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# Description
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Finishes BSO and Nanorep.
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# TODO
- [x] Jobs
- [x] Clothing
- [x] BSO weapons
- [x] Loadouts
- [x] Mapping
- [x] Set map prototypes
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# Changelog
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🆑 sleepyapril, Goob Station contributors
- add: Added Nanotrasen Representative and Blueshield Officer
- add: Added Admin Assistant, Nanorep, and Blueshield Officer spawns to
all maps. BSO and Nanorep don't get an office, they get a unique
teleporter. (as of now) Ask your resident mapper to fix this.
- add: Added the loadout options for Nanotrasen Representative and
Blueshield Officer.
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Co-authored-by: Aidenkrz <aiden@djkraz.com>
Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com>
Co-authored-by: Memeji <greyalphawolf7@gmail.com>
Co-authored-by: Theapug <159912420+Teapug@users.noreply.github.com>
Co-authored-by: DarkenedSynergy <70016079+DarkenedSynergy@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com>
Co-authored-by: starch <starchpersonal@gmail.com>
Co-authored-by: BombasterDS2 <shvalovdenis.workmail@gmail.com>
Co-authored-by: BombasterDS <deniskaporoshok@gmail.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
(cherry picked from commit a848973a49df8e84d23d13620f7599d2673ccbe7)
The alert for snares will appear again. Previously it was being updated
on the snare itself and not the player.
It is no longer possible to infinitely ensnare someone; the maximum
number is dependent on the target's legs.
Only one snare at a time will be removed now.
Clarified the wording and logic around CanMoveBreakout. It was
inconsistent.
Made multiple snares impose cumulative speed penalties.
It is no longer possible to remove bolas while moving.
* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com>