Commit Graph

7 Commits

Author SHA1 Message Date
Ed
7c72be35f8 Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

(cherry picked from commit b02c211e2f22a10901fa57a5c76a625be8be4a3d)
2024-01-27 23:50:26 +01:00
KISS
5dc4cb3b18 Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

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Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-12 20:45:18 +01:00
brainfood1183
5d1182b8af Rock Anomaly (#20635) 2023-10-08 19:58:49 +02:00
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Tom Leys
4cc988b668 Flesh Anomaly spawns a lot more kudzu (#16800) 2023-06-03 12:31:10 -07:00
Tom Leys
cbaf61ad5e Split FleshAnomaly into two components #16001 (#16110)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:08:37 +10:00