SimpleStation14
399bd964c2
Mirror: NPC Steering Tweaks ( #307 )
...
## Mirror of PR #26351 : [NPC steering
tweaks](https://github.com/space-wizards/space-station-14/pull/26351 )
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4 "
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards )/[space-station-14](https://github.com/space-wizards/space-station-14 )
###### `64b648ff3c5183393b28285909e6b62c2b66663e`
PR opened by <img
src="https://avatars.githubusercontent.com/u/31366439?v=4 "
width="16"/><a href="https://github.com/metalgearsloth ">
metalgearsloth</a> at 2024-03-23 01:33:33 UTC
---
PR changed 2 files with 20 additions and 18 deletions.
The PR had the following labels:
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<details open="true"><summary><h1>Original Body</h1></summary>
> - Fix the free node check considering the whole tile and not the poly,
this fixes 26330.
> - Clear maps on direction resets.
> - More robust arrival checks for pathfinding nodes.
>
> Resolves
https://github.com/space-wizards/space-station-14/issues/26330
>
> 🆑
> - fix: Fix NPCs getting stuck on railings.
>
</details>
Signed-off-by: VMSolidus <evilexecutive@gmail.com >
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com >
2024-07-09 19:45:12 -04:00
SimpleStation14
6ca11bd783
Mirror: Fix mice steering ( #134 )
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## Mirror of PR #25965 : [Fix mice
steering](https://github.com/space-wizards/space-station-14/pull/25965 )
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4 "
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards )/[space-station-14](https://github.com/space-wizards/space-station-14 )
###### `819ec6361d0d2792b43357a6c45f8c95cb08d9ed`
PR opened by <img
src="https://avatars.githubusercontent.com/u/31366439?v=4 "
width="16"/><a href="https://github.com/metalgearsloth ">
metalgearsloth</a> at 2024-03-10 14:57:30 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4 "
width="16"/><a href="https://github.com/web-flow "> web-flow</a> at
2024-03-10 15:41:42 UTC
---
PR changed 1 files with 24 additions and 1 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> Thinks there's obstacles when there isn't. Blending exposed it but it
was an issue before.
>
>
> 🆑
> - fix: Fix NPC mouse movement.
>
</details>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: VMSolidus <evilexecutive@gmail.com >
2024-05-28 23:51:26 -04:00
metalgearsloth
b595bb9805
NPC steering blending ( #25666 )
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* NPC steering blending
Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.
* Remove index
(cherry picked from commit f819404f6d1757ae4c541f5e856dfc1fc5d9895b)
2024-03-07 01:04:55 +01:00
metalgearsloth
bbd97f4107
Pool NPC entitylookup fields ( #21806 )
2023-12-16 19:24:01 +01:00
metalgearsloth
de7879694f
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
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* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Vordenburg
49f3f07e30
Add pathfinding support for NPCs climbing tables ( #17415 )
2023-07-28 16:37:29 +10:00
Leon Friedrich
541eb417e3
Rename Faction to NpcFaction ( #18079 )
2023-07-17 13:51:52 +10:00
metalgearsloth
c43db830ea
Significantly improve NPC steering ( #17931 )
2023-07-14 00:48:04 +10:00
metalgearsloth
b4033d557b
NPC steering tweaks ( #17911 )
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- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
c2e5990c2e
Fix NPC assert ( #17770 )
2023-07-01 23:38:14 +10:00
metalgearsloth
5b1af38277
More NPC steering fixes ( #17042 )
2023-06-02 00:28:23 +10:00
metalgearsloth
a9e723a93f
Fix NPC static avoidance ( #17039 )
2023-06-01 23:11:39 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
metalgearsloth
ca07522c03
NPC utility queries ( #15843 )
2023-05-01 14:57:11 -04:00
metalgearsloth
9361b0b469
NPC obstacle fixes ( #15645 )
2023-04-22 18:57:19 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
metalgearsloth
9b616784ed
Fix NPC arrival distance for nodes ( #15193 )
2023-04-07 20:54:20 +10:00
metalgearsloth
b5a33ea7ab
Avoid NPCs getting stuck around tables ( #14807 )
2023-03-23 23:53:17 +11:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons ( #14600 )
2023-03-12 15:56:05 +11:00
metalgearsloth
28dbbbb734
Add NPC stuck detection ( #14410 )
2023-03-05 16:13:09 +11:00
metalgearsloth
0a9da80058
Steering tweaks ( #14140 )
...
- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a
More NPC steering tweaks ( #14119 )
2023-02-15 16:54:06 +11:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range ( #13197 )
2022-12-27 12:30:31 +11:00
metalgearsloth
f5e6628465
NPC separation adjustments ( #13176 )
2022-12-25 11:29:52 +11:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling ( #13007 )
2022-12-15 15:30:28 +11:00
metalgearsloth
666d81a869
Ignore non-hard bodies for npc steering ( #12990 )
2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00