Commit Graph

49 Commits

Author SHA1 Message Date
Spatison
9854f225cf fix upstream: part 1 2025-07-21 20:45:10 +10:00
Eris
75a463cf5d Saving changes 1 2025-07-20 14:37:13 +10:00
Eris
110e22aa2f a 2025-07-20 14:25:39 +10:00
Mervill
c9918f33fe Replace obsolete code in shuttle systems. (#31408)
* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error
2025-07-20 14:08:44 +10:00
metalgearsloth
00a21e4ee7 Fix dungeon spawn + ftl overlap (#31413)
* Fix dungeon spawn + ftl overlap

* Better fixes
2025-07-19 15:40:16 +10:00
Simon
45d7c12689 Fix warnings in ShuttleSystem.GridFill.cs (#30253)
* Fix warnings in ShuttleSystem.GridFill.cs

* remove the thingie

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 0ef5f668e27ffaa0deb4db1e1232b8f524a58639)
2025-07-19 15:40:15 +10:00
metalgearsloth
e8b20125bd Move vgroid much closer (#29943)
* Move vgroid much closer

General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.

* Decrease max

* Tweaks

* godzilla

* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs

(cherry picked from commit 093054f7e372288291fc570b7259a8c5e5d9e0a4)
2025-07-19 15:24:54 +10:00
metalgearsloth
fe916376b3 VGRoid support (#27659) 2025-07-14 14:02:02 +10:00
sleepyyapril
3145622d6b FTL Fixes (#1539)
This does cause it to warp onto the wrong airlock (at arrivals), but
that's a map issue.

(Yes, I tested it)

# Changelog

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🆑
- fix: Fixes arrivals destroying all nearby doors/walls/etc.

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit cc858242c5c2d75faa09169f85ca50043dc4ea7c)
2025-01-15 00:32:17 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
Spatison
47d08304c3 [Tweak] Magboots / Магнитные Сапоги (#111)
* tweak

* WD EDIT
2024-10-31 09:52:22 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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Co-authored-by: 0x6273 <0x40@keemail.me>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Pieter-Jan Briers
80f6f1de3f Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-07-11 20:34:38 -07:00
SimpleStation14
156dfb61a8 Mirror: Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#384)
## Mirror of PR #26287: [Code cleanup: Purge obsoleted
SharedPhysicsSystem
methods](https://github.com/space-wizards/space-station-14/pull/26287)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `964c6d54caae45b205a326143f56d6458a1bbc8a`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-20 13:37:25
UTC

---

PR changed 16 files with 43 additions and 43 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> Requires https://github.com/space-wizards/RobustToolbox/pull/4979
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Cleans up some obsolete method calls.
> 
> ## Why / Balance / Technical
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Cleaning up obsolete Dirty calls in RT required changing the
signatures of some public methods in SharedPhysicsSystem. This updates
the calls to those methods here in Content to use the new signatures
passing in UIDs.
> 
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-20 23:57:56 +01:00
metalgearsloth
f102e8ff75 Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup

(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00
metalgearsloth
fa61952f51 Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
Debug
fc7e32f9cc Fixes 2024-03-07 02:10:29 +01:00
Nemanja
384c060ea5 Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek

(cherry picked from commit ce0a51fc29675b3b0afb90296b6a8ce90c3f9cd3)
2024-03-05 09:48:41 +01:00
Pieter-Jan Briers
ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
metalgearsloth
eba8043f76 Fix planet command being ran on existing maps (#21775) 2023-12-16 19:40:20 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
ca3347e6c6 Add map names to stuff (#21760)
- Station map
- FTL map
2023-12-02 19:00:04 +01:00
metalgearsloth
a6e170fa47 Fix shuttle throwing (#20884)
The original PR had a lot of strange and unperformant code.
2023-10-14 22:02:31 +02:00
Varen
8590d32760 FTL on a spaced tile yeets instead of gibs (#19883)
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile.

* -Throw relative to local shuttle position instead, fine for most cases and more performant
-Use throw code to throw.

* Blanks removal

woops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-09-06 22:13:31 -04:00
metalgearsloth
d40f478fc6 Remove some erroneous compadd subs (#19576) 2023-08-27 16:08:29 +10:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Kevin Zheng
ba589dbf65 Add station anchors (#18697) 2023-08-05 19:24:24 +10:00
Tom Leys
a196756124 Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
metalgearsloth
57858f802f Shuttle drone improvements (#16931) 2023-05-31 11:13:02 +10:00
metalgearsloth
af5eaec932 Fix Centcomm (#16772) 2023-05-24 21:28:44 +10:00
metalgearsloth
1192a723e6 Shuttle flattening (#16416) 2023-05-19 17:26:28 +10:00
Leon Friedrich
2bd5fb3736 Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
Leon Friedrich
110060678f Disable GridFillComponent on some tests (#15757) 2023-04-25 09:48:29 +10:00
metalgearsloth
844c56c016 Fix thruster postmapinit (#15623) 2023-04-21 20:04:20 +10:00
metalgearsloth
448165ffda Escape pods (#14809)
* Namespace adjustments for days

* pod

* thanks rider

* Fix the oop launch

* Fixes

* Fix stuff

* eeeeeeeee

* Fix

* access

* map

* forgor

* thing

* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
metalgearsloth
5018c80152 Don't give maps shuttlecomponent (#13384) 2023-01-09 14:10:30 +11:00
metalgearsloth
6c76061887 Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
metalgearsloth
c0abea8047 Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
metalgearsloth
e96cfc83ed Shuttle impact sounds (#11099) 2022-10-04 16:00:44 +11:00
metalgearsloth
4ef144d865 Content change from mass to density (#11533) 2022-10-04 15:48:23 +11:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth
b4248482c5 IFF console (#10504)
* IFF console

* Silly

* Color

* a

* Const bool default

* Full stealth as well coz dork.

* Infiltrator update
2022-08-11 11:58:44 -05:00
metalgearsloth
0378a23790 Make shuttle brakes use thrusters and bandaid shuttle movement (#9826) 2022-07-17 19:36:08 +10:00
metalgearsloth
1251b3aeda Add FTL destinations (#9685) 2022-07-15 14:11:41 +10:00
metalgearsloth
12e5cdacae Disable emergency shuttles locally (#9195)
Can still re-enable via cvar but this is to make devving faster.
2022-06-27 15:19:40 +10:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
metalgearsloth
1e82d0c7ed Add docking window to shuttle consoles (#8756)
* lewd

* A

* Realtime

* Sleepy dork

* Draw radar position

* Accurate infiltrator

* experiments

* Better drawing

* Labels

* I need aan adult

* Cleanup

* Show toggles

* display I guess

* A

* fix

* fix

* cleanupsies

* Bit more polish

* Make sure mass scanners actually work

* Remove dummy state

* fren

* opposite

* aghost crash

* comment

* What's in a name

* woops

* Show docking ports

* Dock highlighting

* Drawing dock

* Shitty docks

* Lots of docking drawing

* Autodock working

* dork

* More graceful shutdown

* zoomies

* Lines and distance change

* revert

* Good enough

* cleanup

* Fix default range

* Dock UI and loc update

* Update on undock

* Loc fixes
2022-06-16 15:28:16 +10:00