# Description
This PR fixes a bug whereby the Holopads weren't respecting languages,
and actually basically every machine in the entire game wasn't. There's
an in-general broader issue that I would reaaaaaally like if UI elements
in general could be differentiated by language, but that's a lot harder
to do than this fix. This was shockingly easy to fix actually.
# Changelog
🆑
- fix: Holopads now correctly respect the speaker's language, and
transmit said language to the receiver. They are no longer Universal
translators. Have fun yelling at people over the holopad in whatever
obscure language your character knows.
- fix: Nearly every machine that can speak, now correctly respects that
languages exist. For example, mice can now no longer understand what
vending machines are saying.
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# Description
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Check the changelog for the full list.
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# Changelog
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🆑
- add: Added Holopads (unmapped)
- add: Intellicards are now useful for removing/adding a Station AI's
brain.
- add: Added the Communications Console to Station AI actions.
- add: AI now has a warp point.
- add: Added more things for the AI to press.
- add: More AI laws have been added.
- fix: Fixed the mail system
- fix: Fixed AI actions
- fix: Fixed invalid spawns for station AI breaking and ruining your
ability to play it.
- fix: The Station AI's name will now properly send in "arrived to the
station" announcements.
- fix: Changed the CPR sound to simply not loop until fixed.
- fix: Fixed unlocalized messages being sent for the random sentience
event.
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: MendaxxDev <153332064+MendaxxDev@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 3e8a7d9b00e19e160321eb81d69a884189dfa4e6)