* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
* added signal control to portable generators
* added documentation
* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs
* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype
* made GeneratorSignalControlComponent nicer
* implemented auto-revving
* added back necessary dependency
* can't send do-after event manually
* repeat now works with auto revving
* fixed
* removed vv
* stopping generating when it is revving now makes it stop revving
* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* used resolve instead of TryComp
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Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 5d2ddc0d8b313d80fbcecd6719c5048ec2aea3e7)
* Implement basic font support
Add NotoEmoji font
Add emoji font to default font stacks
* Remove unneded change
* L
* Remove emoji font from default font stacks
(cherry picked from commit 94b43423b4ba3bac3325610a6699a9f6cd08653b)
* move spider charge target from role
* shorter field names
* remove ninja role comment
* remove unused systems in SpaceNinjaSystem
* GenericAntagObjectivesAddedEvent
* check if warp point is on same map
* remove unnecessary import
* add missing loc when spider charge has no target
* a
* remove spider charge target requirement comp
* inline SpiderChargeTitle
* allow planting charge without objective
* remove map check
* fix role check when planting
* obj.Target
* Fix merge
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 7311ce671fe29d81c662b2313e28c275c4f868cb)
- Remove unnecessary mapcoordinates get.
- Remove mapping markers as everything should be ingame entities and this is functioning as an area.
(cherry picked from commit 11c69bca3f370e3a3fde1bc24976fd1188aebb30)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"
This reverts commit e301378114b245fa6927372f83c19868cb90b13c.
# Conflicts:
# Content.Shared/Weapons/Ranged/Components/GunComponent.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
* Fix revert conflicts
* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
(cherry picked from commit e1901aa6b602516f0f7cc3f29844c77e90c77977)
People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.
Made LockComponent have configurable lock times to implement this.
(cherry picked from commit 8ca7cb59a3b83e86c9b27a9549bf85a9f914b6fe)
* tweaks done put in the PR changelog
* more tweaks, enough for PR, all good.
* fixed solution
* fixed few fucked up station beacons
* FIX: cams, some accesses, more jobs, more lockers, perma prepped.
* brought more jobs slots to service, and borgs
* buncha changes
moved comms, made the hospital a little less prone to maints shenanigans, connected the psychologist offices directly to the main hall, added another exit to urgent care, gave perma a visitation area and moved the brigmedics room, made perma less prone to escapes, turned the cafe into an arcade, turned the rightmost mall kitchen into a laundromat, removed the halloween stuff
* raise pop to fifty
* fix hos safe & cleaned up salv a little
also hid a few aloe and galaxythistle around the maze just to help the caustic issues
* siobhan for epi
* PR commit, merged atmosia update, upgraded comms, fixed a few power issues
* ran important mapping CMDs, yeepee
* merging fuck file
* redone the changes, removed tiny fans, fixed robotics
* fixed solution smh
* added more priso slots
* terminated TEG, put wood corner instead
---------
Co-authored-by: rosieposie <roseknight9999@gmail.com>
* wawa
* A LOT of changes, will write a proper commit
* Final tweaks for Submarine station.
* Finaler tweaks, fixed power on a few places etc etc.
* edits 4 map
* fix sln file
* woopsies, fix !
* removed mediborg from available jobs
* Fixed musician spawn point lacking
* tweaked submarine: fixed evac screens, added material reclaimer in disposals
* submarine update:
-resorted chemistry
-drippy closets up
-THE CRYO IS REAAAAAAL
-beacons, they're here
-stuff
* fixed shuttel, now it's hammurabi's because it's sick and I can't be bothered to build a whole ass evac shuttle meself
* oopsy woopsie wrong file directory uwu
* emergency fixes, weewoo now it's good
* last changes, on god:
-adjusted maints
-new 3R#0!/ beacon somewhere
-AME has enough cores to power station properly roundstart
* fix cryopod, FULLY READY NOW.
* Final commit, changes the shuttle, added perma cryopod, all clean and good to go.
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Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
* Alternative wagging tail for felinids.
More options for felinids.
Ported from TG station.
* Deletes that one line that appeard for some reason.
---------
Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
* little glimmer guy
* oops I forgot to add a mob description
HA HA HA
* attempting to fix code issues
* more code fixes
* more code fixes
* cod efix
* coed fics
* every day i scream at least twice
* fixed attribution
* Update attributions.yml
tehe
* made the sound effect public domain
* dies
* bug fix (HA HA)
* wow fuck someone already added ectoplasm wow i thought i added it first wow
wow
* adds server sprites
* adds headset sprites
* Revert "adds server sprites"
This reverts commit 77aeb26e1c6c004b0e0927c5b8a7ef59ac1c44c3.
* quick little change to the sprite i forgot to add the first time round
* Update alt-equipped-EARS.png
---------
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>