Tayrtahn
7b59e0780d
Fix non-ghosts and admins counting toward most followed ( #28120 )
...
* Fixed non-ghosts and admins counting toward most followed
* Redone to better leverage EntityQueryEnumerator
* Remember to test your code before you commit it, kids
* Review revisions
* Update Content.Shared/Follower/FollowerSystem.cs
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Update Content.Shared/Follower/FollowerSystem.cs
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
* Update Content.Shared/Follower/FollowerSystem.cs
* Clean up
---------
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
(cherry picked from commit 8995810ade1daf49daac4738d3b1eb247302acc6)
2025-07-14 14:04:29 +10:00
Plykiya
90d89b0610
Update MoverController.cs to not use Component.Owner ( #29965 )
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* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
(cherry picked from commit 5bb56c08d7dd6a64feefa503da3d004f8fb0966c)
2025-01-15 18:22:17 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->
# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
2435612d20
[fix] Ghost Respawn Time ( #219 )
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* fix: ghost respawn time
* tweak: ghost time now shows seconds
2024-12-30 00:40:11 +07:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
LordCarve
ad35a2fda3
Obsolete refactor - ConnectedClient to Channel ( #24409 )
...
(cherry picked from commit 05a2e6b3a21e5fb3198432d885bbe28506d85b9c)
2024-01-27 23:44:02 +01:00
metalgearsloth
3f4851b4be
Fix multi-ghosts ( #22964 )
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* Fix multi-ghosts
* Fix mind visits
(cherry picked from commit c326e5d08727139aa19d231995c16d54f71b42b8)
2024-01-22 18:37:08 +01:00
Leon Friedrich
1465c02a77
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
DrSmugleaf
5bc9ebd310
Fix ghost actions disappearing when toggling visibility of other ghosts ( #21033 )
2023-10-20 15:31:14 +02:00
Leon Friedrich
808abc5c8e
Default warp point names ( #21017 )
2023-10-20 15:29:43 +02:00
Kara
a656b8f9df
Ghost hearing action ( #19722 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
cd2489bff4
Action container rejig ( #20260 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-27 21:59:12 +02:00
ShadowCommander
9e6384ee9b
Cleanup GhostSystem ( #17526 )
2023-09-27 21:59:12 +02:00
metalgearsloth
98cf505f9f
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
9fc4fc6ac2
Fix some Mind ECS bugs ( #17480 )
2023-06-20 14:29:26 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Nemanja
c6c319f7e4
move lockcomponent to shared ( #13722 )
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* move lockcomponent to shared
* ajcm review
2023-02-12 01:12:29 +00:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Leon Friedrich
fadf9476de
Make ghost boo action start with a cooldown. ( #12936 )
2022-12-14 12:07:36 +11:00
Kara
01e0ea7922
Ghost toggle FoV action ( #12818 )
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* Ghost toggle FoV action
* p
2022-11-30 23:46:04 -06:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI ( #12325 )
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* Add toggle ghost visibility button to ghosts
* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Jacob Tong
52382aa7a6
Delete ghost when player is detached ( #12221 )
2022-10-28 01:09:35 +11:00
Nemanja
f6234c7920
view ghosts on round end ( #11680 )
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* view ghosts on round end
* now make it good
* it toggles now i hope
2022-10-05 21:55:11 -05:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Illiux
acd24bed4d
Use EntityUID for all ghost warps ( #11113 )
2022-09-11 07:47:17 +10:00
Leon Friedrich
414f32a4ee
Make ghost warp use AttachToGridOrMap() ( #11069 )
2022-09-05 22:36:52 -07:00
Nemanja
3e1cf73469
Revs (the spooky ones) ( #9842 )
2022-08-13 23:49:41 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
Júlio César Ueti
d1a0340343
Fixes storage eating buckled players ( #9096 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-24 12:26:56 -07:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Júlio César Ueti
7656290831
Add roles to Ghost Warp Menu ( #7546 )
2022-04-15 14:41:27 -07:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
Leon Friedrich
ff7d4ed9f6
Patched Actions Rework ( #6899 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06
Revert "Actions Rework" ( #6888 )
2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64
Actions Rework ( #6791 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00