* Code cleanup for radio jammer
* More Entity<T> for the people, and fix an accidental variable reuse
(cherry picked from commit e33f0341ada2d8bd6ed4195ac3f0578b23e4ba8c)
## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as
a general way for entities to act as
jammers](https://github.com/space-wizards/space-station-14/pull/26342)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d`
PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-22 19:17:23 UTC
---
PR changed 7 files with 91 additions and 25 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> This PR creates the DeviceNetworkJammerComponent & System as a general
way for entities to act as jammers for the DeviceNetwork.
>
> Additionally it adjusts the JammerSystem for the radio jammer to use
this, and rips out the previous special code for jamming suit sensors.
>
> As a result of this, the radio jammer can now additionally jam the
suit sensor server itself from receiving DeviceNetwork packets.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> This pr was requested by a maintainer.
>
> Additionally a general jamming system can have some utility in the
future. E.g. an artifact effect.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
>
> Whenever a device attempts to send a packet, the
> DeviceNetworkJammerSystem listens for the BeforePacketSentEvent.
> From there if any entity with the jammer component is within range of
> either the sender or receiver of the packet the event will be
cancelled.
> Additionally jammers can only block packets in certain networks. If a
> packet is not being transmitted in one of the networks it can block
then
> even if the jammer is in range the event will not be cancelled.
>
> The range is stored in the jammer component along with the networks it
> can jam.
>
> Jammable network ids are stored as strings which seems to be how
custom
> networks are stored (E.g. network ids for suit sensors).
>
> To allow for all of this, the BeforePacketSentEvent was modified to
> provide the NetworkId.
>
> The JammerSystem now needs to get the networkid for suit sensors for
use in the DeviceNetwork. The previous event subscription for jamming
suit sensors have been removed along with the event.
>
> I wish I could use this to jam radios as well but radios are magic and
do not use device networks.
>
> ## Media
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etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
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>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
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> - add: Added fun!
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> - tweak: Changed fun!
> - fix: Fixed fun!
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> no cl no fun
</details>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>