metalgearsloth
f128143d13
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
DrSmugleaf
5d613ef6a5
Add missing constructor in RandomSpawnLootEntry struct ( #21721 )
2023-11-19 22:22:01 +01:00
metalgearsloth
81a5f97a2e
Gateway destinations ( #21040 )
...
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-19 22:09:46 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
metalgearsloth
b1c988627a
Expeditions rework ( #18960 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
4fefd8b8b7
Add snow rocks to planets ( #17692 )
2023-06-28 21:32:01 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui ( #17374 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
metalgearsloth
ed1ff4df06
Ore tweaks ( #16930 )
...
- Guaranteed spawns in salvage
- Triple vein count
- Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
2023-05-30 21:40:36 -06:00
metalgearsloth
ea4440be44
Make ore loot use walls as a mask ( #16377 )
2023-05-14 22:01:29 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
b0714ca45a
Dungeon fixes ( #14563 )
2023-03-10 21:19:27 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00