Kara
d35e2f39a7
Roundstart variation game rules ( #24397 )
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* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
FungiFellow
60ff465b01
Ion Storm Weight Increase ( #24633 )
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(cherry picked from commit 7b046aceb8cef4a314682ea7ba374489227f057d)
2024-01-28 00:34:26 +01:00
JustUser
8f4299ee1a
Add the minimumPlayers parameter to the ZombieOutbreak event ( #24577 )
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(cherry picked from commit 6ee49355f753b17cb6899812cd8195e96d6999b8)
2024-01-28 00:33:15 +01:00
Nairod
2fb7db8189
Vent Critter Alert ( #24383 )
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(cherry picked from commit 778deb14a12b0d4ab3ee90b99a172432347674bf)
2024-01-27 23:41:27 +01:00
metalgearsloth
d83767e096
Cleanup mimic event ( #23705 )
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* Cleanup mimic event
Now it won't be forced on dev map or mapping mode.
* Minor cleanup
(cherry picked from commit f0d9782df418d4d4c3b1127a7adfafa5b3ace09c)
2024-01-26 22:11:57 +01:00
Ed
668870e109
Add Thiefs to NukeOps ( #23102 )
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Update roundstart.yml
(cherry picked from commit b7decfe9ee9083a50a639c31624c3d04540b002e)
2024-01-22 18:58:01 +01:00
Nemanja
98530a63dc
clerical error station event ( #23091 )
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(cherry picked from commit 3e08fe07cd4eae61b6518660ec466b8015db799e)
2024-01-22 18:47:30 +01:00
Emisse
3b03d744c5
remove ion storm announcement ( #23045 )
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real
(cherry picked from commit 880ca0af509fae208e3cf4f61d4615d1a1476e9c)
2024-01-22 18:45:26 +01:00
deltanedas
b7ce6cdbd1
exterminator midround minor antag ( #19946 )
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* terminator locale
* terminate objective
* terminator components and shared system
* terminator roles rules and system
* terminator events
* skeleton recolour
* terminator and endoskeleton
* ghost role spawn
* damage modifier sets
* :trollface:
* :trollface:
* add antag prototype
* ghost role locale
* skynet
* :trollface:
* :trollface:
* :trollface:
* add endoskeleton body prototype
* :trollface:
* :trollface:
* smite locale
* implement terminate smite
* :trollface:
* :trollface:
* implement PopupBehavior
* endoskeleton transform popup
* move stuff from shared to server since nothing actually used it
* recolour everything
* update parts
* :trollface:
* :trollface:
* ok fire was using the damage set, back to 1.0
* tweak
* :trollface:
* :trollface:
* simplemob ops
* 1 rule per pro
* :trollface:
* :trollface:
* update some sprites
* structural damage
* :trollface:
* :trollface:
* Revert "update some sprites"
This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.
* offbrand, add die objective to maybe remove fear of murderbone
* add shut down objective to the list
* fix ghost role
* fix control mob
* :trollface:
* :trollface:
* please
* naming
* code changes for GenericAntag terminator
* yml changes for GenericAntag terminator
* :trollface:
* moved kill objective override to an objective component
* use kill objective override
* fix
* oh
* locale changes
* change burn to heat for skin melting gib
* change some endoskeleton stuff
* pro
* i already did this dementia ops
* objective
* fix
* pro
* swap out full sprite
* update parts
* forgor
* fix mind transfer
* type
* endoskeleton has 500 mass
* evil
* fishops
* warops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
Ed
8bca049ca7
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
deltanedas
443d5162d4
give revs a chance ( #636 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-02 16:06:22 -06:00
deltanedas
f8273b5dc9
nerf loneop and ninja spawn rate ( #586 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 11:51:24 +01:00
Kevin Zheng
74959114cd
Increase gas leak event weight ( #22508 )
2023-12-16 20:22:29 +01:00
potato1234_x
32d6677bb5
Cockroach + Glockroach Admeme + Mothroach ( #19752 )
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* cockroach
* Update Resources/Textures/Mobs/Animals/cockroach.rsi/meta.json
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* parenting fixe
* d
* rsi fail
* mothroach!!!!
* cockroach vent event + critters in trashcart
* linter
* fix
* commit
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2023-12-02 18:55:47 +01:00
Colin-Tel
38151865ab
Gameplay adjustments ( #445 )
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Lowered chances of midround zombies by way of increasing the amount of time a round has to go on before it's possible.
Adjusted secret weights, increased rev chances because of the recent change to the max amount of headrevs, and lowered the chance of roundstart zombies based on player feedback.
2023-11-16 09:49:23 +00:00
Colin-Tel
c60178f721
Set max head revs to 1 ( #413 )
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* Update RevolutionaryRuleComponent.cs
* Revert cs change & change prototype
passed tests locally
2023-11-10 16:08:25 +01:00
deltanedas
950acba0e3
Ion storm event ( #20277 )
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* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:51:30 +01:00
Colin-Tel
3fb2c1d621
Fix missing announcer lines ( #352 )
2023-10-29 04:02:38 +01:00
Colin-Tel
0867bae20b
Update events.yml ( #344 )
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Made the events slightly less exciting.
2023-10-28 05:14:18 +02:00
Fluffiest Floofers
2119e817b1
removed ( #244 )
2023-10-23 21:17:22 +02:00
Debug
43f444157a
Update events.yml ( #220 )
2023-10-22 01:41:59 +00:00
Nemanja
a372cbadb0
Wow kudzu is back! ( #20822 )
2023-10-08 19:58:57 +02:00
coolmankid12345
5237ff67d5
Revolutionaries ( #18477 )
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Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2023-10-08 19:58:33 +02:00
Fluffiest Floofers
d24ce62e82
no fun ( #105 )
2023-10-05 21:22:34 +02:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
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* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com >
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com >
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com >
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com >
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com >
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com >
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com >
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com >
2023-10-03 14:15:46 -05:00
deltanedas
47fa66e0d8
use weighted random for ninja threats ( #20469 )
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* change threats to be weighted random and a little cleanup
* ninja rule stores weighted random id for threats
* move threats out of the rule and into weighted random
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Nemanja
977d5d2ad5
Rat King Milsim + Buffs ( #20190 )
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* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
deltanedas
1ef4e67c4e
move ninja objectives code into generic antag system ( #20186 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Nemanja
1c227ad200
closet skeleton event ( #19802 )
2023-09-27 21:59:12 +02:00
deltanedas
0baa93716e
Objectives ecs rework ( #19967 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
612
e9ed752921
Disable kuzdu pending growth rate fix ( #20200 )
2023-09-27 21:59:12 +02:00
deltanedas
c2f5d834c6
ninja can spawn earlier, 1h reoccurence ( #20091 )
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* ninja can spawn earlier, 1h reoccurence
* need 40p
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Fluffiest Floofers
42ebc9c08e
No natural clown spider ( #31 )
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-09-21 15:45:11 -05:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Flareguy
7b69395061
Blindy changes a bunch of event spawnrates in hopes that it does something. ( #19803 )
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* blindly changes some event rates in hopes it does something cool
* emergent game play
2023-09-03 23:38:22 -04:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00
CrigCrag
4aafd72632
let loneops happen 10 minutes earlier ( #19274 )
2023-08-20 22:12:28 +10:00
deltanedas
e65212ab90
better solar flare ( #19189 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
metalgearsloth
b0b1597aad
Fix cargo gifts ( #18449 )
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Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00
Nemanja
d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 ( #18199 )
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* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
2023-07-25 15:31:35 -06:00
deltanedas
88eaf7a772
dragon minor refactor and stuff ( #18149 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00
Slava0135
839720b538
Fix vent critters spawn ( #17833 )
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* VentCrittersRule scaling chance + spawn on station
* merge mouse migration and vent critters
* fix prototypes
* check if there is no valid locations
2023-07-09 13:25:05 -06:00
Slava0135
41cf8cc554
add immovable rod event ( #17278 )
2023-07-02 09:40:07 -04:00
Slava0135
34bdb773f9
Mass hallucinations event ( #17321 )
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* paracusia component auto comp state
* it works
* rule component config
2023-06-15 00:45:50 -06:00
brainfood1183
4322faf5c9
Behonker and Clown Spider (ready for merge) ( #16678 )
2023-06-15 12:47:36 +10:00
Nemanja
a3b0804a5e
re-enable zombies ( #16901 )
2023-05-28 14:06:15 -06:00
metalgearsloth
cf1904a8dc
Remove the other zombie rules ( #16746 )
2023-05-24 22:31:48 +10:00
Tom Leys
db81e59013
NanoTrasen might send Gifts to the station via Cargo ( #16556 )
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* Rebase Cargo Gifts
* Remove Chaos values from gifts (for now)
* Translate CargoGifts, rename fields
* Fix gift errors, detect missing products
* Fix order Id, some crate IDs
* Fix get Station. Gifts for Sec, Med, Fire, spacing
* Minimum players for various gifts
# Conflicts:
# Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00