Remuchi
4c8c415eed
[Fix] Парад фиксов ( #1110 )
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* fix: thermals and night vision now work
* fix: it has to be this way
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* fix: I hate the way they are separated
* fix: now cult actions close examine menu (#1046 )
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* fix: railins and some other things now dont snap to south upon being built (#1029 )
* fix: who did this translation wtf
* fix: assball bat can now wideswing (#1030 )
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* fix: spend flares are actually spent now (#959 )
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* fix: made part exchange system a bit less shitty
I really have no time or interest in it to rewrite it completely rn
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* fix: fixed cult factories timers being broken
Also fixed them being openable by anyone.
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
* Apply suggestions from code review
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com >
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Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com >
2026-04-16 10:53:08 +03:00
VMSolidus
7dc84aaae4
More Random Code Optimizations ( #2339 )
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These are all essentially just random systems that scaled directly with
player count (or were on my list of the top 50 anyways). So just a
couple systems that had very inefficient enumerators being swapped out
with significantly more efficient ones, plus a few swaps from O(n) to
O(m) m << n. A big one was DrainSystem, which was querrying all possible
entities, rather than doing so from the "set of all static objects",
which is significantly smaller. Puddles are always static objects, so it
doesn't make sense to have the drains check for anything other than
static.
We can also use DirtyField to save on performance costs of Dirty(uid,
component) in cases where the Dirty is only networking a single
component field.
no CL this isn't player facing.
2025-07-12 02:24:22 +10:00
Arendian
57b4a41d60
Fix emergency flare not igniting through verb menu. ( #24027 )
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Emergency flare ignites when activated through verb menu
(cherry picked from commit 98f0814c2b267cc3f38bf3fbbd861bf86e460321)
2024-01-26 22:35:14 +01:00
metalgearsloth
b1738dcf9c
AutoCompState + ItemToggle fixes ( #23422 )
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* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
(cherry picked from commit 2166958bd0c23b7b9fd5c699eaeee910d1db62bf)
2024-01-26 21:27:29 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
metalgearsloth
d084dd2efb
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
deltanedas
91cfabd6f6
light refactoring/rework ( #19314 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs ( #14284 )
2023-02-26 18:48:57 +11:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
gus
76498fcc54
IgnitionSourceComponent added ( #13555 )
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Co-authored-by: Jezithyr <6192499+Jezithyr@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-01-18 00:45:54 -08:00
Leon Friedrich
1459e2138b
Remove server-side sprites from ExpendableLightComponent ( #13516 )
2023-01-17 20:29:35 +11:00
Leon Friedrich
f65510ca81
misc flare fixes ( #12942 )
2022-12-13 14:46:58 -06:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
Jessica M
9aa4ae1fb4
Flashes, Expendablelights, and spray bottles will mark as trash when used up ( #10430 )
2022-08-13 22:14:49 -07:00
Morber
14d361a57f
Localize spent lights name & desc ( #10225 )
2022-08-02 13:21:57 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
metalgearsloth
1182ac19fb
ECS expendable lights ( #6370 )
2022-02-10 13:01:43 +11:00
Vera Aguilera Puerto
b904efb942
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00