Commit Graph

3705 Commits

Author SHA1 Message Date
Nemanja
fa762bfa8e Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1886941da6c807ec604cad902233a3ba559b2b25)
2024-01-26 22:27:10 +01:00
metalgearsloth
dcc2baa5a5 Fix objects tab not showing nents (#23837)
* Fix objects tab not showing nents

* Fix everything

(cherry picked from commit 11701215322efe6e03c84a99645e60c766f0e2bb)
2024-01-26 22:22:36 +01:00
metalgearsloth
4c7ca09c9b Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow

(cherry picked from commit d7eb7b700c72a7aa56e6bb2181ed5cd622f04a83)
2024-01-26 22:19:17 +01:00
metalgearsloth
404ac576b8 Fix storagecomp serialization (#23780)
* Fix storagecomp serialization

* Fix state

(cherry picked from commit b22c9aa5e265994f87c9a3f41a95e0aef611b61d)
2024-01-26 22:17:53 +01:00
Nemanja
cd97df761d Autoattacking weapons (#23765)
auto attacks

(cherry picked from commit 5db615af54acf04c9a9ba5653cfac4a360eff61b)
2024-01-26 22:16:34 +01:00
user424242420
64ad8c6e46 Add ability to copy data from pda (#23533)
* This commit add ability to copy station name and time to clipboard

* Add ability to copy name and profession. Fix style of code.

* fix

* Make copy by pressing on label

* Fix style code

---------

Co-authored-by: Ivan Rubinov <linuxkernelpatch8234@riseup.net>
(cherry picked from commit 6913ebcf05e072d34f5b3d9ba84e1a3229c3cd9a)
2024-01-26 22:12:06 +01:00
I.K
11497a9d03 Improve visibility of gun bolts (#23711)
* add overlay

* ??????

(cherry picked from commit dc994f9c66f13f8195b7938f849003dc5b37464d)
2024-01-26 22:11:55 +01:00
DoutorWhite
b755a71815 Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections

(cherry picked from commit 31133ef788e546b9e989bf0341997a191264446e)
2024-01-26 22:10:56 +01:00
Nemanja
77bd303603 Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit a78e9a854ebb744ca82fcdbca4968f0197d05a84)
2024-01-26 22:07:36 +01:00
metalgearsloth
627746fb30 Fix audio fades (#23684)
Audio refactor casualty

(cherry picked from commit bc07cbc97ce365dde83ee4e5b32a4ffa603b1d5e)
2024-01-26 22:07:35 +01:00
Ed
dee31da6a4 Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f0097d4963f1653dee80a0c09d1673d638807614)
2024-01-26 21:50:20 +01:00
mr-bo-jangles
20d3e1f0eb Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 412f3f470c92bf2d974b13bc4e5e1c964d3a5346)
2024-01-26 21:49:51 +01:00
Kara
03b3e36d43 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly

(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
2024-01-26 21:48:02 +01:00
Vigers Ray
ea13b0382d Login tips (#22234)
* Init coomit

* meh

* okay

* Revert "okay"

This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.

* enable-d

* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 5492cc5fd12dad0f387c1315f466c28bc75d2401)
2024-01-26 21:47:47 +01:00
Hannah Giovanna Dawson
eec188294b Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert

(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
2024-01-26 21:47:40 +01:00
Kot
c165f38659 Fix atmos UI decimal separator bug (#23009)
* Fix atmos UI inconsistent culture usage

* Remove the need to pass localization manager

(cherry picked from commit 3d911a64c7789f1e1de0df94dd27a4f0fdf05dcf)
2024-01-26 21:45:14 +01:00
KISS
b04e3752d6 Fixed client console flooding with warnings on RGB color slider changes (#21333)
added reparent bool for this kinds of unequips

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
(cherry picked from commit 920d7068e5987e45a62e4beb2c8c17190cd62bce)
2024-01-26 21:45:12 +01:00
Nemanja
999651088f Flatpacker Tweaks (#23552)
* flatpacker nerf

* stuff

(cherry picked from commit a2cdbda019b3651e49eb8a564822a209621948d7)
2024-01-26 21:45:11 +01:00
Leon Friedrich
94e48459ee NetSyncEnabled fixes (#23553)
NetSyncEnabled  fixes

(cherry picked from commit 663983bfc3ff8e13c21ac5957b33a8599524d758)
2024-01-26 21:43:12 +01:00
Mr. 27
102241cda1 fix pda pai ejection slot image (#23547)
14 loko

(cherry picked from commit 31b1b6f0f43f70aebc5cd4888a864dfdd0d0fc31)
2024-01-26 21:41:48 +01:00
themias
9ba3f62cec fix use delay cooldown visual bug (#23532)
(cherry picked from commit edd85a5d2d8848fcbb5d5f60d505abe0164b10c1)
2024-01-26 21:39:31 +01:00
PrPleGoo
eec22b4b9d Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit eed663e8b4d91ee772ccb54fc8a55e4c4afdcd64)
2024-01-26 21:39:17 +01:00
VMSolidus
c9aa78eb01 Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
(cherry picked from commit 84a23568319772bd2f5640be54bc75e9f51cf30e)
2024-01-26 21:37:36 +01:00
LankLTE
a9198ae847 Add cvar to show new players in ahelp (#23265)
* Implement cvar

* Enable cvar on Wizden

(cherry picked from commit 01082c6c27cb30875e6c9a78a4d46d371b9bfa8e)
2024-01-26 21:36:22 +01:00
SpeltIncorrectyl
1b4e05f0e7 The Flatpacker 1001 can now make flatpacks for computers. (#23471)
* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error

(cherry picked from commit 082bde40ca3fd39fff5daea26de4311cf2001f85)
2024-01-26 21:35:50 +01:00
metalgearsloth
f128143d13 Salvage magnet revamp (#23119)
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

(cherry picked from commit bf79acd127483d64f96dc23f2e64c74ceb84303d)
2024-01-26 21:35:22 +01:00
Hannah Giovanna Dawson
ae8c9d3c44 Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit

(cherry picked from commit 1defdebd7bb29cafa1f4cb4ef496ef6928634168)
2024-01-26 21:32:33 +01:00
AJCM-git
6b7e8b4f5b UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
Nemanja
30fccbbc8d Chill bounties + fixes (#23411)
* Chill bounties + fixes

* localize

* fix arbitage

(cherry picked from commit 4662d463b8f5cbef5d93ca00b67bae6d8bf5db47)
2024-01-26 21:30:40 +01:00
deathride58
52d4e2fe92 Blindness hotfix (content side) (#23465)
* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there

(cherry picked from commit 6901e930b52d4a2535fa0ffdabaae3b5510b5811)
2024-01-26 21:29:54 +01:00
PrPleGoo
2be4a0f3e3 Client commands: clean up and localize (#22897)
* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo

(cherry picked from commit 0e306e7862a2078e04235adc7f1cfd08760cc136)
2024-01-26 21:29:40 +01:00
deathride58
6af522df55 Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

(cherry picked from commit aa6645c8e956be6abfffb58b43e67f479c45f962)
2024-01-26 21:27:55 +01:00
deathride58
f100a9d414 Glowy lights - light fixtures now actually glow (#23428)
* glowy lights - makes light fixtures actually physically glow when active

* serviced the lights

* ya sure

(cherry picked from commit 1a531342c5c8b2860054f79479b02c8083f3b5d0)
2024-01-26 21:27:53 +01:00
lzk
6f07aee901 Lil profile editor rearrange (#23305)
(cherry picked from commit abf6b9243f4370cb0209e7822d4c1007752bb410)
2024-01-26 21:27:46 +01:00
metalgearsloth
b1738dcf9c AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these

(cherry picked from commit 2166958bd0c23b7b9fd5c699eaeee910d1db62bf)
2024-01-26 21:27:29 +01:00
Nemanja
96d1e4090f Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename

(cherry picked from commit 1c11332fa4b77d556e7f3db17f391dbd2664cda5)
2024-01-26 21:27:25 +01:00
Debug
56cd917c73 Fix Nyano systems for solution refactor 2024-01-26 21:22:43 +01:00
Nemanja
6fb12db0ed Fix chem guide data build fail (#23289)
(cherry picked from commit a425bc78c56dd42eff1cab2938d92caf4e1b5962)
2024-01-23 23:04:39 +01:00
TemporalOroboros
ce27944275 Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
lzk
27df9ce239 Localize hand labeler ui header (#23320)
(cherry picked from commit a6cde8bbe90103108565faf057fd632da6f38ce5)
2024-01-23 22:51:58 +01:00
778b
8c59c2ef3b Fixed airlock appearance bugs (#23300)
fixed airlock appearance bugs

(cherry picked from commit 60b0267390f13d4ad78d3a4771642096e1f61a2c)
2024-01-23 22:50:53 +01:00
Nemanja
1df3def681 Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented

(cherry picked from commit 2b01899d639e1cfa5ec47df6cad4049ef72aaefb)
2024-01-23 22:50:32 +01:00
Nemanja
b38189c1e2 Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby

(cherry picked from commit f538a2e34a4b62ac406a5871a3c52e51f8f0fad4)
2024-01-22 21:09:13 +01:00
DrSmugleaf
f6cffb4bc0 Fix error when trying to delete a ExplosionVisualsTextureComponent.LightEntity that doesn't exist (#23253)
Fix error when trying to delete an already deleted ExplosionVisualsTextureComponent.LightEntity

(cherry picked from commit 801829326a2cbfe33d8698137827b32034418a0d)
2024-01-22 21:08:05 +01:00
Hannah Giovanna Dawson
0eddbc7595 Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!

(cherry picked from commit f850047341108b286170197d12f4d13946ee0b40)
2024-01-22 21:08:04 +01:00
Guillaume E
6b59dbd0b3 Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.

(cherry picked from commit 4fe93cf456f28d14da144431be5b567a3896cd4e)
2024-01-22 21:00:53 +01:00
Kot
5846fe3931 Fix chat size cvar serialization (#23005)
(cherry picked from commit 3d955677c53c929d95f4ef4a39a9b4415a11afd7)
2024-01-22 21:00:52 +01:00
metalgearsloth
371fafddbd Fix decal draw-order (#22953)
* Fix decal draw-order

Using the new overlayspace ensures they don't draw above grids above them.

* a

(cherry picked from commit 9ce847a840f06a13f4a32b721b21abef66ee4af8)
2024-01-22 21:00:32 +01:00
metalgearsloth
d49ef516bb Add click sound to verb execution (#23162)
IDK how I didn't notice this before.

(cherry picked from commit 93e1af2f8d7c20fdcab3d0619be0ea57cc9fb09f)
2024-01-22 20:59:19 +01:00
metalgearsloth
6cfbdc6a4e Add UI click sounds (#22410)
* Add UI click sounds

* tweaks

* Significant cleanup

* Audio options and numerous fixes

* Fix the remaining UI elements

* new click sound

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 4023134cf0536d36dd1d685189e8b1ee6c004d81)
2024-01-22 20:59:16 +01:00