* Stop singing when muzzled
* Changes to when harpies can sing
Stops harpies from opening the MIDI UI while muzzled. Also reworks how
harpies are stopped from singing when incapacitated, so that harpies are
allowed to sing while cuffed. And for UX sake, tells the player why they
can't sing when applicable. This should fix some of #180.
* Refactor to remove SingerIncapacitatedEvent
* Significantly clean up HarpySingerComponent
* Do not allow singing while zombified, also refactoring
* Additional singing conditions
Now stops singing if knocked down, stunned, or asleep. Also prevents
singing if the player for any reason can not talk.
* Stop singing when muted status effect is applied
* Damage interrupts harpies when singing
* Rename cantSpeak to canNotSpeak
* Remove most cant-sing explanations
* Change can-not-sing feedback message
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Signed-off-by: Bakke <luringens@protonmail.com>
---------
Signed-off-by: Bakke <luringens@protonmail.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
* added more slang to the sanitization manager
* idk why this file is here
* Added new sanitization accent
* No longer is an acccent, instead is a dictionary
* Reverted back to a system similar to before, added the new netspeak from the dictionary
* Added some new words to the chat san
* Added (wdym --> what do you mean) to the chatsan
* merge conflict
* removed boolvalue
* remove space
* Upcoming
* Added MF and ETC to chatsan :))
* upcoming
* added FYI and WYD to speech-chatsan.ftl
* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]
* forgot the ';' :(((
* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]
* Carrying system.
Carrying someone in your arms, maybe your beloved or a high criminal, is nice for both.
TO DO-Pretty much make it work
* Many more additions to actualy make it work...
Halfly
* ITS WORKING!!!
Not done yet, need to improve it
* THE CARRIABLE UPDATE!!!!!
YEEEEEEEEEEEEEEEEEEEEEEEEEEE
(Thanks death for helping with that one issue that I wasnt able to figure out x3)
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Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
* Working oracle moment
* Update OracleSystem
Use a dynamic blacklist, so we dont have to manually specify all invalids, and do some general code cleanup
* Convert ReadWrites into ReadOnly
* add textures
* fix cargo/cargo-fun.ftl
* fix cargo/cargo-fun.ftl again
* update icons and resize hitbox
* really fixed cargo.ftl
* fix soundSpecifier
* balance changes: solution transfer has been reduced from 2 to 1. Now the transfer does not work on targets wearing anything in the outerclothing slot
* add hypodart to uplink
* return of darts solution capacity to 2u
* Update uplink-catalog.ftl
* Update uplink_catalog.yml
* Update darts.yml
* remove hypodart sprite
* Update darts.yml
* Update fun.yml
* add random popups component, resprite dartboard
* localize darts
* fix
* Update darts.yml