# Description
Makes natural blood regeneration use up some hunger and thirst, and halt
completely when you are starving/dying of thirst.
This is necessary to fix two issues:
1. It being possible to feed off of your own blood, by repeatedly
drawing your blood and injecting it back with a syringe. (I actually
know a few people on floof who do that on a daily basis)
2. Hunger and thirst having no real impact on gameplay, besides giving
you a mildly annoying depression overlay when low.
This PR also slightly refactors the blood deficiency trait so that it's
no longer completely hardcoded in the bloodstream system.
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/f8634de5-19bd-44a5-ada2-62f4504bf3d4
</p>
</details>
# Changelog
🆑
- add: Blood regeneration now uses up hunger and thirst, and comes to a
halt when you are very hungry or thirst.
- fix: It is no longer feasible to drink your own blood to satiate your
own hunger.
# Conflicts:
# Content.Server/Body/Systems/BloodstreamSystem.cs