Plykiya
cea64a2519
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
(cherry picked from commit b7aa97e2030c0b01d07a76b4ee291fe2c8be95fa)
2025-09-20 20:33:43 +03:00
Cojoke
8c6a64e5ac
Remove all Assigned Values that are Never Used ( #30110 )
...
Remove all Assigned Values that are never used
(cherry picked from commit b57174007c8d455d10cfa6a2e8563993e935838e)
2025-07-14 14:13:59 +10:00
Plykiya
26faaaffc3
Swap some InRangeUnobstructed for InRangeUnoccluded ( #28706 )
2025-07-12 02:27:58 +10:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Pieter-Jan Briers
ccea85136b
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Pieter-Jan Briers
56fb80ad34
BUI bugfixes / improvements ( #23881 )
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* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.
Also fixes it to check UiKey properly.
* Remove unnecessary CrewManifestViewer on PDAs
This is for a pop-up crew manifest UI, which the PDA doesn't use.
* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.
Uses the new helper method in engine.
* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.
* Fixes for disposal router/tagger UI.
Code was badly copy pasted without changing identifiers, never worked.
Also cleaned up some of the logic (text trimming, sounds).
Also removed the "refuse to work if you have something in your active hand" check like why.
* Avoid running most ActivatableUIComponent logic when closing a UI via toggle
Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.
This probably fixes a bug or some other dumb behavior somewhere.
* Bitch
(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Kara
4f5142356a
Kill UserInterfaceHelpers ( #20912 )
2023-10-14 22:02:34 +02:00
metalgearsloth
61d6d225e0
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
Vera Aguilera Puerto
a2893dd6c3
Instrument band support, submodule update to 138.0.0 ( #17995 )
2023-07-16 21:12:53 +02:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Vera Aguilera Puerto
6e73e94cc6
Fix instruments for engine changes, fixes program change bug. ( #7365 )
2022-04-08 16:22:05 +02:00
mirrorcult
7f2ceeb8e2
Small instrument system fix ( #7432 )
2022-04-05 17:08:05 +10:00
mirrorcult
b7ff72ba6e
Optimize instruments ( #7425 )
2022-04-05 16:08:36 +10:00
Alex Evgrashin
5f632e20ad
Musician PDA quick fix ( #7018 )
2022-03-07 22:41:50 +11:00
Vera Aguilera Puerto
fa0c43475c
Instruments respect MIDI limits by default again.
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Cleans up the limit stun.
2022-01-27 13:07:46 +01:00
Vera Aguilera Puerto
cdc1a70c03
Allow admins to change instrument values with VV.
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Just set DirtyRenderer to true after your changes are done, on the server.
2021-12-25 02:03:31 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
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# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
20kdc
b5c5871453
Fix a bunch of returns where they should not be ( #5640 )
2021-12-01 15:00:10 +01:00
Vera Aguilera Puerto
47a19f94d4
Make instruments ECS ( #5516 )
2021-11-28 01:47:36 +01:00
20kdc
f6d44be34f
Activatable UI component ( #5184 )
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* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00