Tayrtahn
7f3b436dc1
Fix prototypes so they pass analyzer checks ( #35435 )
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(cherry picked from commit 6f925dd61083a3fd377e5d12549ac908985e855f)
2025-09-27 13:54:06 +03:00
metalgearsloth
12b19f9b54
Roof data rework ( #35388 )
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(cherry picked from commit a4575511084c1472e677b2dfbd44360de90710ef)
2025-09-27 13:53:04 +03:00
metalgearsloth
a88ee59828
Ignore weather on rooved tiles ( #35214 )
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Might want more flexibility in future but weather needs some polish and this is fine for now.
(cherry picked from commit 1984235f0f1dfc31652e6a2ed982c8d74e318482)
2025-09-27 13:51:43 +03:00
Ed
43252f5904
Weather fix ( #30857 )
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* weather fix
* localize errors
(cherry picked from commit ff412a65bae3ba4347b5b9e735524be4e273dc02)
2025-09-27 13:51:43 +03:00
Ed
7292da506b
clean up weather systems ( #28792 )
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* clean up weather systems
* Update WeatherComponent.cs
* Update SharedWeatherSystem.cs
* some fix
* Update SharedWeatherSystem.cs
* Update WeatherComponent.cs
* Update WeatherComponent.cs
* revert autoPause
* Update SharedWeatherSystem.cs
(cherry picked from commit a1e66cfbb40229a9b90edbc2b5ca3a3076cf0b9b)
2025-07-20 14:05:17 +10:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
SimpleStation14
10f5e66cdb
Mirror: Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" ( #220 )
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## Mirror of PR #26135 : [Convert "IgnoreWeatherComponent" into
"BlockWeatherComponent"](https://github.com/space-wizards/space-station-14/pull/26135 )
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4 "
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards )/[space-station-14](https://github.com/space-wizards/space-station-14 )
###### `4aa72af574cc7a3370085fb70831fbde1df29077`
PR opened by <img
src="https://avatars.githubusercontent.com/u/96445749?v=4 "
width="16"/><a href="https://github.com/TheShuEd "> TheShuEd</a> at
2024-03-15 09:30:10 UTC
---
PR changed 10 files with 12 additions and 11 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> ## About the PR
> inverting the logic of the component. Now inversely, tagging an entity
with this component will cause it to block weather if it is attached to
the floor. Previously, this conversely excluded the entity from weather
checking, and only applied to trees on planets.
>
> It now blocks rain on walls, windows, airlocks.
>
> ## Why / Balance
> 95% of the structures in the game should not block weather. Railings,
tables, chairs, fences all logically allow water to pass through. We're
making a map under rainy skies, and it's annoying.
>

>

>

>
> this will also be useful for the visual part of expeditions or
something with planets when weather is added there in the future
</details>
Co-authored-by: SimpleStation14 <Unknown>
2024-05-12 00:02:50 -04:00
metalgearsloth
e6737b6f50
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
22ae0e7ed8
Fix weather blocking in some instances ( #14561 )
2023-03-11 14:11:19 +11:00
metalgearsloth
46b27a68ff
Weather tweaks ( #14271 )
2023-03-07 12:28:50 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
81a1c6d7de
Weather effects ( #12528 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-01-17 20:26:52 +11:00