Nemanja
d545b0ea0c
Add support clothing equip/unequip doafters ( #24389 )
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* add clothing equip/unequip doafters
* boowomp
(cherry picked from commit 804c76f8c9ac5eec851aa1e5a65b4b3c11ce2f65)
2024-02-08 11:51:57 +01:00
Nemanja
e624317d37
Cryogenic Sleep Units ( #24096 )
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* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
AJCM-git
9a6fa17e72
Virtual items cleanup ( #23912 )
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* Virtual items cleanup
* Detail
* Review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit 108f001731b9394f98d9ef712b9b777e5b3f8abc)
2024-01-26 22:49:14 +01:00
KISS
b04e3752d6
Fixed client console flooding with warnings on RGB color slider changes ( #21333 )
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added reparent bool for this kinds of unequips
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
(cherry picked from commit 920d7068e5987e45a62e4beb2c8c17190cd62bce)
2024-01-26 21:45:12 +01:00
PrPleGoo
eec22b4b9d
Add health bar overlays for eye equipment ( #21980 )
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* PR 1
* fix an error with health bar overlay (#1292 )
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308 )" (#155… (#15566 )
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662 )
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
---------
Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
(cherry picked from commit eed663e8b4d91ee772ccb54fc8a55e4c4afdcd64)
2024-01-26 21:39:17 +01:00
AJCM-git
6b7e8b4f5b
UseDelay + ItemCooldown merge ( #22502 )
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(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
TemporalOroboros
aebae6fab7
Content ecs containers ( #22484 )
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(cherry picked from commit 7a77d6d5dd73a34be238fdebc284da5bc2917c67)
2024-01-22 18:47:55 +01:00
Debug
18f0af1f68
Implement gridinv, proper ( #703 )
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* Implement gridinv, 1500 squashed commits :elp:
* Me when
* Linter errors
* Fix katana belts
2024-01-21 19:58:28 +01:00
Leon Friedrich
9e92cea268
Stop terminating entities from being removed from containers ( #22232 )
2023-12-16 19:37:30 +01:00
Leon Friedrich
e5f07dec03
Fix inventory enumerator resolve error ( #22227 )
2023-12-16 19:30:06 +01:00
Leon Friedrich
485d658bd1
Inventory slot enumerator rejig ( #21788 )
2023-12-16 19:30:03 +01:00
deltanedas
f78449cbec
fix explosion resistance ( #22224 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:28:58 +01:00
DrSmugleaf
9327ee587a
Add public methods to relay inventory events ( #22165 )
2023-12-16 19:23:07 +01:00
metalgearsloth
6ac29b32a8
Predict helmet toggles ( #22089 )
2023-12-16 19:23:00 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
metalgearsloth
52104a45c1
Revert Arch testmerge 2 ( #21901 )
2023-12-02 19:05:12 +01:00
metalgearsloth
39ad6db5c3
Update submodule to 182.1.0 ( #21900 )
2023-12-02 19:05:11 +01:00
metalgearsloth
9741d9916c
Revert the other arch changes ( #21871 )
2023-12-02 19:05:11 +01:00
metalgearsloth
333096b19e
Content arch ( #20107 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-12-02 19:04:08 +01:00
IntegerTempest
4a8dc35b1d
Nukeops hud ( #21260 )
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* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-12 20:43:48 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Leon Friedrich
ed2f17e361
Fix inventory transform bug ( #21144 )
2023-10-23 23:53:31 +02:00
Leon Friedrich
41a6d5dbd9
Fix inventory relay by-ref events ( #20816 )
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* Fix inventory relay ref events
* this works too (avoid duplication)
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Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-10-14 22:02:37 +02:00
PrPleGoo
76ef9906af
Task/food hud ( #19312 )
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* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
* fix build
* remove from starting gear
* remove
* replace
* fix thirst and hunger icons
* update icons
* space
* space
* ]
* ]
* fix build
* fix comments
* fix
* spacing
* field
* move more namespaces
* use AutoGenerateComponentState
* comments
* fix build
* not all fields
* comments
* unpaused
* fix Dirty warning
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Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-09-27 21:59:12 +02:00
metalgearsloth
11fafefedd
Make GetExplosionResistance event a struct ( #20274 )
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Also fixed a typo.
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
ed81d1a4da
Reflection refactor ( #19253 )
2023-08-25 12:48:27 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
PrPleGoo
e083b33aae
security HUD now shows a job icon on entities with a body ( #18054 )
2023-08-02 07:17:03 +10:00
MisterMecky
1b4d4f8c35
Add chemical scanning goggles ( #18373 )
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* add chemical scanning goggles
* add prototype and textures
* .ftl stuff
* add lathe, recipe, research stuff
* missing description
* emo review
* remove static method + newlines
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-08-01 15:57:22 -04:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Leon Friedrich
84299cae63
Blindness refactor ( #15705 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-04-29 15:32:14 +10:00
Menshin
c1ef48cee9
Raise hand (un)equipped events on container insert/remove ( #15664 )
2023-04-24 05:38:52 +10:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. ( #14315 )
2023-03-06 04:12:08 +11:00
Leon Friedrich
75a559fa55
Update radio prefix parsing ( #13777 )
2023-02-19 04:27:56 +11:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
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* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Vera Aguilera Puerto
d05b2a8e71
InventoryComponent type handler for entities in inv slots ( #12026 )
2022-11-28 14:01:50 +11:00
Leon Friedrich
af1b255524
Aghost tweaks ( #12373 )
2022-11-04 10:40:01 +11:00
Leon Friedrich
92e92dceb0
Unrevert #10934
2022-10-25 11:06:00 +11:00
Emisse
80fd37041f
Revert "Fix unintentional inventory relayed event handling " ( #12182 )
2022-10-24 17:06:04 +02:00