Ed
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bee2b77eeb
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Gravity anomaly rework (#24452)
* balance
* gorilla gauntlet fix
* magboots update
* some more buff
* randomwalk speed scales with severity
* nerf
* content
* Revert "content"
(cherry picked from commit a923beb21bf1cd3df2d77d2b8c6b55b4f4d50a87)
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2024-01-28 00:33:39 +01:00 |
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Nemanja
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850e75a073
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GORILLA Gauntlets (#23012)
* GORILLA gauntlets
* oh shit this too
(cherry picked from commit 9bd03824ac863cb4d87bfc984dcc163b84926649)
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2024-01-22 18:47:45 +01:00 |
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DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Nemanja
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37d3056809
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Events all over melee (#16997)
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2023-06-07 13:26:45 -07:00 |
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metalgearsloth
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6537e683b0
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Make PKA require wielding (#16638)
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2023-06-01 12:27:19 +10:00 |
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metalgearsloth
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6c7db6dbc3
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Fix cringe (#16886)
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2023-05-28 18:25:20 +10:00 |
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Nemanja
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dd044f4a91
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Make melee damage not go through MeleeHitEvent.cs (#16881)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2023-05-28 17:03:25 +10:00 |
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metalgearsloth
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6417bb4fa0
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Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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2023-05-14 13:15:18 +10:00 |
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metalgearsloth
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d17cee61e0
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Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
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2022-11-13 15:33:54 -06:00 |
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