Tayrtahn
7f3b436dc1
Fix prototypes so they pass analyzer checks ( #35435 )
...
(cherry picked from commit 6f925dd61083a3fd377e5d12549ac908985e855f)
2025-09-27 13:54:06 +03:00
Ed
30ab3fca30
improve BiomeDunGen ( #33113 )
...
* improve BiomeDunGen
* forgot lol
* Update DungeonJob.PostGenBiome.cs
* Update DungeonJob.PostGenBiome.cs
(cherry picked from commit a1966d867183f2962d17ef5415dc89b3cde54253)
2025-09-27 13:51:42 +03:00
Nemanja
998a72b9be
Mining Asteroid Treasure Vaults ( #31638 )
...
add interior rooms to the vgroid
(cherry picked from commit a9d93e18c8a808d06a4a47ef6cfaa19d5eb06a14)
2025-07-19 15:40:18 +10:00
Nemanja
46f48dd268
add new salv loot into the vgroid procgen ( #31290 )
...
add new loot into vgroid procgen
2025-07-19 15:22:21 +10:00
Nemanja
dfa0165bc8
Mining Rebalance ( #30920 )
...
* first pass
* this shit too
* ok fix that shit
* buff
* actually fix that
(cherry picked from commit 3cdd62b0dd880135a4d83f6dcf0be4f1f95c3e8d)
2025-07-19 15:22:11 +10:00
metalgearsloth
fe916376b3
VGRoid support ( #27659 )
2025-07-14 14:02:02 +10:00
Spatison
1297182e3c
[Port] Room spawner mask ( #483 )
...
* RoomSpawner mask (#33110 )
* RoolFill can now spaw rooms with any size
* tile ignoring
* upgrade interior
* simplify
* Update DungeonSystem.Rooms.cs
* center rooms
* Update RoomFillComponent.cs
* Update RoomFillComponent.cs
* Update DungeonSystem.Rooms.cs
* Remove roomfillcoponent from integration test
* Update EntityTest.cs
* remove nullable size, replaced with minsize and maxsize
* clear existing logic refactor
* delete this one
* vgroidinterior.yml delete
* some fix
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-03 12:51:57 +03:00
SimpleStation14
3b635f1729
Mirror: haunted dungeon template ( #321 )
...
## Mirror of PR #23768 : [haunted dungeon
template](https://github.com/space-wizards/space-station-14/pull/23768 )
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4 "
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards )/[space-station-14](https://github.com/space-wizards/space-station-14 )
###### `952b7f4c4e8e957c0c3765f7b20f2745c9297e27`
PR opened by <img
src="https://avatars.githubusercontent.com/u/99158783?v=4 "
width="16"/><a href="https://github.com/Emisse "> Emisse</a> at
2024-01-09 07:36:29 UTC
---
PR changed 17 files with 4009 additions and 67 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> also for sloth when he gets to it
>
> Requires https://github.com/space-wizards/RobustToolbox/pull/4980
</details>
Co-authored-by: SimpleStation14 <Unknown>
2024-05-11 23:14:58 -04:00
Ed
da5758ba4e
Mineshaft ( #25733 )
...
* content
* catwalks
* fix fucking icons
* finish PR
* +1 room
* fix
(cherry picked from commit ace82854406631bad58cd731899fc8e20ef21e65)
2024-03-07 01:24:40 +01:00
metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
DrSmugleaf
5d613ef6a5
Add missing constructor in RandomSpawnLootEntry struct ( #21721 )
2023-11-19 22:22:01 +01:00
metalgearsloth
81a5f97a2e
Gateway destinations ( #21040 )
...
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-19 22:09:46 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
metalgearsloth
b1c988627a
Expeditions rework ( #18960 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
4fefd8b8b7
Add snow rocks to planets ( #17692 )
2023-06-28 21:32:01 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui ( #17374 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
metalgearsloth
ed1ff4df06
Ore tweaks ( #16930 )
...
- Guaranteed spawns in salvage
- Triple vein count
- Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
2023-05-30 21:40:36 -06:00
metalgearsloth
ea4440be44
Make ore loot use walls as a mask ( #16377 )
2023-05-14 22:01:29 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
b0714ca45a
Dungeon fixes ( #14563 )
2023-03-10 21:19:27 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00