* Make All Jetpacks Go on Suit Storage + Combat First Aid Kit Easier to Find (#2501)
make all jetpacks go on suit storage aswell
Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
(cherry picked from commit f3e58032028de79a9ede1171ec27b7b0dec6f087)
make combat FAK easier to find
Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
(cherry picked from commit d989dd1edb40837037e6eded435b66c0764bf1b3)
* Automatic Changelog Update (#2501)
(cherry picked from commit 3179e7d346aadf0735a1262d99db5c84373b4a14)
* Automatic Changelog Update (#2492)
(cherry picked from commit e113f7e9eb8d5b39b3457b9aee93e2a97505e2af)
* PDA Passport Slots (#2499)
# Description
By request from Ghost581 on behalf of Hullrot. I'll let the image speak
for itself. Your passport won't automatically spawn in the PDA, but to
be honest it's a space station 13 tradition that the ID shouldn't spawn
there either, so I don't wanna hear any complaints about it lol.

# Changelog
🆑
- add: Added a PDA slot for storing your character's passport.
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 016768d5e66b012d17c830c12b75e1cc18f6215a)
* Automatic Changelog Update (#2499)
(cherry picked from commit 9d5ddc78a360a4418f97c472fe55228338947683)
* Fix Traits Anticheat (#2502)
# Description
Traits Anticheat was not accounting for traits having variable slot
occupancy, and was treating the "0 slot traits" as if they always had a
slot cost of 1. This PR corrects this by making it count the actual slot
costs of traits for the purpose of checking for illegal totals.
# Changelog
🆑
- fix: Fixed a bug with Traits Anticheat incorrectly triggering if the
player had selected enough 0 slot traits.
(cherry picked from commit 13eb1351b81f16fe26dc3fa14c9b05a8da600a31)
* Automatic Changelog Update (#2502)
(cherry picked from commit 3620f0ae93dae51ca425ef51802273270993ccae)
* Update Credits (#2504)
Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
(cherry picked from commit d1611704b5e69e66997e62d728e8a07c61a101b4)
* Fix SpaceWindv5 Wall Smoothing (#2506)
Update AtmosphereSystem.MAS.cs
(cherry picked from commit b4c3450331e4f2b8f4f5aabb6761d6ad13ad369f)
* Automatic Changelog Update (#2506)
(cherry picked from commit b3b26a48554cb528f5f4eb43cffafd8dd2dcbdb4)
* Fix Wizden's Division By Zero Error (#2507)
Update GunComponent.cs
(cherry picked from commit f36d91391b5c5a18c2f95da0ff3c2f1ea52b6914)
* Disable Contraband Examine (#2511)
Who fucking added this?
(cherry picked from commit ce2a85ccc1ca1d146f3ed627c4483d8b3db34d90)
* fix: emergency shuttle docked announcement
(cherry picked from commit 559b37d747e14698c2e4fcf4359f45dee0ad8aea)
* fix: non-functioning mining shuttle
(cherry picked from commit 4fc049036a1a8c6839d9bfc8c35f6a8374d79059)
* Disable shadows for observer pointlight (#36897)
no shadows
(cherry picked from commit b3b6d4731078950d3e3a8b1558ec0ab7d6cbbcb1)
(cherry picked from commit 470ded5b22e7a1a8d4296ba210cd05f5c217f138)
* Fix observer pointlights being broken (#37335)
(cherry picked from commit dfc8934782045106b07ccf1de6ee4e66d4aa4cb2)
(cherry picked from commit 11e0ed317b662f80ca7e4a754e183b18cde3506b)
* Automatic Changelog Update (#2512)
(cherry picked from commit 0cc861ac096ad5005f36528b7c02c8e612f5df37)
---------
Signed-off-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
Co-authored-by: Ghost581 <85649313+Ghost581X@users.noreply.github.com>
Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Extend shuttle dock time if the shuttle doesn't dock at evac.
If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.
Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.
To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.
The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.
Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.
* Minor review
* centcomm name and ftlcomp
* networking microopstimization
* go sleep.
* map names and arrivals
(cherry picked from commit af65af836a319e5481929a3a6ef19ca719a5c0eb)
* Format DockingSystem.Shuttle
* arrivals system
* docking system
* shuttle console system
* emergency shuttle system
* shuttle system
* thruster system
* Fix compile error
* Use nav beacon location for emergency shuttle's docking announcement
Location of the shuttle relative to the nearest nav beacon in docking announcement message of the emergency shuttle
* Add directions relative to station
(cherry picked from commit de8b6631245cc6a7a3641f43b68c61e077a06bf8)
# Description
<!--
Explain this PR in as much detail as applicable
Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->
Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302
Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.
---
# Changelog
<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->
🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.
---------
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
# Description
Replaces every instance of station announcements with an announcer
system meant to handle audio and messages for various announcers defined
in prototypes instead of each server replacing the scattered files
inconsistently with whatever singular thing they want to hear announce
messages.
# TODO
- [x] Systems
- [x] CVars
- [x] Sounds
- [x] Client volume slider
- [x] Collections
- [x] Prototypes
- [x] Events
- [x] Commands
- [x] PR media
- [x] Deglobalize
- [x] Passthrough localization parameters to overrides
- [x] Make every announcer follow the template
- [x] Move sounds into subdirectories
- [x] Make announcement IDs camelCased
- [x] Test announcement localizations
- [x] Weighted announcer lists
---
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/caf5805d-acb0-4140-b344-875a8f79e5ee
</p>
</details>
---
# Changelog
🆑
- add: Added 4 new announcers that will randomly be selected every shift
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
## Mirror of PR #26216: [Unify `Content`'s `EntitySystem`
logging](https://github.com/space-wizards/space-station-14/pull/26216)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `eeaea6c25b496106eb741e93738f2ab8503949ba`
PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-17 20:05:08 UTC
---
PR changed 13 files with 43 additions and 82 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Log things via `Log` with generated sawmill name rather than an
explicitly set one for all Content `EntitySystem`s, except the ones with
`Rule`s. In all cases the explicit `_sawmill` was redundant.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> - Bringing consistency to logs (all logs originating from
`EntitySystem` should be recognizible in the logs `system.something`).
> - Logs' sawmills match system class name to assist with debugging.
> - Less likelihood of someone building a new `EntitySystem` to
copy-paste the unnecessary `_sawmill` and instaed use the appropriate
inherited `Log` instead.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This addresses **_just_** `Content`'s `EntitySystem`s.
>
> `GameRuleSystem` **and all classes inheriting from it are excluded.**
I want to include both the calling system name and the rule name in the
sawmill name - this however requires engine changes. I thus opted to cut
out that part and made this a `Content`-only PR.
>
> Also, even with the rule changes, the `GameRule`s themselves will be
excluded pending antag refactor, because currently they are a _hot-hot_
mess and I'm sure it's preferable by everyone for me to wait for it to
cool down before introducing merge conflicts unnecessarily.
>
> Log Sawmill changes:
> **System class | current master sawmill | this PR's sawmill**
> `VaporSystem.cs`: `vapor` -> `system.vapor`
> `DeviceListSystem.cs`: `devicelist` -> `system.device_list`
> `ForensicScannerSystem.cs`: `forensic.scanner` ->
`system.forensic_scanner`
> `MappingSystem.cs`: `autosave` -> `system.mapping`
> `MechSystem.cs`: `mech` -> `system.mech`
> `LagCompensationSystem.cs`: `lagcomp` -> `system.lag_compensation`
> `NpcFactionSystem.cs`: `faction` -> `system.npc_faction`
> `EmergencyShuttleSystem.cs`: `shuttle.emergency` ->
`system.emergency_shuttle`
> `EventManagerSystem.cs`: `events` -> `system.event_manager`
> `VendingMachineSystem.cs`: `vending` -> `system.vending_machine`
> `SharedAnomalySystem.cs`: `anomaly` -> `system.anomaly`
> `SharedDeviceLinkSystem.cs`: `devicelink` -> `system.device_link`
> `ThirstSystem.cs`: `thirst` -> `system.thirst`
>
> Manually tested most (all that I had doubts about) and confirmed that
`LagCompensationSystem`'s `Log.Level` is getting correctly set like
this.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log sawmill name changes. Any analyzers/other software that processes
logs needs to be adjusted to new sawmills. Full list of changes in PR -
section Technical details.
</details>
Co-authored-by: SimpleStation14 <Unknown>
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Predict two-way levers
Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.
* space
* a
(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
* 3 space indent at start of line jumpscare
* _leftShuttles -> ShuttlesLeft
* stuff
* RequireDead override for the future
* fix 50% logic
* rouge
* pod 1984
* technically more "difficult"
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Docking config changes
- Should be more flexible with tight bounds.
- Arrivals should always go for the 4-way dock.
- Don't think it fixes Omega.
* weh
* Basic test
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>