# Description
This PR adds shader support to markings, which can define specific
layers that have a shader, and which shader is desired. I wanted to have
glowing eyes like my character in Aurora does, but was frustrated that I
couldn't. So here's that tiny feature now.
<details><summary><h1>Media</h1></summary>
<p>

</p>
</details>
# Changelog
🆑
- add: Markings can now use shaders. Including things like glowing light
effects. You can now also have glowing cybernetic eyes. IPC head screens
now glow.
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
* Don't predict body init
Client doesn't handle predicted entity spawning so the organs hang around.
* Just use init
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>