* Only randomize orbit parameters once
* Revert "Only randomize orbit parameters once"
This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.
* Derive orbit properties from current time
* Derive orbit progress from current time
* Remove now-unused orbit animation
* Remove OrbitVisualsComponent.Orbit as it is no longer used
* Update AnimationPlayerSystem method calls to Entity<T> versions
(cherry picked from commit a238f71540c0a509cd26b6bdb76857fd846317e7)
* it just works
* why hasn't it catastrophically failed yet
* not just gotta do the ui
oh god the ui
* that was easier than expected
* a devious misdirection
* touchups
* svin
* loc+fix
* touchups
* shitfix
* touchups x3
* for further use
* i hate this piece of shit engine
* touchups x4
* ribbit
also i'm retarded x2
* big tard energy
* bb
* rabbitson
* ?
* forgor
* k
* whoops
* fug