# Description
This refactors #510 and #553. #553 specifically was reverted and
re-implemented from scratch. As a consequence to all of this, the chat
system was refactored a bit too, hopefully for the best.
Changes:
- InGameICChatType, InGameOOCChatType, ChatTransmitRange were all moved
to shared and made serializable
- Added a method to wrap whisper messages to reduce code duplication in
chat system
- Both WrapPublicMethod and WrapWhisperMessage call the same generic
WrapMessage method, which allows to add speech verbs to whispers and
more. That method is also fully responsible for adding language markers
and deducing speech verbs now.
- Everything related to speech was moved out of LanguagePrototype and
into SpeechOverrideInfo. LanguagePrototype now holds an instance of
that.
- Added AllowRadio, RequireSpeech, ChatTypeOverride,
SpeechVerbOverrides, MessageWrapOverrides to SpeechOverrideInfo, all of
which are used in implementing the sign language.
- Suffered a lot
# TODO
- [X] Cry
- [X] Fix the sign language not displaying properly over the character.
- [X] Find a way to circumvent being unable to speak??
<details><summary><h1>Media</h1></summary><p>

See below
</p></details>
# Changelog
No cl no fun
---------
Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening