* Completely untested first commit
* Get basic program flow working
* Add Innocent
* Add Fancy Rich Text
* Icon
Thanks, IcedQuinn!
* Add Cartridge icons
* New image from IcedQuinn
* Add explanation on what a Sophont is, to be automatically appended to any text referencing a Sophont later on
* Convert tabs to spaces
* remove [bold] tags from loc
* Make text bold again
* Alter formatting, reduce text length for sophont explanation to fit it on the screen
* Update Resources/Locale/en-US/deltav/cartridge-loader/cartridges.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tim Falken <timfalken@hotmail.com>
* Add program to more PDA's
* Add a tip about the app
* Recreate flow in yaml
todo: actually load and use this yaml
* Remove the old state machine, and add configurable yaml prototypes to define pages
* Move page to its own file
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Signed-off-by: Tim Falken <timfalken@hotmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* gee
* forgor comments
* licence for audio
* Update equipped-BELT.png
* Makes the sprite change but shitcode
Because shitcode makes everyone happy
* it only got two of them firemodes lets not lie
* We can name this appropriately now
* Apply 3 suggestions from code review
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
* update sources
* Energy Gun + more firemodes
its still energygun only
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Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* Arsenal Expansion
Basically my Arsenal Expansion PR on oldrepo now on rebase. Balances some cargo prices, fixes a few item appearances and descriptions, adds new weapons, cleans sprites... yada yada.
* Revert "Arsenal Expansion"
Reverts erroneous parts of the expansion
* Fix tags
Prevent merge conflicts, keep maintainers happy
* Restrict Universal to semi
Ew why did they make pistols full-auto by default? cring
* Update ammunition.yml
fix erroneous comment
Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
* Update magnum.yml
fix erroneous comment
Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
* Update pistols.yml
comment properly
Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
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Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
* add paramedic-only access
* edit chemvend
upped jug amounts in each vend to accomodate for their use, and adds all emagged chemicals from the dispenser to them
* add portafib
* added comments and tweaked rollerbed
* one line comments
* Update IdCardConsoleComponent.cs
* increase crate price
* Comment, misspelling adjustments
removed unnecessary comments (ones indicating a Delta V change while already in the Delta V directory)
* not all jugs are created equal
this wont work btw
* chemvend restock price
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Port all the things
* Fix all the things
* Bluespace doesn't exist apparently
* Add missing lathe recipes
* Not in this PR's scope
* Not necessary for this
* Mantis mail for detective
Forensic Pads are no longer for Mantis, as the detective will take over the investigating crimes job.
* Mantis
* Remove forensic and pill
* Doesn't need this headset
* buh
* Fix capitalization
I swear I have a brain
* Minor spelling mistake, PR closed
* bread
* Rename to psionic mantis + antag advantage
* Zipties and mindbreaker pills
Mindbreaker doesn't do anything yet
* Update job-description.ftl
minor spelling mistake
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Martial, Guard, Prisoner, Gladiator
Prisoner is like halfway in wizden so that's a bit funky
* Boxing for Boxer, add jobicons to agent ID
* DataDefinition partial
* change geta equiped textures
* Fixes
* Fix copyrights
* New prisonguard icon
* Preference, martial civilian colors
* add ref to boxer nyano component
* comment out whitelistrequired and spawner
* Remove prisoner and guard from specific
Not that specific
* Fix prisonguard id card
For some reason the security officer id card icon is not at the correct place.
* Update comments
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Adds a lot of DeltaV objects, textures, and others
Adds DeltaV-specific objects, textures, and whatnot.
* Update shotguns.yml
Fix for YAML Linter
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>