Commit Graph

111 Commits

Author SHA1 Message Date
SlamBamActionman
df339ce7d1 Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit a86d0e51ec74cfdde2969d73bcb1ea1c683911bb)
2024-02-08 11:57:02 +01:00
Pieter-Jan Briers
bc2f079029 Make some damage sources not cancel do afters (#24635)
- poison chemicals (HealthChange effect)
- being on fire
- guardians transferring damage to owner

(cherry picked from commit 3e3cb10a96993b711ea8aeb696f157f40c728e49)
2024-02-08 11:49:23 +01:00
TemporalOroboros
ce27944275 Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
Bakke
25d775c9c6 Disable cognizine ghost roles for humanoids. (#507) 2023-12-06 16:55:05 +01:00
IProduceWidgets
8b539c74fa Significantly nerf chemvomit and give it a reasonable default. (#21453) 2023-11-12 20:40:21 +01:00
DrSmugleaf
9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
TemporalOroboros
8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
PHCodes
93c3b03b11 Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Debug
fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Slava0135
e97ae17ae7 Fix thirst (#20472)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-27 21:59:12 +02:00
PrPleGoo
76ef9906af Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear

* fix build

* remove from starting gear

* remove

* replace

* fix thirst and hunger icons

* update icons

* space

* space

* ]

* ]

* fix build

* fix comments

* fix

* spacing

* field

* move more namespaces

* use AutoGenerateComponentState

* comments

* fix build

* not all fields

* comments

* unpaused

* fix Dirty warning

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-27 21:59:12 +02:00
Interrobang01
3e42c86e9e Fix cognizine not working on entities with minds (#19951) 2023-09-10 12:21:54 -08:00
Leon Friedrich
e4ca6f4fb9 Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
Doru991
c6869c89d0 Add plant phalanximine, fix slippery fruits (#19820) 2023-09-04 12:11:40 -08:00
DrSmugleaf
3f3ba6ac62 Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Sailor
5fefd5b718 Turn dionas into trees if they overdose on robust too hard (#19451)
* Add polymorph reactioneffect, make dionas polymorph into trees

* Actually they'll probably die before they get to 60 so there's that.

* Generalize effect loc

* Huh so that works

* Wow

* oh god the tabulation

* what

how

* Review

* Why did it happen again?!?!?!

* Parent adminhypo from an already existing one.

* Since were no longer checking protoname
2023-08-30 22:01:56 -04:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Chief-Engineer
bfa3989011 improve ignite logs (#18669) 2023-08-05 12:18:09 +10:00
Nemanja
9147c91ceb Make guidebooks specify both damage types and groups (#18510)
* Make guidebooks specify both damage types and groups

* slothhhhhhhhhh i was in vc you didn't have to leave revIIEEEEWWWWWWW
2023-08-01 00:10:05 -06:00
Nemanja
d55cd23b0a Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
2023-07-25 15:31:35 -06:00
Visne
ee4809a222 Revert "Hunger and thirst HUDs" (#18125) 2023-07-18 17:28:28 +02:00
PrPleGoo
67e4b626c1 Hunger and thirst HUDs (#18066)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
2023-07-18 00:01:22 -06:00
LankLTE
9e6bd30aa4 Ambuzol Plus (#17884)
* Added component and functionality.

* Fixed ZombieImmune.

* Zombies now have zombie blood.

* Ambuzol plus.

* Ambuzol plus spawns in bundle.

* Fine CBURN get one too.

* Reworked the reaction

* No more magic blood refilling.

* ok CE i fixed it

* Component change.
2023-07-09 16:01:35 -06:00
LankLTE
89ca105e7c Fixes Romerol & Corpium, Small Zombie Tweaks (#17784)
* Fixed romerol and corpium.

* Tweaked zombie values.

* Change guidebook descriptions.

* Fixed corpium, added reagent requirements.

* Readded zombie bundle to uplink.

* Edited description
2023-07-06 20:55:00 -06:00
ShadowCommander
dd7032a860 Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Nemanja
b9fb66f005 Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-06-04 15:45:02 -05:00
Leon Friedrich
0c4002bbd3 Make Reactions conserve thermal energy (#16190) 2023-05-13 13:10:32 +10:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
20kdc
ad76739cc3 Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026) 2023-05-04 12:08:08 -07:00
Nemanja
b16eba534a [fix] Fix rotting (#16039)
* Fix rotting

* empty
2023-05-02 22:57:47 -06:00
Leon Friedrich
84299cae63 Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00
DrSmugleaf
9146374e39 Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
Nemanja
0f0b534239 Hunger ECS (#14939) 2023-04-03 12:42:30 +10:00
Leon Friedrich
4d71b1b81e Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377 Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
deltanedas
df98091580 restructure cognizine effect so creatures that have minds can talk (#14695)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-19 17:47:06 -07:00
Scribbles0
46e89c07c8 New Traits (#13763) 2023-03-04 23:44:13 -04:00
Alex Evgrashin
ef452b38a9 Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Scribbles0
27263892ef Narcolepsy Treatment (#13427)
* ResetNarcolepsy.cs and NarcolepsySystem.cs changes

* fix multiple narcolepsy incidents

* comment

* Update Content.Server/Chemistry/ReagentEffects/ResetNarcolepsy.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* try to fix tests

Co-authored-by: 0x6273 <0x40@keemail.me>
2023-01-11 02:14:16 -06:00
Rane
8613d40aa1 Scale other needed metabolism reagents (#12005)
Closes https://github.com/space-wizards/space-station-14/issues/7434
2022-12-21 06:51:49 -08:00
Vordenburg
815caa2296 Fix Bloodstream typo. (#12923) 2022-12-19 21:56:10 -06:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja
195bf86fe2 PlantholderComponent ECS (#12871) 2022-12-18 10:12:28 -08:00
Interrobang01
5f35158d88 Cognizine tweaks (#12560)
* replaced muta in recipe to acetone

* now it tastes magical

* cogni monkeys can talk
2022-11-14 20:02:46 -06:00
Nemanja
d5b892ff3e rejuvenate support for eye damage (#12164) 2022-11-08 13:32:36 +11:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Interrobang01
9904eae75c Cognizine, a chemical that makes an entity sentient and a ghost role (#11992) 2022-10-22 15:05:06 -07:00
Kevin Zheng
7fc357afd2 Plant genetics (#11407) 2022-10-15 23:25:41 -07:00
Rane
ee10581e88 scale reagent damage when under metabolism rate (#11578) 2022-10-09 12:40:49 -07:00
Vordenburg
c58538a9fe Permit ReagentEffect PopupMessage to access the solutionEntity it occurs in. (#11537) 2022-10-03 18:46:54 -07:00