Nemanja
e99fe9c116
remove compact power tech ( #24558 )
...
(cherry picked from commit ff207b2e0513700d52172ac151780ffd747dd23f)
2024-01-28 00:27:46 +01:00
Ed
145c2158ca
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit a2d5d74b46060d330e5aa14e166692f32dcce7a9)
2024-01-27 23:40:06 +01:00
Alzore
fae6917f8e
Make crushers not craftable/researchable ( #24319 )
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* nomorecrushersci
* nocomment
(cherry picked from commit 542aa11d8ea01d2b17c6d6cf46f2610161402b38)
2024-01-26 23:16:03 +01:00
Nemanja
703b4cb7cc
Quantum Spin Inverter ( #23756 )
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(cherry picked from commit fdd18c9ae49cf98a766b5df484c67d9cf4f4418e)
2024-01-26 22:17:00 +01:00
Emisse
9d047a7e52
kill machine parts + migrate machine part spawners to salvage loot spawner ( #23752 )
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* kill machine parts
* guidebook and artifact effect
* worst test ive ever seen in my life
* nuke test
(cherry picked from commit df1d8c36e5e8b0773123c744a4acca473fb135ea)
2024-01-26 22:14:43 +01:00
Nemanja
53c4793673
Turbo Recharger ( #23723 )
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turbo charger
(cherry picked from commit c861b66a476a1ea1037ec173b088cafd5519f757)
2024-01-26 22:12:03 +01:00
Nemanja
77bd303603
Hellfire Thermomachines ( #23543 )
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* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
(cherry picked from commit a78e9a854ebb744ca82fcdbca4968f0197d05a84)
2024-01-26 22:07:36 +01:00
Ed
acdef432dc
Teslaloose and Singuloose counterplay ( #23444 )
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* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
(cherry picked from commit 0f8c004a2f6cce3443f0e2e9bbbc3c8ac12d0eba)
2024-01-26 21:41:52 +01:00
Nemanja
96d1e4090f
Flatpacks and the Flatpacker 1001 ( #23338 )
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* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
(cherry picked from commit 1c11332fa4b77d556e7f3db17f391dbd2664cda5)
2024-01-26 21:27:25 +01:00
Ilya246
59f69e4d6c
biofabricator ( #23319 )
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* initial implementation
* implement
* more mobs
* add tech
* buff abomination
* uncopypaste desc
* add sprite
* fix sprite
* remove biomass tag
* inden't
* less plasma for fish
(cherry picked from commit fc4ad82934b0b094c9125922258248b561b1b338)
2024-01-26 21:26:06 +01:00
Ilya246
64d260e005
minor science tree changes ( #23269 )
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* it is done
* unbrokey rt again
(cherry picked from commit b9b88123d7a3e16a93f354b15cffde4009222397)
2024-01-23 22:50:23 +01:00
deltanedas
9df4c6302c
roundstart mop and stuff ( #23203 )
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* roundstart mop and stuff
* dragonops
* move move
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit cf95dd39e2221326ebebf706eb27e75a1e19107c)
2024-01-22 21:09:07 +01:00
Nemanja
04f0a8811a
Hyper convection lathes and industrial ore processor ( #23202 )
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* Hyper-convection lathes and industrial ore processor
* balance
* gold... why not?
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit c3f81bfe033a14922dc6e91de402c56d321f3370)
2024-01-22 21:00:37 +01:00
Ubaser
56877652f0
Science magboots ( #23107 )
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* add
* uhhh
* fix RSI
* lathe
* fix
(cherry picked from commit 56884fd72df6ae88aca892e68dcd9829766864b7)
2024-01-22 20:59:01 +01:00
Nemanja
850e75a073
GORILLA Gauntlets ( #23012 )
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* GORILLA gauntlets
* oh shit this too
(cherry picked from commit 9bd03824ac863cb4d87bfc984dcc163b84926649)
2024-01-22 18:47:45 +01:00
Stanislav4ix
27bebbcda9
Added disabler SMG! ( #23051 )
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* Added disabler SMG!
* Changed a few errors
* errors.. again
* Update battery_guns.yml
* Update security.yml
* Update lathe.yml
* Update security.yml
(cherry picked from commit 28b825d898361b06fc3a942209c0b93d8c2eced0)
2024-01-22 18:46:27 +01:00
Debug
18f0af1f68
Implement gridinv, proper ( #703 )
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* Implement gridinv, 1500 squashed commits :elp:
* Me when
* Linter errors
* Fix katana belts
2024-01-21 19:58:28 +01:00
Boaz1111
d86ac8804e
Uranium Ammo ( #22406 )
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* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml
2023-12-22 23:22:09 +01:00
Stanislav4ix
795fd833c4
Added ore bag of holding ( #22680 )
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* Added ore bag of holding
* Now its in industrial tecnologi
Yeah, I fixed it with Tunguso4ka
Co-Authored-By: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com >
* Update ore_bag_holding.yml
Now the "magnet" has a larger radius of attraction
* Changed location
---------
Co-authored-by: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com >
2023-12-22 23:00:25 +01:00
Kevin Zheng
16cce7a1fa
Give security sunglasses the security HUD ( #19904 )
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* Give security sunglasses the security HUD
* Switch security to round-start sunglasses, add sec glasses research
2023-12-22 22:59:08 +01:00
Nemanja
013ec1b111
Remove RCD from tech and make it a crate ( #22720 )
2023-12-22 22:59:07 +01:00
Kara
557fc67753
Faux astro-tiles for science & mappers ( #22586 )
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* Faux astro-tiles for science
* didnt mean to commit dode
2023-12-16 20:37:38 +01:00
deltanedas
8241f944aa
add glaive to salv weapons ( #22514 )
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* refactor ops
* add recipe
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 20:24:29 +01:00
Nemanja
f3f3dcff8b
artifact crusher ( #22301 )
2023-12-16 19:56:00 +01:00
Nemanja
f456d0f409
Remove tasers from arsenal tech ( #22361 )
2023-12-16 19:55:38 +01:00
Nemanja
f2c9f4042d
Experimental Anomaly Vessel ( #22233 )
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* experimental anomaly vessel
* sprote changes
2023-12-16 19:34:18 +01:00
Boaz1111
d663746a8a
Cryostasis syringe ( #22021 )
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* Added cryo syringe, sprite courtesy of Ubaser
* I failed to put a comma in meta.json file because I was so shocked by jeneral that I couldn't think clearly
* IN MY DEFENSE JENERAL IS SCARY I THINK THE FORMATTING IS FIXED NOW
* added canReact at the wrong place, fixed now
* made the transfer good
* more issues with the sprites
* not much to say, one must imagine sisyphus happy
* mmm yes give me 0 of layers
* I oughta double check shit more
* Should be all done!
* I didn't add it to the lathe, I am le stupide
* Forgot to add the recipe somewhere
* final touches, can actually be made at the medlathe now
* added the recipe to the protolathe as well
2023-12-02 20:33:26 +01:00
Kadeo64
fb877f4bba
Ripley APLU is now T1 Industrial. ( #21787 )
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* Add files via upload
* Updates industrial.yml with ripley changes
2023-12-02 18:58:33 +01:00
Emisse
2cd375e8f2
janiborg cleaning module starts with trashbag now ( #21680 )
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* burger king
* fixe
* nightmare blunt rotation
2023-11-19 22:13:50 +01:00
Doru991
b76a8b6e64
Borg QOL, part 3 ( #21567 )
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* Basic and advanced cleaning modules
* Roundstart entry level modules
* Oops forgot recipe
* Gold
2023-11-12 20:55:34 +01:00
Emisse
d628fa4f5c
Minor Borg Qol ( #21548 )
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* boirg stuff
* gaming
* modules shits
* mini welder is too lmao
* pro
* cheaper recipes, fix mob state thresholds, remove silly crayon, rename module
* generic borg 6 module
* literacy module shityourself
2023-11-12 20:52:26 +01:00
Nemanja
27624ad280
Speed Boots [Tier 3 Civ-Service] ( #21438 )
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* Speed Boots
* validate
* monkey
2023-11-12 20:48:04 +01:00
Ed
ff0526efe0
Anomaly Synchronizer ( #20945 )
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* added textures and basic prototype without functionality
* add full functional
* finish work
* fix naming
* reduce random anomaly spawner offset
* Update AnomalySystem.Vessel.cs
* Update SharedAnomalySystem.cs
* Update SharedAnomalySystem.cs
* Update production.yml
* fix errors
* fix?
* Update anomaly_sync.yml
* deltanedas code fixes. Thx, deltanedas!
* git what
* fix yml
* fix yml 2
* meh, try again
* work, work, work
* fix powered checking. now component work also without ApcPowerReceiving
* now supercrit port invoke on start growing, not after explosion
fix errors
* deltanedas fix pack 1
* Update AnomalySynchronizerComponent.cs
2023-11-12 20:45:19 +01:00
deltanedas
aba89d47f3
Microreactor power cell research ( #21473 )
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* buff microreactor cell and tweak a little
* add portable fission research
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:45:18 +01:00
RiceMar1244
c55026781c
Adds more sources for sheet paper material ( #21364 )
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* Moves sheetifier research unlock from civilian services to industrial
* Makes wood insertable into the sheetifier and makes paper a lathable material
* Adds a paper crate to the cargo catalog
* Adds localizations
2023-11-12 20:40:20 +01:00
Colin-Tel
623fb89b25
Add the Salvage Expedition board to research ( #411 )
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* Expedition board is now researchable
Adds the Salvage Expedition Computer board recipe
Adds the board recipe to the Salvage Equipment research
* Update Rules.txt
Updated the rules since expeditions are coming back.
2023-11-07 07:36:49 -06:00
Debug
9bb966243b
Gravity research 1984 (Remove tether/force gun) ( #232 )
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* Gravity 1984
* 1984 part 2
2023-10-23 19:38:04 +02:00
JJ
f06fc04768
Deep Fryer And Its Powers ( #163 )
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* Deep Fryer And Its Powers
The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.
* Update meal_recipes.yml
* Reworking the effects so they won't trigger on init.
* Create DeepFryerTest.cs
* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.
* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
deltanedas
3e4c57c7d0
add igniter ( #20962 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 22:06:21 +02:00
deltanedas
c0b75655c2
actually add jug to medfab ( #20679 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:53:46 +02:00
deltanedas
227cc0f66b
Electric grill ( #20661 )
...
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:52:11 +02:00
Nim
65d41737cd
Advanced treatment cyborg module for medical borg ( #19667 )
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* chemical analysis goggles for medical borg
* module and its tools
* fix
* fix2
* icon
* module research
* meh
2023-10-08 19:52:10 +02:00
Nairod
749d90d241
Practice Ammunition Tech ( #20331 )
2023-10-08 19:52:04 +02:00
Fluffiest Floofers
0cc1c098d7
.38 special and revolvers ( #92 )
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* Port all the things
* Fix all the things
* Bluespace doesn't exist apparently
* Add missing lathe recipes
* Not in this PR's scope
* Not necessary for this
2023-10-03 15:01:47 -05:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
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* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com >
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com >
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com >
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Co-authored-by: Miro Kavaliou <miraslauk@gmail.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com >
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Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com >
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com >
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com >
2023-10-03 14:15:46 -05:00
Nairod
2e06083c37
Add HoloBarrier To SecFab ( #20128 )
2023-09-27 21:59:12 +02:00
Nim
a6a7adfb78
Telescopic shield ( #20048 )
...
* telescopic shield
* research
* removed the shield from the locker
* sound
* eh
* fix
2023-09-27 21:59:12 +02:00
deltanedas
64f2efbb55
move advanced laser gun into t3 lasers tech ( #19875 )
...
* move advanced laser gun into t2 lasers tech
* t3 and troll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-07 19:25:04 -07:00
Pieter-Jan Briers
bf16698efa
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
lapatison
9341cac5ef
Split gardening cyborg module, literacy cyborg module tweak ( #19449 )
...
* book bag to literacy module, bucket n plant bag to gardening
* split gardening into gardening and harvesting
* book bag whitelist document, also dumpable
* fix
* new icon
2023-08-23 20:12:05 -04:00