31:33 +03:00
Spatison
ea939d1178 [Feature] Emotes Menu Type (#215)
* Revert "remove: отключим наше меню эмоций в пользу колеса эмоций"

This reverts commit 526211be

* Revert "fix: linter"

This reverts commit 8bf2cbfb

* feature: emotes menu type

* fix: linter

* fix: linter

* fixs

* fix

* Update speech_emote_sounds.yml

* Update speech_emote_sounds.yml

* Update dogs.yml

* Update animals.yml

* Update disease_emotes.yml

* Update WhiteEmotesMenu.xaml.cs

* Update WhiteEmotesMenu.xaml.cs

* Update tags.yml
2025-03-07 09:05:50 +03:00
RedFoxIV
c03bd101ef fancy fonts (#257)
total robust engine death
2025-03-03 20:26:36 +02:00
Spatison
8a95ee85bf Upstream 28.02-03.03 (#268)
* More Tajaran Markings (#1834)

<!--
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# Description

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Description.
Adds separate eye colors to Tajaran and makes most of the markings from
"Fashion Update: Earrings & Makeup" available to Tajarans
---

<!--
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You probably won't have to complete everything before merging but it's
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---

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<details><summary><h1>Media</h1></summary>
<p>

![image1](https://github.com/user-attachments/assets/4ceace8e-c1bd-4ee8-833a-19cf2cf9626d)

![image2](https://github.com/user-attachments/assets/7b2d6d25-4335-4f5e-96eb-8f0ae187e459)

</p>
</details>

---

# Changelog

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🆑 Tonk
- add: Tajarans now have separate eye, wrist, tattoo, and makeup
markings

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit e45008ddf8a529c2126907ecac8ffff2a74058de)

* Automatic Changelog Update (#1834)

(cherry picked from commit 0091c1ebdc4bc768c0906049fa9d417d962d1839)

* Cybernetics Trait Changes (#1828)

# Description

Changes/buffs to Cybernetic Traits.
Some lesser used traits get some love, while some other stuff gets some
logical re-balancing.

Feel free to point out if some shitcode is broken or need explaining.

---

# TODO

- [ ] I got ideas cooking that I don't know how to code

---

# Changelog

🆑

tweak: Striking Calluses no longer require you to be one of 3 jobs and
Human. Also increased the +1 damage to +2.
tweak: Bionic Spinarette SHOULD no longer have a hunger penalty and
costs less.
tweak: Platelet Factories heal rate buffed from 0.07 to 0.35, airloss
from 0.7 to 0.25 and healing cap increased from 200 to 400.
tweak: Decreased the cost of Thermal Vision to be in line with Night
Vision.
    tweak: IPC Platelet Factories healing cap increased from 200 to 250
    tweak: Cyber-Eyes Omnihud now pickable by Command too.
fix: Fixed name and description of Cyber-Eyes Modules for Night Vision
and Thermal Vision.
    remove: Mind over Machine from Cyber-Eyes Modules.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- "Striking Calluses" now delivers increased unarmed strike damage,
enhancing combat performance.

- **Documentation**
- Trait names and descriptions have been updated for greater clarity and
consistency, including changes to "Cyber-Eyes" terminology.

- **Chores**
- Redundant trait options were removed from the selection pool to
streamline gameplay.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit a480c6605ebdfdd32d87a9001f2aef8303433a8d)

* Automatic Changelog Update (#1828)

(cherry picked from commit 365dd4353a06854120e0a38ff05f193bad48bbc7)

* Shadowkin Age Fixes & Plus Plushies (#1684)

# Description

Shadowkin middle-aged increased to 80, old age lowered to 175, max age
lowered to 250. Shadowkin can now collect their goofy little plushie
from a variety of sources

---

# TODO

- [x] Adjust Shadowkin age brackets
- [x] Add Shadowkin plushie to crates and stuff

---

# Changelog

🆑 ShirouAjisai
- add: Added Shadowkin plushie to crates and stuff
- tweak: Tweaked Shadowkin age brackets

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a new "shadowkin plushie" loadout item, enhancing
customization options.
- Expanded the collectible pool by adding a new plushie available in
multiple game areas, including reward systems and random spawners.
- Enhanced the variety of items available for the `PresentRandom` entity
with the addition of the "shadowkin plushie."

- **Adjustments**
- Refined life-stage parameters for the Shadowkin species, adjusting age
thresholds to better define maturity.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: SixplyDev <einlichen@gmail.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: ShirouAjisai <zaneromeave319@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit fb3d00036f6a21d7fa3c4b41341cd61b1e41e0d0)

* Automatic Changelog Update (#1684)

(cherry picked from commit caf8572352d38f51b15d21f0e1f92434f869dd14)

* Trait Add Tag (#1846)

# Description

Added TraitAddTag Function, which for example can be used to add
Spidercraft to the Spinerette trait.

# Changelog

🆑
- add: TraitAddTag Function

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Entities now receive automatic tag assignments at spawn, enhancing the
system's trait interaction and overall categorization capabilities.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
(cherry picked from commit b1acdc4017dc1181b7f557351e82ef1df93635c2)

* Automatic Changelog Update (#1846)

(cherry picked from commit 9622d443d5308eda14231c3b3bb3130884465272)

* Arachne SpiderCrafting (#1847)

# Description

Added SpiderCraft Tag to Arachne

# Changelog

🆑
- add: Added SpiderCraft to Arachne

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Introduced a new "SpiderCraft" classification for the Urist McArachne
entity, expanding its behavior and interactions related to
spider-specific mechanisms.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: Raikyr0 <Kurohana@hotmail.com.au>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
(cherry picked from commit ff4146f879d397993eee22a2a4807e986e404641)

* Automatic Changelog Update (#1847)

(cherry picked from commit 91d40483c2c49f86d7b2609a5ac9cd7b30d16c00)

* Add Centcom Disabler (#1845)

<!--
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# Description

<!--
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it self recharges a bit. It's also green. It's also a steal target,
because it's green.

I noticed the Nanotrasen Representative has a disabler in his locker by
default, but does not get to pick one in a loadout. I figured I'd remedy
this, by giving him a shiny green Disabler that slightly recharges on
its own.

It deals the same stamina damage as the normal Disabler. The only
differences are:
- Green
- Steal Target
- Slightly higher rate of fire
- Slightly recharges itself (half as slow as the antique pistol)
- Admits Centcom doesn't trust you with lethals in its description

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e1e36ae6-8888-4d60-b946-50c90af16f9f)

![image](https://github.com/user-attachments/assets/887aa64f-53cd-4e91-bea5-23f83243bfbc)

https://github.com/user-attachments/assets/f7eaff3d-b8b9-4954-9688-fb9ef0d04588

![image](https://github.com/user-attachments/assets/15dcb85c-7675-4477-bda3-c790e26aebd6)

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Added CentCom disabler as loadout option for the Nanotrasen
Representative.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Expanded loadout options for the Nanotrasen Representative role with a
dedicated weapon configuration.
- Introduced the "CentCom disabler," a new self-defense weapon option
with advanced features.
- Updated localization entries to reflect the new representative weapon
grouping.
- Added a new steal target group for the Nanotrasen representative's
weapon.
- Enhanced visual assets with updated animations and states for the new
weapon.
- Introduced new objectives related to the Nanotrasen Representative
role, enhancing gameplay experiences.
	- Added the "Nanotrasen Representative" job title to localization.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

(cherry picked from commit 143d24951a200ab94f3e4e88d3a3a90eeb8856ca)

* Automatic Changelog Update (#1845)

(cherry picked from commit 7ca0757334ee9a1d87c9cbf1f9cc02a860ecc136)

* Plant Analyzer Port (#1849)

<!--
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# Description

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Ported directly from
https://github.com/Goob-Station/Goob-Station/pull/1685
I tweaked the sprite, and changed its usage of a Papersystem. I can't
speak for the code quality, since I didn't write it, but I'm willing to
fix things so long as I have the capability to do so.

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/18e93d53-9537-49fd-9dfb-b4983d2630f0)

![image](https://github.com/user-attachments/assets/91ceaaca-7441-4afc-be2e-489b00c320d4)

![image](https://github.com/user-attachments/assets/e03cc8b6-6b07-449b-918f-2eb7783dcfac)

https://github.com/user-attachments/assets/0189567a-57ca-4e9d-ba0d-74e622e1d30d

https://github.com/user-attachments/assets/25ea6100-1458-4804-98e4-5f70b6bfcd45

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Port Plant Analyzer from botanySupremacist, who took it from
ian321

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a comprehensive plant analyzer interface that displays
detailed plant health, tray data, and environmental conditions.
- Added an in-game report printing feature for easy access to analysis
results.

- **Enhancements**
  - Refined yield calculations and plant metabolism behaviors.
- Integrated the analyzer item into crafting recipes, vending machines,
and locker inventories.
- Expanded localization for clearer, user-friendly plant analysis
information.
  - Added new localization strings for printer status feedback.
- Introduced new classes and messages for improved data handling and
user interaction within the plant analyzer system.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: Timfa <timfalken@hotmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
(cherry picked from commit 47a55408ad92af463159dea3325edd0c9c9611ce)

* Automatic Changelog Update (#1849)

(cherry picked from commit 4da1efdfd293d5df1c8bd889c621eea94ed5fed8)

* Mind Role Entities (#31318)

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh

(cherry picked from commit 24fae223e698b09cf9928c4a0f2f1dc774f266ab)

* Fix error

(cherry picked from commit d33bf89a62ae2f5d51f3af01b4ae2ef54341b5c5)

* Update SharedContentIoC.cs

(cherry picked from commit a50fed2fee56b57d0507a58ebf7bc13de82ad9d2)

* dragon antag refactor (#28217)

* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit c0a56377bc5b9563de973d04f92d7d6923ca9145)

* Cultist Mind Roles

(cherry picked from commit 585e26103a67cc2bd185faaa468ddc5840a8e9c3)

* Update midround.yml

(cherry picked from commit b78d24ce6bb7f8cb4a85a89f6f974fbce1d83055)

* Update ghost_roles.yml

(cherry picked from commit 22df7509b5c5113afc8f1ba168223b0756de5d47)

* Solarian Alliance Content (#1851)

# Description

This PR acts as a proper introduction to players for the Sol Aliance
faction, a major antagonist group from my old home server's lore. To do
so, I've ported a large number of assets from Aurora.3 to this repo, as
well as created a new Midround Antagonist called "Deserters", which
shows off this group to players.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/c57f48d7-ecf9-4099-998f-4ea3e3e95008)

![image](https://github.com/user-attachments/assets/b0fcd092-4072-4c2f-a61d-9118bc1ab140)

![image](https://github.com/user-attachments/assets/9fc2049f-1197-4eb8-93ea-7c2be2531085)

</p>
</details>

# Changelog

🆑
- add: A new Midround Antagonist has been added to the game. The
"Solarian Deserters" are a group of highly trained soldiers who haven't
been paid for far too long, whom have come to the station to loot it for
everything valuable.
- add: Lore guidebook entry for the Solarian Alliance, a majorly
antagonistic faction.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced the "Solarian Navy Deserter" role with detailed
localization, objectives, and traits.
- Launched a dynamic shuttle event featuring interactive elements like
secure doors, turret defenses, and specialized equipment.
- Expanded gameplay with new storage options, tactical helmets,
uniforms, identification cards, and door access tailored for the Sol
Alliance.
- Added a new NPC faction and game events enhancing combat and role-play
dynamics.
- Introduced various clothing items and uniforms associated with the Sol
Alliance, including tactical gear and dress uniforms.
- Added new metadata and structured entries for various clothing and
equipment assets.

- **Documentation**
- Enriched lore and guidebook entries with expanded nation details,
emphasizing the Solarian Alliance.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
(cherry picked from commit 6d919038f3845bb4008a17e1d068196779162f4a)

* Automatic Changelog Update (#1851)

(cherry picked from commit ffaf99ca4b01e63f6bb98731e630f066fad25909)

* Supermatter Atmos Mapping Assets (#1859)

# Description

This adds "High Flow" variants of all existing atmos devices, which are
useful for supermatter engines. I also added the ability for
FixAtmosMarkers to optionally accept a gas mixture directly, as opposed
to the stupid hardcoded gas mixes that they were limited to using
previously.

# Changelog

🆑
- add: Added high pressure variants of atmos devices intended for
supermatter engines.
- add: Added engineering locked high security doors, also for use in
supermatter engines.
- add: Fix Atmos markers can now accept a gas mixture directly for
modifying their tile.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Enhanced atmospheric commands now dynamically use specific gas
mixtures for more flexible performance.
- Introduced a new supermatter coolant entity, offering an alternative
liquid nitrogen-like option.
- Added several high-pressure and high-flow gas components, including
pumps, filters, mixers, vents, and injectors.
- Updated map elements by refining door access prototypes and labels for
improved in-game clarity.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

(cherry picked from commit b9c3c8b366c15b5f09cfd641c90b09254f06de94)

* Automatic Changelog Update (#1859)

(cherry picked from commit 468a263863f17772e6233032e5099d6c83764616)

* Rerotate Arena (#1853)

<!--
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# Description

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Rerotates Arena. Adds an AI satellite, and maps a few station maps,
cameras, and psionic registry computers.
Adds myself as the maintainer for it. Do note that I am still learning
how to map. Please state any changes that is wished to be seen before it
is ready to merge.
It is 3AM, I need sleep.

---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
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- [x] Space cleanup
- [x] Psionic Registry Computers
- [x] AI Satellite & Related Stuff

---

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<details><summary><h1>Media</h1></summary>
<p>

![Arena](https://github.com/user-attachments/assets/883ce04f-70c4-4628-8b2c-2ad75439421a)

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Arena is back

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- The Arena map is now reactivated with updated configurations and
active maintenance.
- Enhanced gameplay details and role assignments have been enabled for a
more engaging experience.
- The configuration for the Arena map has been fully activated,
including various roles and attributes.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

(cherry picked from commit 534a058eb489ceb4abaadac7e4943ed2baaa8c67)

* Automatic Changelog Update (#1853)

(cherry picked from commit 3b30c0a1fe8dc5e10c3cb0536e26d101893663a2)

* Port Grab Intent From Goob (#1856)

# Description
After months, Grab intent is finally ported to EE, as a result of a 4
hour Adderall induced code binge.

##  This PR is more shit than code.
Required for CQC, an attempt to port that will come later.
@Erisfiregamer1 requires this for
[Changelings](https://github.com/Simple-Station/Einstein-Engines/pull/1855).

Thanks to Gus for the Goobstation pr, and to Spatison for the original
port on WWDP
Tests on my local repo worked.
# TODO
* [ ]  Await review
* [ ]  pain

# Media

![dqt2naw4ox651](https://github.com/user-attachments/assets/9a97cea7-d2c8-47df-85e1-de243409bbe6)
# Changelog
🆑 Eagle

* add: Ported Grab Intent from Goobstation

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Enhanced pulling and grabbing interactions now feature multiple stages
that impact how actions and collisions feel.
- Virtual item handling during throws and drops has been refined for
more dynamic in-game outcomes.
- Alert visuals have been updated to provide nuanced feedback depending
on the intensity of pulls and grabs.
- Player movement and breathing mechanics have been fine-tuned for more
realistic behavior.
- New localization strings deliver clearer, context-sensitive
notifications for grab-related actions.
- Introduced a new component and system for managing entities thrown
while grabbed, including damage handling and visual effects.
- New event classes enhance interaction handling for virtual items
during grabbing actions.

- **Bug Fixes**
- Improved logic for stopping pull actions to ignore grab states when
necessary.

- **Chores**
- Added metadata for new textures related to alerts in the user
interface.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 18722e86f3190632026127af111dcc0d10d4af49)

* Automatic Changelog Update (#1856)

(cherry picked from commit 309ab74013fed2be64d9fb0457631210d860644b)

* Port Role Types (#1860)

Ports https://github.com/space-wizards/space-station-14/pull/33420

This is the last requirement before we can start mass-porting new
antags.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Enhanced role displays in player and character interfaces with a new
"Role Type" column.
  - Updated admin overlay options, including a classic antagonist label.
- Expanded ghost role behaviors for various entities, offering more
dynamic gameplay.
- New localization entries for role types and UI settings for sounds and
layout customization.
- Added new mind roles and role types, improving role management and
gameplay interactions.
- Introduced new events for player spawning processes to enhance
gameplay scenarios.

- **Refactor**
- Streamlined role management and update processes for improved
reliability and performance.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
(cherry picked from commit e10c51cdb39845ed1f2bb9b08f0b226cefbd402e)

* Rock And Stone

<!--
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# Description

<!--
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Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
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Ports Lavaland and required systems from Goobstation.

---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->

- [X] Port over _Lavaland
- [x] Port over required codepatches
- [-] Test locally (Should be fine)
- [X] Pass tests

---

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<details><summary><h1>Media</h1></summary>
<p>

![No](https://github.com/user-attachments/assets/cfede61a-80c9-4ecd-9473-5170d080ac34)

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Lavaland has been ported!

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a dynamic mining voucher interface allowing players to
redeem various mining kits.
- Enhanced shuttle docking systems with an updated console interface for
smoother FTL transitions.
- Added immersive boss music management for enhanced in-game boss
encounters.
- Expanded Lavaland gameplay with new procedural map generation, weather
events, and storm scheduling.
- Integrated new interactive commands and UI improvements for advanced
weapon upgrades, Hierophant boss actions, and research features.
- Added new components and systems for managing various gameplay
elements, including damage squares, tendrils, and block charges.
- Implemented new localization entries for improved player experience
across various game features.
- Introduced new components for managing mining vendors and vouchers,
enhancing the interaction with mining kits.
- Added a new system for managing the deployment of shelter capsules in
the Lavaland environment.

- **Tests**
- Added integration tests to validate Lavaland planet generation and map
initialization.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit f2f5d4610db795a124b37780230eec5d5ca0264a)

* Automatic Changelog Update (#1844)

(cherry picked from commit 990878b9ed60b4e22388038b63714ec2dc693bbf)

* fixs

* fix

* fuck

---------

Co-authored-by: Tonk-GCR <190437025+Tonk-GCR@users.noreply.github.com>
Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
Co-authored-by: Raikyr0 <kurohana@hotmail.com.au>
Co-authored-by: SixplyDev <einlichen@gmail.com>
Co-authored-by: Timfa <timfalken@hotmail.com>
Co-authored-by: Errant <35878406+errant-4@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: astriloqua <129308840+astriloqua@users.noreply.github.com>
Co-authored-by: Eagle-0 <114363363+Eagle-0@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
2025-03-03 18:02:48 +02:00
sleepyyapril
f7681d4bc3 v246.0.0 + Planet Lighting (#1802)
will do map refactor tomorrow, for now, planet lighting

🆑
* add: Ported planet lighting for indoor / outdoor areas.
* add: Ported day-night cycle functionality.
* add: Ported some Storage UI v2 fixes.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
(cherry picked from commit 4efb0b3b328dd4eba3095cc3f0a95fad88b49661)
2025-02-28 16:23:01 +03:00
sleepyyapril
1e423cabf9 v245.0.0 (and Storage UI V2) (#1799)
Contains:

- Storage UI v2, required for removing DeferredClose.
- Stock market refactor (mostly some basic changes to stock market,
didn't want to make a whole other PR for it)
- Make guidebook remember where you left off
- Any other PRs are purely for fixing issues related to the above PRs or
the engine update.

🆑
- add: Ported Storage UI v2.
- tweak: The guidebook will now remember where you left off.

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: 12rabbits <53499656+12rabbits@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
(cherry picked from commit 3c37ff1c48637d1cdf8bc3c6b1412dad338ea205)
2025-02-28 16:22:37 +03:00
DEATHB4DEFEAT
6d183f6012 Update SeparatedChatGameScreen.xaml.cs (#1745)
# Changelog

🆑
- fix: Fixed alerts being halfway down the screen

Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
(cherry picked from commit 0bf6989e503838adcee53c561ec101564282260f)
2025-02-15 00:16:43 +03:00