Pieter-Jan Briers
56fb80ad34
BUI bugfixes / improvements ( #23881 )
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* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.
Also fixes it to check UiKey properly.
* Remove unnecessary CrewManifestViewer on PDAs
This is for a pop-up crew manifest UI, which the PDA doesn't use.
* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.
Uses the new helper method in engine.
* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.
* Fixes for disposal router/tagger UI.
Code was badly copy pasted without changing identifiers, never worked.
Also cleaned up some of the logic (text trimming, sounds).
Also removed the "refuse to work if you have something in your active hand" check like why.
* Avoid running most ActivatableUIComponent logic when closing a UI via toggle
Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.
This probably fixes a bug or some other dumb behavior somewhere.
* Bitch
(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
Henry
01fccca196
Disposals chute make it go splat ( #20848 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-16 19:24:01 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
Vyacheslav Kovalevsky
ae55cd3ee8
Disable disposals damage ( #21746 )
2023-11-19 22:23:29 +01:00
Slava0135
b178096bb8
Add disposals damage ( #21489 )
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* system naming conventions
* remove obsolete warnings
* use EntityQueries
* tube comp clean up
* damage on turns
* remove OnRelayMovement because it didn't work
* reduce volume
* reduce damage to 1.0
2023-11-19 22:09:45 +01:00
deltanedas
aa5310248a
signal router ( #20802 )
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* add signal router sprite
* DisposalSignalRouter logic
* add disposal signal router
* add disposal signal router
* how did it work without this
* death
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:09:44 +01:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
TemporalOroboros
9849737e5a
Cleans up warnings in disposals ( #17419 )
2023-06-22 00:31:19 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
DrSmugleaf
97a8b64c1d
Remove disposal tubes component references and ECS some of it ( #15188 )
2023-04-06 20:20:50 -07:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Leon Friedrich
c64a77131a
Fix disposal tube deconstruction ( #12323 )
2022-11-01 10:53:06 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Julian Giebel
15a75d5db3
Fix disposal router and tagger not saving their tags ( #11252 )
2022-09-13 14:14:21 -05:00
Leon Friedrich
5274b0320a
Fix disposal pipe visuals ( #10873 )
2022-08-26 14:16:08 +10:00
Julian Giebel
f21282cb75
Disposal routing fixes ( #10583 )
2022-08-18 23:48:00 +02:00
Leon Friedrich
6cb7bbaf73
Fix disposal container names ( #10646 )
2022-08-17 12:17:32 +10:00
Leon Friedrich
93584f21db
Add entity prototype save test ( #10274 )
2022-08-17 10:47:58 +10:00
Julian Giebel
b2436c22a7
Adds disposal mailing units (again) ( #7630 )
2022-08-13 22:57:25 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
Leon Friedrich
9541eeb189
Make disposal pipes use generic visualizer ( #9672 )
2022-07-15 02:04:23 +10:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
Pieter-Jan Briers
cb95d2ae8d
Bump engine to 0.19.0.0 ( #8417 )
2022-05-28 16:29:12 +02:00
metalgearsloth
8a10107616
Lots of pathfinder bugfixes ( #8248 )
2022-05-19 07:53:37 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Alex Evgrashin
50ae467c76
Remove IDestroyAct, IBreakAct ( #7876 )
2022-05-02 15:43:25 -07:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
Rane
926e36d81d
Convert almost all IActivate instances that open UIs to ActivatableUI ( #7028 )
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* Chem master
* Drone support for handhelds
* Vending machines, scanners
* Cloners, R&D computers
* make research a little less sussy
* Unfuck wires
* PA control computer
* Unfuck merge
* Clean up git gore for good
* Disposals
* Microwaves
* paper
* Magic mirror
* More vendors for drones
* Solar computer whitelist
* EFR review updates
2022-03-12 11:26:06 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Julian Giebel
305cff2659
Implement ECS alternative for IDragDropOn and fully ECS disposal units ( #6380 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-31 03:53:22 +11:00
Jack Fox
90a5c6ea54
Disposal Pipe Crafting ( #6188 )
2022-01-22 23:54:26 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00