sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
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Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
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Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
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Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com >
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com >
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com >
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Co-authored-by: Velcroboy <velcroboy333@hotmail.com >
Co-authored-by: neuPanda <chriseparton@gmail.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com >
Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com >
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Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com >
Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com >
Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com >
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com >
Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com >
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Co-authored-by: no <165581243+pissdemon@users.noreply.github.com >
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Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com >
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
Co-authored-by: nao fujiwara <awkwarddryad@gmail.com >
Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com >
Co-authored-by: Vasilis <vasilis@pikachu.systems >
Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com >
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Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com >
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Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com >
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com >
Co-authored-by: exincore <me@exin.xyz >
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
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Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
chromiumboy
66b5437d81
Crew monitor revisit ( #22240 )
2023-12-16 19:37:30 +01:00
DrSmugleaf
af6ee0a9e1
Validate PresetIdCardComponent.JobName prototype ids ( #21361 )
2023-11-12 20:29:26 +01:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
...
* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
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Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com >
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com >
2023-10-03 14:15:46 -05:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-07-23 14:19:51 +10:00
DrSmugleaf
b4164e62b1
Remove id card console component reference ( #15205 )
2023-04-08 13:15:52 -07:00
Visne
174482bb45
ECSify IdCardConsole ( #13878 )
2023-02-05 13:02:28 -07:00
Chief-Engineer
0d18cec6b5
Improve ID modification logs ( #12918 )
...
* show modifications in access change logs
* skip logging and updates to name and job when no change was made
* add method to SharedAccessSystem.cs to get access tags
* add ID microwave logs
2022-12-19 21:53:20 -06:00
Francesco
399f583bf4
Fix: ID card computer not showing privileged ID details ( #11018 )
2022-09-05 19:20:00 -07:00
Flipp Syder
1b50928d50
Station records patches ( #10636 )
2022-08-17 14:03:23 +10:00
Flipp Syder
3d36a6e1f6
Station records ( #8720 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-08-09 15:10:01 +10:00
Júlio César Ueti
ee969c9799
Adds even more important Admin Logging ( #10268 )
2022-08-08 09:21:56 +10:00
ike709
42b053159c
Humans can now have their ID cards examined ( #9415 )
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Co-authored-by: ike709 <ike709@github.com >
2022-07-04 17:20:44 -07:00
keronshb
d5620aa833
AccessReader IsAllowed use resolve ( #8527 )
2022-06-01 08:26:50 -07:00
metalgearsloth
f066ac2551
Store what access levels are available on the IDCard console ( #8259 )
...
Might be better as an accessgroup instead? LMK
2022-05-21 14:19:02 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00
Leon Friedrich
80699543d9
Make grinder use item slots (& misc eject-button changes) ( #7197 )
2022-03-27 21:03:03 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Leon Friedrich
b675bdb789
Move Access & AccessReader to shared. ( #5798 )
...
* git mv
* Move Access Component & system.
- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent
* better TryGetSlot
* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Flipp Syder
863a85cef6
adds toggles for accessreaders ( #5696 )
2021-12-04 01:01:37 -08:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
61be228ad0
Some manual GetComponentOrNull inlines
2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
metalgearsloth
d0efe50e83
Comment out invalid access tags ( #5619 )
2021-11-30 14:40:46 +01:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
...
* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
20kdc
f6d44be34f
Activatable UI component ( #5184 )
...
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Alex Evgrashin
a3f16295ea
Move Access to ECS ( #4826 )
...
* Moved access to ecs
* Fixed tests
* Moved test to integration
* Better IoC
* Moved preset ID card
* Moved id card to ECS
* Moved access component to ECS
* Fixed pda access
* Final touches
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-10-22 13:31:07 +11:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
...
* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Leon Friedrich
486dc6ca62
Add Alt-click functionality ( #4497 )
...
* Fix ItemSlot Bug
* Add Alt-use Key
* Fix TransferAmount window bug
* Alt-click functionality
* Added AltInteract verbs
* Add new verbs
* verb icons
* Changed Comments
* Change Comments
* Fix disposal verbs
* Changed Get...() to Get...OrNull()
* Changed alt-interact combat behaviour
* Update verb icons
* Inventory interact event
* Add Alt+E secondary binding
* Add alt-z keybinding
* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
collinlunn
f2816e8081
Moves Hands to shared, some prediction ( #3829 )
...
* HandsGuiState
* Gui state setting methods
* code cleanup
* Removes TryGetHands
* ClientHand
* Gui Hands
* Refactor WIP 1
* Hand index
* refactors 2
* wip 3
* wip 4
* wiip 4
* wip 5
* wip 6
* wip 7
* wip 8
* wip 9
* wip 11
* Hand ui mostly looks fine
* hands gui cleanup 1
* cleanup 2
* wip 13
* hand enabled
* stuff
* Hands gui gap fix
* onpressed test
* hand gui buttons events work
* bag activation works
* fix item use
* todo comment
* hands activate fix
* Moves Client Hands back to using strings to identify active hand
* fixes action hand highlighting
* diff fix
* serverhand
* SharedHand
* SharedHand, IReadOnlyHand
* Client Hands only stores SharedHand
* cleanup server hands
* server hand container shutdown
* misc renames, refactors of serverhand
* stuff 1
* stuff 3
* server hand refactor 1
* Undo API changes to remove massive diff
* More API name fixes
* server hands cleanup 2
* cleanup 3
* dropping cleanup
* Cleanup 4
* MoveItemFromHand
* Stuff
* region sorting
* Hand Putter methods cleanup
* stuff 2
* Merges all of serverhand and clienthand into sharedhand
* Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame)
* GetFinalDropCoordinates cleanup
* SwapHands cleanup
* Moves server hands code to shared hands
* Fixed hand selected and deselected
* Naming fixes
* Server hands system cleanup
* Hands privacy fixes
* Client hand updates when containers are modified
* HeldItemVisualizer
* Fixes hand gui item status panel
* method name fix
* Swap hands prediction
* Dropping prediction
* Fixes pickup entity animation
* Fixes HeldItemsVisualizer
* moves item pickup to shared
* PR cleanup
* fixes hand enabling/disabling
* build fix
* Conflict fixes
* Fixes pickup animation
* Uses component directed message subscriptions
* event unsubscriptions in hand system
* unsubscribe fix
* CanInsertEntityIntoHand checks if hand is enabled
* Moving items from one hand to another checks if the hands can pick up and drop
* Fixes stop pulling not re-enabling hand
* Fixes pickup animation for entities containers on the floor
* Fixes using held items
* Fixes multiple hands guis appearing
* test fix
* removes obsolete system sunsubscribes
* Checks IsFirstTimePredicted before playing drop animation
* fixes hand item deleted crash
* Uses Get to get other system
* Replaces AppearanceComponent with SharedAppearanceComponent
* Replaces EnsureComponent with TryGetComponent
* Improves event class names
* Moves property up to top of class
* Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component
* Eventbus todo comment
* Yaml fix for changed visualizer name
* Makes HandsVisuals a byte
* Removes state from HandsVisualizer
* Fixes hand using interaction method name
* Namespace changes fixes
* Fix for changed hand interaction method
* missing }
* conflict build fix
* Moves cleint HandsSystem to correct folder
* Moved namespace fix for interaction test
* Moves Handsvisualizer ot correct folder
* Moves SharedHandsSystem to correct folder
* Fixes errors from moving namespace of hand systems
* Fixes PDA component changes
* Fixes ActionsComponent diff
* Fixes inventory component diff
* fixes null ref
* Replaces obsolete Loc.GetString usage with fluent translations
* Fluent for hands disarming
* SwapHands and Drop user input specify to the server which hand
* Pickup animation WorldPosiiton todo
* Cleans up hands gui subscription handling
* Fixes change in ActionBlockerSystem access
* Namespace references fixes
* HandsComponent PlayerAttached/Detached messages are handled through eventbus
* Fixes GasCanisterSystem drop method usage
* Fix gameticker equipping method at new location
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-06-21 19:21:20 +10:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
...
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
9b8185db23
Deprecate IActionBlocker in favour of cancellable events ( #4193 )
...
* Deprecate IActionBlocker in favour of cancellable events
* Bring back old speech/emoting component restrictions
* Rename action blocker listener methods
* Use Entity System public methods instead of extension methods
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-06-19 10:03:24 +02:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00