## Mirror of PR #26223: [Improve admin message seen/dismiss
state.](https://github.com/space-wizards/space-station-14/pull/26223)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `d776c4b392a082dba7539d77cfa20fc904ed4091`
PR opened by <img
src="https://avatars.githubusercontent.com/u/8107459?v=4" width="16"/><a
href="https://github.com/PJB3005"> PJB3005</a> at 2024-03-18 04:02:20
UTC
---
PR changed 21 files with 3748 additions and 108 deletions.
The PR had the following labels:
- Changes: UI
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> As part of this, it has become impossible for a player to play without
dismissing the message in some form. Instead of a shitty popup window,
the popup is now a fullscreen overlay that blocks clicks behind it,
making the game unplayable. Also, if a user somehow has multiple
messages they will be combined into one popup.
>
> ## About the PR
> Admin messages now have separate "seen" and "dismissed" fields. The
idea is that an admin should be able to tell whether a user pressed the
"dismiss for now" button. Instead of using "seen" as "show this message
to players when they join", "dismissed" is now used for this.
>
> ## Why / Balance
> Fixes#26211
>
> ## Technical details
> Existing notes in the database will automatically be marked as
dismissed on migration. A note cannot be dismissed without being seen
(enforced via constraint in the database too, aren't I fancy).
>
> ## Media
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
>

>
>

>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> 🆑
> ADMIN:
> - tweak: Admin messages are now shown as "seen" even if the player
dismisses them only temporarily. Also, it is impossible for players to
play without dismissing the message (temporary or permanent).
</details>
Co-authored-by: SimpleStation14 <Unknown>
## Mirror of PR #25934: [Initial Infected can see each
other](https://github.com/space-wizards/space-station-14/pull/25934)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `45d6c03407e41d92caa368e1db826efd6d828b66`
PR opened by <img
src="https://avatars.githubusercontent.com/u/47712032?v=4"
width="16"/><a href="https://github.com/Killerqu00"> Killerqu00</a> at
2024-03-08 19:28:04 UTC
---
PR changed 6 files with 40 additions and 1 deletions.
The PR had the following labels:
- Changes: Sprites
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> Initial Infected now have an icon that is visible to other initial
infected. This allows for better communication.
> Also, Initial Infected can now see other zombies(just a slight QoL).
>
> ## Why / Balance
> This is a slight zombie buff and also encourages teamwork between II.
Most of the zombie outbreaks are ruined because II turned alone/in a bad
situation. With this PR, they will be able to recognise themselves and
communicate.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>

>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 🆑
> - add: Initial Infected now can see each other.
> - add: Initial Infected can now see zombified entities.
>
</details>
Co-authored-by: SimpleStation14 <Unknown>
## Mirror of PR #25318: [Add a toggle for colorblind friendly progress
bar
colors](https://github.com/space-wizards/space-station-14/pull/25318)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `f3f4616c49317898aeeff304160b0b50df9ee851`
PR opened by <img
src="https://avatars.githubusercontent.com/u/98561806?v=4"
width="16"/><a href="https://github.com/EmoGarbage404">
EmoGarbage404</a> at 2024-02-16 17:40:39 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 11:43:20 UTC
---
PR changed 8 files with 169 additions and 84 deletions.
The PR had the following labels:
- Changes: UI
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Adds a toggle in the accessibility menu that lets 'progress bars'
(doafters, medhud) toggle between a standard rainbow palette and the
colorblind-friendly Viridis palette.
>
> also makes the medhud bar unshaded to match the icon and to improve
readability.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Medical huds used a (frankly) bastardized version of Viridis without
proper smoothing. Doafters used the standard rainbow palette but with
actual smoothing. I personally don't really like the medhud colors, but
i figured if i wanted to get rid of them it was best to unify and make
it an option broadly so that people who needed it could get more use out
of it.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Makes a new static method in ProgressColorSystem that handles the
CVAR. also adds a new checkbox to MiscTab.xaml
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
>
https://github.com/space-wizards/space-station-14/assets/98561806/743c2c31-6504-4693-ab6b-7f54e0d65e06
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> 🆑
> - add: Added a new "colorblind friendly" toggle in the accessibility
menu. This allows you to toggle between a standard and
colorblind-friendly palette for things like progress bars and the
medical HUD.
> - tweak: The medical HUD is now bright, even in low light levels.
>
</details>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
## Mirror of PR #26009: [Fixed bug with appearance of ammo battery
magazine
guns](https://github.com/space-wizards/space-station-14/pull/26009) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `63232389ca9a499fb614960ccf9eae9b3d186037`
PR opened by <img
src="https://avatars.githubusercontent.com/u/33431126?v=4"
width="16"/><a href="https://github.com/778b"> 778b</a> at 2024-03-11
18:34:37 UTC
---
PR changed 1 files with 9 additions and 0 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Fix bug with guns which used MagazineAmmoProviderComponent with
Battery magazines like svalinn laser pistol.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Bugfix, no balance here
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Just added subscribe for AmmoCounterControlEvent which using
AmmoCounterComponent because battery magazines must redefine control in
this event to display ammo, now its work well.
> Also checked some other guns which using MagazineAmmoProviderComponent
and they work like always, without new bugs
>
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> Before:
> 
>
> After:
>
https://github.com/space-wizards/space-station-14/assets/33431126/d4aa3c99-7e89-44d7-9030-1fa2a3db13ab
>
>
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> 🆑 778b
>
> - fix: Guns which use battery as magazines now display ammo. Like
Svalinn pistol.
>
>
</details>
Co-authored-by: SimpleStation14 <Unknown>
## Mirror of PR #25960: [Prevents FloorOcclusion from breaking
rendering](https://github.com/space-wizards/space-station-14/pull/25960)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `717da4a8f3b6d68cb17d6bf75c84eae6ce46e1b5`
PR opened by <img
src="https://avatars.githubusercontent.com/u/68350815?v=4"
width="16"/><a href="https://github.com/DoutorWhite"> DoutorWhite</a> at
2024-03-10 08:16:46 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-10 17:07:24 UTC
---
PR changed 1 files with 6 additions and 1 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> ## About the PR
>
> This PR adds a condition so that FloorOcclusionSystem does not
overwrite existing PostShaders.
>
> ## Why / Balance
>
> Because if a Mutable PostShader already exists, the
FloorOcclusionSystem will simply replace it with its own, which is
Immutable, which creates conflict with other systems and breaks the
game's rendering and UI, to the point that all clients are immediately
left with a black screen and the FPS drops to 0, eventually resulting in
a crash. There is an in-game situation where this bug is replicable and
I will not address it publicly in this PR because it is potentially game
breaking, if you want you can chat with me via DM on discord (my name is
the same).
>
> ## Technical details
>
> Adds an extra condition so that the FloorOcclusionSystem does not
replace the PostShader of other systems. Honestly this is a workaround,
this system should be redone in the engine, but I don't have the
knowledge to do so.
>
> ## Media
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> The FloorOcclusionSystem should no longer work if there is already
another PostShader in sprite.
>
> **Changelog**
>
> 🆑
> - fix: Prevents rendering from crashing in certain scenarios
>
</details>
Co-authored-by: DoutorWhite <68350815+DoutorWhite@users.noreply.github.com>
## Mirror of PR #25964: [Fix game.role_timers not effecting the antag
menu](https://github.com/space-wizards/space-station-14/pull/25964) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `1eb2bcf45532c4200c1f2606d1759fe335a636f7`
PR opened by <img
src="https://avatars.githubusercontent.com/u/34938708?v=4"
width="16"/><a href="https://github.com/VasilisThePikachu">
VasilisThePikachu</a> at 2024-03-10 14:11:20 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-10 16:30:16 UTC
---
PR changed 1 files with 1 additions and 7 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Closes#21404
>
> The server checked this fine and would let you join correctly as the
antag. Just the client prevented you.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
</details>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
## Mirror of PR #25939: [Disable the publish and preview buttons on news
management console when bounds are
exceeded](https://github.com/space-wizards/space-station-14/pull/25939)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `08e1b79a7f6d75441bf50ead268e4b852d270172`
PR opened by <img
src="https://avatars.githubusercontent.com/u/103440971?v=4"
width="16"/><a href="https://github.com/Brandon-Huu"> Brandon-Huu</a> at
2024-03-09 07:48:04 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 08:26:02 UTC
---
PR changed 1 files with 6 additions and 0 deletions.
The PR had the following labels:
- Changes: UI
---
<details open="true"><summary><h1>Original Body</h1></summary>
> disable buttons when out of bounds
>
> disable buttons when excedded
>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Disable buttons when outside of bounds
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Articles not being published even though users were allowed is VV
annoying.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
>
</details>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
## Mirror of PR #25941: [Obsolete `Logger` cleanup for
`EntitySystem`s](https://github.com/space-wizards/space-station-14/pull/25941)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `aafe81512258b5a80776ada1f471b58e7507ca2d`
PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-09 12:19:14 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-10 00:15:13 UTC
---
PR changed 25 files with 41 additions and 45 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Changed almost all[^1] obsolete `Logger` calls in Content's
`EntitySystem`s to use `Log` instead. `Log` automatically selects the
system-specific `Sawmill`, so this isn't just a refactor - it makes logs
slightly more accurate (puts them in appropriate sawmill/context rather
than the root sawmill).
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Using `Logger` directly for logging is marked obsolete. Assumed this
is a desired change.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This changes some log contexts, but generally in a desirable way:
> - For most, it put logs in `system.appropriate` `Sawmill` rather than
root.
> - For some that were forced into another `Sawmill` it changes it to a
more specific one, i.e. from `atmos` it becomes `system.gas_filter` or
`system.automatic_atmos` and `system.station` into
`system.station_jobs`.
> - For the rest it remains unchanged
>
> **I assumed that all of the above was desirable because this seems to
be the standard convention** - I imagine that was the idea behind the
`Log` in all `EntitySystem`s coupled with `[Obsolete] Logger` methods -
**but if my assumptions are incorrect and/or there are exceptions,
please let me know and I will adjust.**
>
> [^1]: There is only one `EntitySystem` that I didn't update -
`ExamineSystemShared`. That is because the `Logger` is in a `static`
method and refactoring that away causes a lot of cascading changes. May
do it as a separate PR to avoid overly diluting this one.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log output changes. `EntitySystem` logs now go to the expected
`Sawmill` for the system rather than hardcoded/root one.
> Any log analyzers anticipating these logs' context must be updated.
</details>
Co-authored-by: LordCarve <27449516+LordCarve@users.noreply.github.com>
## Mirror of PR #25192: [Criminal record hud
icons](https://github.com/space-wizards/space-station-14/pull/25192)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `60b9d89e4dbdd8aaad4992a105628297d9480617`
PR opened by <img
src="https://avatars.githubusercontent.com/u/137322659?v=4"
width="16"/><a href="https://github.com/Arendian"> Arendian</a> at
2024-02-13 19:39:59 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-11 03:12:52 UTC
---
PR changed 19 files with 230 additions and 40 deletions.
The PR had the following labels:
- Changes: UI
- Changes: Sprites
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Added three more statuses to the criminal record console: Paroled,
Suspect, Discharged.
> Entities now have a hud icon based on the criminal record linked to
the name they are currently showing.
> If "Urist McHands" is wanted, anyone that currently shows as being
"Urist McHands", even when their real name is not Urist McHands, will
show the relevant hud icon to entities wearing a security hud. If Urist
McHands is disguised as someone without a criminal record or has no
name(middle-aged captain man etc.), they won't show an icon.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Icons showing on sechuds will make sechuds more usefull, it will
(hopefully) improve security coordination by allowing officers to more
easily see who they need to keep track of.
> It also gives warden something extra to do.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
>
> When a criminal record is changed, every entity with an
IdentityComponent will have their name checked to see if it equals the
name of the changed criminal record, if it's equal the person will get
the CriminalRecordComponent which holds the icon that needs to be shown
on the entity.
> If a criminal record is removed, the CriminalRecordComponent will be
removed from all entities that currently have the visible name
associated with the criminal record.
>
> If an entity changes identity, all criminal records will be searched
to see if the name has a criminal record attached to it. If the name has
a record attached to it, the entity will get the CriminalRecordComponent
and the corresponding criminal record hud icon until they change their
identity again or the criminal record gets removed.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
>
https://github.com/space-wizards/space-station-14/assets/137322659/3c9422e6-897f-456f-b54b-8fdc053cb4e1
>
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> 🆑 Dygon
> - add: The following criminal record statuses have been added:
Suspect, Discharged, Paroled.
> - add: Security huds now show an icon on entities that have a visible
name linked to a criminal record.
>
</details>
Co-authored-by: Arendian <137322659+Arendian@users.noreply.github.com>
* Revert "Change keybindings for paper (#25853)"
This reverts commit 4b56996fcdbf88581d31d4c8aeb184f0c4c23309.
* Add a save button to the paper editing UI instead.
(cherry picked from commit d385c1bb2327da4fa6bf83d1813c44295eb8efdd)
* feat(inventory): Add secondary quick-remove star
* style: Fix end of file newline
* feat(inventory): Change secondary smart-equip star to silver star
* feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
(cherry picked from commit c8cc806a8fed7de92db48f4f066f63d5464502d1)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)
* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.
* refactor: incapsulated info on current lobby track in simple record
* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic
* refactor: xml-doc for LobbyPlaylistChangedEvent
* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb92855df1fa01dea52d2ddd09f2adce)
* Alert autoremove v0
* Code cleanup and timing
* comment
* Tritium, code compression
* not resolving manually
* reduced lookups, new comp
* fix-fix yes
* use RemCompDeferred, handle OnUnpaused
* missed a todo
* entitysystem resolve
* remove unnecessary component updates
* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
* Code cleanup
* comments
* combines AutoRemove input into Clear
* minor logic adjustment that does not really change anything but is less ambiguous
(cherry picked from commit ecd2d5a644540c6ad28903ee4fb2af87876e3030)
* Using wrench on AME doesn't first try to put it in.
* Refactor AME to use ItemSlot for fuel.
* Apparently these names want to match.
(cherry picked from commit c47391011d0f7f56dfcba8e4db348f0dc0d58c09)
* Whisper bleed update v3
* missed a few
* Add bleeding message to health analyzer.
* Fix bleed notification not updating.
* Apparently this either doesnt exist
(cherry picked from commit ff65cb7b0caaeb9edd9461eff942bdc6f5eb7f50)
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.
Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.
Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
(cherry picked from commit 8d244f7b76ba881253eb94611acaab31865c3920)
* Implemented contents display for dispenser UI
* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Resolve the netent into a euid first
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 100ece2e2078ab2fe99f4ce1ab36b2cd05319772)
ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
(cherry picked from commit d8e5f5c24b88bf8096ddaec11e80f1af2953637b)
* Make department / job list sorting consistent.
This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.
We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).
Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.
* Fix jittery job icons in lists.
They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.
Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)
Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.
Also gave a margin next to the icon on the crew manifest. Margins people!
(cherry picked from commit 715794dd414c5d4b794cd6f2201983ecbc5d4f17)
* Fix formatting problem with FullOpened
* Moved to Shared and networked
* Revert "Fix formatting problem with FullOpened"
This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
(cherry picked from commit 381bb9020aeba82e9cad111c77c34bee29d52c68)
* Add option for admins to disable bwoink
In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.
* Add silent indicator to discord relay
* Use string interpolation
(cherry picked from commit a3c93b0bd7478c0f75daaa2f7d0bd8b88565b27e)
* Add animation support to status icons
Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go.
* Dirty "fix" for the crashing.
Still have no idea why files cannot be read without changing their path in the yaml.
* Sloth review ig
I still have no idea why it wont work with /Textures/ missing as a prefix.
(cherry picked from commit 79dc4e4d6f918b2d56ae5e1909f2ccdbc552014c)