Plykiya
aaeda1b538
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
...
* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
(cherry picked from commit a87efd7d0157a0c4074e639b1da923f5c335f663)
2025-07-14 14:23:40 +10:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Pieter-Jan Briers
ccea85136b
Random spontaneous cleanup PR ( #25131 )
...
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
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* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
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2023-10-03 14:15:46 -05:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
TemporalOroboros
3b02d461a2
Corrects for singularity distortion. ( #13925 )
2023-08-13 09:43:07 +10:00
eclips_e
01a0e2002a
Librarian gameplay (DND, but in SS14) ( #17041 )
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* D&D character sheets
* Tabletop improvements
* Grass battlemap
* You can now put shit inside of the board
* change variable name
* make the grass tabletop better, again
* update the damn thing AGAIN
* update the shit AGAIN
* You can now take stuff out of tabletops
* Make it use parenting to avoid zany bugs
* MORE battlemaps! Battlemaps for everyone!
* You can now dump out pieces + cleanup
* All (most) non-game pieces should fall to the ground
* make the verb a bit more responsive
* Librarian content officially done
* fix tests i think
* i forgot the sheet
* Smidgen of refactoring
* You can no longer put high risk items inside of boards
* no boardgame defusal
* minor refactoring
* hoplogrma
* doc
* fix rt
2023-07-17 03:03:18 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Visne
11dbc2eabc
Move TabletopItemVisualizerSystem into TabletopSystem ( #13921 )
2023-02-05 13:02:49 -07:00
Leon Friedrich
8467d2373c
Fix some tabletop prediction jank ( #12758 )
2022-11-27 21:25:54 +11:00
metalgearsloth
600c0e3255
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
Leon Friedrich
c2b4a4acef
Fix tabletop error ( #7830 )
2022-04-28 17:57:51 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
0e6aec0e56
Make more network-events check EntitySessionEventArgs. ( #6612 )
2022-02-12 15:18:24 -07:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
...
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
DrSmugleaf
af4eb3c7cd
Fix more errors, client and server now build
2021-12-06 14:00:39 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Leon Friedrich
8a236cdba8
Fix tabletop network spam ( #5652 )
2021-12-05 11:32:13 +11:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Vera Aguilera Puerto
11c63112d1
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
metalgearsloth
ad783396f8
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Visne
973926fc9a
Add chess (and mostly just tabletop backend stuff) ( #4429 )
...
* Add draggable tabletop component
* Use EntityCoordinates instead
* Don't send coordinates every frame
* Add chessboard + verb WIP
* Add documentation, verb networking works now
* Work so far
Need PVS refactor before being able to continue
Current code is broken
* viewsubscriber magic
* yes
* Fix map creation
* Add chess pieces, attempt prediction
* Add chess sprites and yml
* Clamping + other stuff
* fix
* stuff
* StopDragging() StartDragging()
* add piece grabbing
* Refactor dragging player to seperate event
* 🤣 Who did this 🤣 💯 👌
* 📮 sussy 📮
* Update chessboard sprite, scale piece while dragging
* yes
* ye
* y
* Close tabletop window when player dies
* Make interaction check more sane
* Fix funny behaviour when stunned
* Add icon
* Fix rsi
* Make time passed check more accurate
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Use EyeManager.PixelsPerMeter
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Add missing import
* Move viewport properties to XAML
* Make shared system and component abstract
* Use built in EntityManager
* Use RaiseNetworkEvent instead of SendSystemNetworkMessage
* Cache ViewSubscriberSystem
* Move unnecessary code to prototype
* Delete map on component shutdown instead of round restart
* Make documentation match rest of codebase
* Use ComponentManager instead of TryGetComponent
* Use TryGetComponent instead of GetComponent
* Add nullspace check to ClampPositionToViewport()
* Set world pos instead of local pos
* Improve server side verification
* Use visualizer
* Add netsync: false to sprites using visualizer
* Close window when chessboard is picked up
* Update to master
* Fix bug when opening window while another is opened
* Use ComponentManager
* Use TryGetValue
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-09-13 19:58:44 +10:00