* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
(cherry picked from commit 9bb2781bfca68bde47ce52576cb894bb41ab6511)
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
(cherry picked from commit 8c5898b0065cd2cf196c0383bc99c57c0f11795b)
* Update job priorities when job requirements are getting updated
* Sort jobs by weight and then by the name
* Sort departments too
(cherry picked from commit 4f307a49be5796eaa7b02f5988a83ea04db95535)
Change the station map tracking dot color to cyan
Co-authored-by: iacore <noreply+gpg-stub@1a-insec.net>
(cherry picked from commit c35b9964c770714f5ba56fce827912cd33312fe6)
* Group entity menu by the displayed name instead of by the prototype
* Sort entity menu by the displayed name (with label) in current culture
(cherry picked from commit 9b97c7f2f215ec9862d8146e7db07ba03005a71f)
* Add limited-reagent dispensers
* Add empty versions for all dispensers
* Fix lint
* Set initial window size so all buttons are visible
* Simplify logic, add parenthesis
* Use localized name for initial labels
* Adjust button style
* Avoid touching items before MapInit
* Remove pre-labeling
* Reduce diff
* Clean up YAML
* Fix test
* Really fix test
* Document
* Adjust based on review
* Add labels for obnoxiously long bottles
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Co-authored-by: AWF <you@example.com>
(cherry picked from commit 9394a262458df76d9c4156f147bed902e3feac75)
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
* label scaling wip
* beacon toggle, cleanup
* weh
* caw
* Smooth scaling, almost-selectable font size, Magnification count, zoom scale accuracy change, opacity
* never asked for individual font sizes
* zoom
* format
* Fixes CrewMonitor and PowerMonitor using the default tile color as text background instead of their custom tile colors
* font customisation, needs UI elements
* Station map rightclick now works
* UI scale will keep the local systems in line
* adjusting font size to UI scale
* typo
* fix RT version
* putting cache back in its place
* toggle labels moved to Examine
(cherry picked from commit 40db236b822c82cf97649f25d8cebfb455f82ff2)
Fixes#23645
The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.
A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...
This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
(cherry picked from commit 3a2cd95d7f8d2b6975ebfda715b4cbf858e74668)
* Give .props files 2-space indents.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Add Robust.Analyzers.Test
* Update submodule
* commit to re-run CI
(cherry picked from commit a6c9c36b688a1ba78ff4c12502e81661cf607b6c)
* Add doors to the navmap
* tweaksies
* gah
* draw primitive
* draw primitive? at least take me out to dinner first!
* Update Content.Client/Pinpointer/UI/NavMapControl.cs
* casualties
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1886941da6c807ec604cad902233a3ba559b2b25)
* This commit add ability to copy station name and time to clipboard
* Add ability to copy name and profession. Fix style of code.
* fix
* Make copy by pressing on label
* Fix style code
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Co-authored-by: Ivan Rubinov <linuxkernelpatch8234@riseup.net>
(cherry picked from commit 6913ebcf05e072d34f5b3d9ba84e1a3229c3cd9a)
* Set pAI up with a trackless map
* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be given to borgs as well in time.
As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.
* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth
* Review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 412f3f470c92bf2d974b13bc4e5e1c964d3a5346)
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
* Fix atmos UI inconsistent culture usage
* Remove the need to pass localization manager
(cherry picked from commit 3d911a64c7789f1e1de0df94dd27a4f0fdf05dcf)