Tayrtahn
deb0362420
Make EscapeInventorySystem respect Unremovable (fix glued hamster deletion) ( #24488 )
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* Made EscapeInventorySystem respect Unremovable
* Oh look, there's a helper method
* Let's fix this too
(cherry picked from commit 060fbcfbc890d57ee95917655f11e4b65e1226e6)
2024-01-28 00:27:36 +01:00
Adrian16199
7a98044f21
Carrying system. ( #217 )
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* Carrying system.
Carrying someone in your arms, maybe your beloved or a high criminal, is nice for both.
TO DO-Pretty much make it work
* Many more additions to actualy make it work...
Halfly
* ITS WORKING!!!
Not done yet, need to improve it
* THE CARRIABLE UPDATE!!!!!
YEEEEEEEEEEEEEEEEEEEEEEEEEEE
(Thanks death for helping with that one issue that I wasnt able to figure out x3)
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Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com >
2023-10-23 17:10:55 +00:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Kara
c812f6eab0
Kill ContainerHelpers ( #20908 )
2023-10-14 22:02:35 +02:00
metalgearsloth
f38f0ab614
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
themias
f1d3f059fe
Fix mice getting trapped in potted plants ( #16745 )
2023-05-24 10:30:08 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
keronshb
e9dbcc4278
Another round of DoAfter fixes ( #14295 )
2023-03-01 11:51:42 +11:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-02-25 01:01:25 +01:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Rane
a47f847659
fix inventory escape bug ( #12695 )
2022-11-21 14:34:53 +11:00
Rane
e81510bf3e
Escape inventory refactor ( #10203 )
2022-08-10 18:37:20 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
Rane
1f47d65c91
Two small bugfixes ( #8285 )
2022-05-20 01:29:02 +10:00
keronshb
e2ac92c3b5
Allows pickuppable animals to resist out of inventory ( #7545 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 17:58:27 +10:00