Winkarst
3ccc168ab1
Cleanup: Fix field naming rule violation in `GhostComponent` ( #35454 )
...
* Fix
* Update Content.Shared/Ghost/GhostComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
(cherry picked from commit 22398ea34231ea60aced95744725b5ce0b8289a0)
2026-02-07 20:46:58 +03:00
tosatur
c718e5ae9f
Change text for ghost visibility button ( #30998 )
...
* add new text
* changed loc names
* fixes
(cherry picked from commit b2a24f50dd7dff965a44ebeea3e7f67bf5a86976)
2026-02-07 20:45:28 +03:00
Winkarst
e30db30972
Add clientside personal pointlight for observers ( #33607 )
...
* Observer personal pointlight
* Bigger light
* combine actions
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
(cherry picked from commit 822506550e08a2a1c8426845c98e2ab5837e9c37)
2025-03-29 16:45:17 +03:00
Skubman
f4192fa06e
Ghost Bar!!!! (From Goobstation) ( #1675 )
...
# Description
Adds the Ghost Bar from Goob LRP. Upon spawn, the character's loadouts
and traits will also be applied as if their job was their Ghost Bar job.
Adjusts the weights for kill objectives, re-enabling the kill objective
and reducing the weight of Teach a Lesson now that there's more things
to do after getting round removed.
Goobstation cherry-picked PRs:
- https://github.com/Goob-Station/Goob-Station/pull/454
- https://github.com/Goob-Station/Goob-Station/pull/464
- https://github.com/Goob-Station/Goob-Station/pull/689 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/963
- https://github.com/Goob-Station/Goob-Station/pull/974
- https://github.com/Goob-Station/Goob-Station/pull/982 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/1288 (partially
applied to Ghost bar files only)
Wizden cherry-picked PRs:
- https://github.com/space-wizards/space-station-14/pull/29103 (for the
foam force rifle that spawns in the Ghost bar)
## Media
**Ghost Bar UI**

**Ghost Bar In-Game**

Notice how the Ghost Bar character has loadout items in the backpack and
the Skeleton Accent trait.
## Changelog
<!--
You can add an author after the `🆑 ` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->
🆑 Skubman
- add: Ghost Bar! When you die, you can now go to the Ghost Bar to chill
and talk about the round with other ghosts. (by Aidenkrz)
- add: Foam Force rifle to cargo lottery! (by IProduceWidgets)
- add: Re-enabled the Kill objective for traitors.
- tweak: Reduced the chances of traitors getting the "Teach a Lesson"
objective.
---------
Co-authored-by: Aiden <aiden@djkraz.com >
Co-authored-by: Rank #1 Jonestown partygoer <mary@thughunt.ing >
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com >
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com >
(cherry picked from commit 0b4ceb21cc406cd39b894afe79decf40c2366369)
2025-01-29 20:27:23 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
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Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com >
Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com >
Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com >
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Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
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Co-authored-by: nao fujiwara <awkwarddryad@gmail.com >
Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com >
Co-authored-by: Vasilis <vasilis@pikachu.systems >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com >
Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com >
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
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Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com >
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com >
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com >
Co-authored-by: exincore <me@exin.xyz >
Co-authored-by: 0x6273 <0x40@keemail.me >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com >
Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz >
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Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com >
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Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com >
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Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com >
# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
3fc266be84
Port Respawn System ( #998 )
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# Description
This ports https://github.com/WWhiteDreamProject/wwdpublic/pull/56
The new Respawn System is one that allows players to return themselves
to the lobby after a configurable delay, while also requiring that they
respawn as a different character upon returning.
# TODO
- [x] Finish the usual cleanup
# Changelog
🆑
- add: Ported a Respawn System. This system allows players to return
themselves to the lobby, while also requiring that if they re-enter the
round, that they must do so on a different character.
---------
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
# Conflicts:
# Resources/Locale/ru-RU/ghost/ghost-gui.ftl
2024-10-19 13:32:14 +07:00
Remuchi
043dba7528
Revert "[Port] Respawn Button / Кнопка Респавна ( #56 )"
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This reverts commit 4e0cb0b532 .
2024-10-19 13:31:07 +07:00
Spatison
4e0cb0b532
[Port] Respawn Button / Кнопка Респавна ( #56 )
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* add: respawn button
* fix: Loc
* fix
* fix
* fix
* fix
* Update CVars.cs
2024-09-21 17:20:10 +07:00
Pieter-Jan Briers
ccea85136b
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Leon Friedrich
6601803365
Fix ghost FOV bug ( #21614 )
2023-11-12 20:58:56 +01:00
Leon Friedrich
29584576e7
Merge ActorSystem and IPlayerManager ( #21314 )
2023-11-12 20:53:33 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
DrSmugleaf
5bc9ebd310
Fix ghost actions disappearing when toggling visibility of other ghosts ( #21033 )
2023-10-20 15:31:14 +02:00
Kara
a656b8f9df
Ghost hearing action ( #19722 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
cd2489bff4
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-27 21:59:12 +02:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
Chief-Engineer
0b8b107175
add ability to edit ghost colors ( #17662 )
2023-06-27 19:51:01 +10:00
Leon Friedrich
4e7cea96de
Remove speech & popups from actions ( #15747 )
2023-04-26 14:04:44 +10:00
Leon Friedrich
c7ba2a666b
Fix ghost FOV toggling ( #15751 )
2023-04-25 11:11:42 +10:00
DrSmugleaf
0daa4e12d4
Fix ghost lighting being disabled when any ghost is removed ( #15053 )
2023-04-01 17:56:01 -05:00
Kara
01e0ea7922
Ghost toggle FoV action ( #12818 )
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* Ghost toggle FoV action
* p
2022-11-30 23:46:04 -06:00
Kara
c71850a53f
Convert ghost toggle button into an action ( #12658 )
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* Convert ghost toggle button into an action
* figs
2022-11-18 16:30:53 -06:00
Francesco
0aba807ac2
Ghost toggle lighting ability ( #12374 )
2022-11-04 11:56:30 +11:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI ( #12325 )
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* Add toggle ghost visibility button to ghosts
* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Jezithyr <jmaster9999@gmail.com >
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: wrexbe <wrexbe@protonmail.com >
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-10-12 10:16:23 +02:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00
Illiux
acd24bed4d
Use EntityUID for all ghost warps ( #11113 )
2022-09-11 07:47:17 +10:00
Nemanja
3e1cf73469
Revs (the spooky ones) ( #9842 )
2022-08-13 23:49:41 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Wrexbe
e2d7ea6f62
Got rid of some IEntities
2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
20kdc
9eb6e5a109
Add indicator showing amount of ghost roles available ( #5150 )
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* Add indicator showing amount of ghost roles available
* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Visne
610ff0083f
Ghost UI to XAML and minor cleanup ( #4637 )
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* Remove unused class, clean up XAML
* Move GhostGui.cs into UI folder and namespace
* GhostTargetWindow to seperate file
* GhostTargetWindow to XAML
* Center request button
* Improve UI, localisation
2021-09-21 13:03:14 +10:00
Swept
49b81b2587
Admin ghosts can now interact with stuff ( #4178 )
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* Ghosts now have a bool for interacting with stuff
* Wrong ghost
* Simping for Swept
* Merge cleanup
* IT'S ODNE
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-08-23 13:14:52 +10:00
DrSmugleaf
4f4d203d2e
Make ghost component ECS ( #4159 )
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* Make ghost component ECS
* Remove players and locations properties from ghost component
* Address reviews
* One more doc
* Fix client ghost component state method error
2021-06-18 09:56:23 +02:00