Nemanja
d94d32c25d
Machine-code cleanup ( #28489 )
2025-07-12 03:03:26 +10:00
Solaris
a64b5164e3
Port AI Sentry Turrets ( #1990 )
...
# Description
I am trying to port over the AI turrets being implemented into wizden
made by chromiumboy. It looks fantastic and would like to port this now
and work on any issues that might show.
---
# Original PRs
https://github.com/space-wizards/space-station-14/issues/35223
https://github.com/space-wizards/space-station-14/pull/35025
https://github.com/space-wizards/space-station-14/pull/35031
https://github.com/space-wizards/space-station-14/pull/35058
https://github.com/space-wizards/space-station-14/pull/35123
https://github.com/space-wizards/space-station-14/pull/35149
https://github.com/space-wizards/space-station-14/pull/35235
https://github.com/space-wizards/space-station-14/pull/35236
---
# TODO
- [x] Port all related PRs to EE.
- [x] Patch any bugs with turrets or potential issues.
- [x] Cleanup my shitcode or changes.
---
# Changelog
🆑
- add: Added recharging sentry turrets, one is AI-based or the other is
Sec can make.
- add: The sentry turrets can be made after researching in T3 arsenal.
The boards are made in the sec fab.
- add: New ID permissions for borgs and minibots for higher turret
options.
- tweak: Turrets stop shooting after someone goes crit.
---------
Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com >
(cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
2025-03-21 18:28:40 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
2fd69f53e3
[Fix] Mass Bug Fix ( #130 )
...
* Mass Bug Fixing (#1256 )
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# Description
<!--
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What might be some alternatives to this?
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Mass bug fixing, for bugs related to #1220 .
Feel free to link or send bugs.
Fix list:
- #1242
- #1243
- #1244
- https://github.com/space-wizards/space-station-14/pull/28084
- https://github.com/space-wizards/space-station-14/pull/28282
- Actually fixed PirateRadioSpawnRule heisentest (with a bandaid) (I
cancel if it's 0)
- https://github.com/Simple-Station/Einstein-Engines/issues/1263
---
# Changelog
<!--
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in the changelog (ex: `🆑 Death`)
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🆑
- fix: Fixed chair visuals drawing depth wrongly if you sat in a
north-facing chair.
- fix: Fixed buckling doing several buckles each time you did one.
- fix: Fixed the magic mirror.
- fix: Fixed beds re-positioning you every few seconds.
- fix: Fixed E not opening containers that are in another container.
- fix: Fixed disposal systems not flushing or ejecting properly.
---------
Co-authored-by: sleepyyapril <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>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
(cherry picked from commit 41501bd335c5e1e2e65b5d2ad040a3ae6851d4e8)
* Automatic Changelog Update (#1256 )
(cherry picked from commit 9798f5363135cbe71479d0a14cf3215d01ed28f0)
* fix
* Fix animation looping bugs. (#29457 )
Summary of the problem is in the corresponding engine commit: a4ea5a4620
This commit requires engine master right now.
I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.
Fixes #29144
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit 8d015f5c9ff60107dccdf35fa48e1558728ff269)
* Fix arcade machines (#30376 )
(cherry picked from commit e72393df712cb2f5d1b4f6b4e2dc417c5584f07a)
* fix
* fix test
* fix test
* fix test
* fix
---------
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Co-authored-by: SimpleStation Changelogs <simplestation14@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: themias <89101928+themias@users.noreply.github.com >
2024-11-25 01:20:13 +07:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
BlueHNT
e9e10f29b6
Updates WelderRefinable Component ( #687 )
...
# Description
I have made this originally for N14 as there was a heavy need for junk
items to be list instead of a hash. It created a few issues where you
were unable to put down 2 pieces of steel without making a new defined
entity which spawns a stack of 2.
I thought this was quite annoying so I decided to instead make it into a
`EntitySpawnEntry` from a `string` which would also give it options of
`amount` `prob` `maxAmount` and `orGroup` which would definitely aid in
the scrapping needs there as you could randomize the refined amounts.
I believe this could be useful upstream. As well as cleaning up code
which is more modifiable than before.
The new example of how it can be typed in yaml is also simpler in my
opinion as it is self-explanatory and used in various places like
StorageFill contents for one.
```YAML
- type: WelderRefinable
refineResult:
- id: SheetGlass1
amount: 1
maxAmount: 2
prob: 0.5
orGroup: Glass
```
---
🆑
refactor: Refactors WelderRefinableComponent.cs and RefiningSystem.cs
tweak: Tweaked the formatting for WelderRefinable refineResult to use
EntitySpawnEntry format
2024-08-07 17:16:02 -07:00
SpeltIncorrectyl
1b4e05f0e7
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
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* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
(cherry picked from commit 082bde40ca3fd39fff5daea26de4311cf2001f85)
2024-01-26 21:35:50 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
Vasilis
295b79a098
stasis bed and microwave qol( #21572 )
2023-11-12 20:55:31 +01:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
d433ded402
RPED fixes ( #19050 )
2023-08-13 23:36:08 -04:00
TotallyLemon
fc0211e4e0
RPED can now add parts to in-progress machine frames ( #16633 )
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* RPED construction
* Requested Changes
2023-08-07 20:26:24 -04:00
deltanedas
f9c97e4324
welder stuff ( #17476 )
2023-06-27 21:46:48 -04:00
Leon Friedrich
507b0d7320
Fix computer deconstruction ( #15187 )
2023-04-08 10:54:28 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-02-25 01:01:25 +01:00
Nemanja
fd9e1f3738
machine upgrade guidebook ( #13511 )
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* machine upgrade guidebook
* oops
* guidehelpcomponent
* build, damn you
2023-01-16 10:53:23 -06:00
Leon Friedrich
cf509c1e38
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Nemanja
72e7a9ee93
RPED ( #12008 )
...
* RPED
* sound effect
* wires must be open
finished me appy slices yum yum
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
* Update attributions.yml
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com >
2022-11-14 13:36:13 -06:00
Nemanja
b6135d3be5
Construction warning cleanup ( #12256 )
2022-10-30 17:48:53 +11:00
Nemanja
cfab87b3d7
generator machine upgrading ( #12145 )
2022-10-22 15:38:57 -07:00
Nemanja
3774a00a5c
Machine upgrading framework [NO CONTENT YET] ( #11528 )
...
* upgrading parts baseline
* don't hardcode prototypes
* 0xsomethingsomething review i sorry i forgot your name
2022-09-26 15:18:31 -05:00
Kara
3bf8c27888
Machine frame ECS ( #9713 )
2022-07-14 04:35:37 -07:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
...
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Rane
70a26bf0c2
Elimate most IInteractUsing ( #7481 )
2022-04-15 14:20:20 -07:00
Rane
7900abb888
Literally Murder IExamine ( #7352 )
2022-04-08 14:17:25 -07:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
metalgearsloth
47dca34780
type serializer for computer boards ( #6915 )
2022-02-28 00:25:56 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
70c0a502cf
ECS tags ( #6504 )
2022-02-08 14:08:11 +11:00
metalgearsloth
7728b907c5
Nerf airlock deconstruction ( #6343 )
2022-02-07 14:06:11 +11:00
metalgearsloth
32a1f6ae93
ECS computers ( #6353 )
2022-02-03 10:20:17 +11:00
metalgearsloth
42102b17c1
ECS construction machines ( #6354 )
2022-02-03 10:04:46 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
0f910a7ab2
Construction graph serv3 ( #6262 )
2022-01-21 10:40:21 +01:00
Leon Friedrich
21480c716a
Correct anchor events ( #6140 )
2022-01-12 18:49:28 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
...
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
ba736f70df
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto
4919f1db69
Remove more IoCManager IEntityManager resolves
2021-12-08 10:41:38 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00