* Added fovarite button
* Some fixes in xaml
* added some events for favorite recipes
* set methods for presenter
* fixes for presenter
* added translates
* reset seach when you select any category
* added some margins
* some fixes from compared
* fixed PR notes about arrays
* deleted controls & margins
* did simpleer with arrays
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 881c2323fdfc1a833eccd4048abc33505922e936)
* t-rays show above catwalk
* a
* RevealSubfloorComponent
* revealSubfloorOnScan, add it to catwalk
* TrayScanReveal sys and comp
* Rr
* handle anchoring
* use tile indices for vector2i
* fix IsUnderRevealingEntity reset on pvs pop in reanchor
* fix exception on TrayScanRevealComponent remove
* fix IsUnderRevealingEntity not updating on pvs enter
* update to ent
* make subfloor retain respect for their relative draw depth
* fix carpets not revealing subfloor on plating
* chapel carpet
* ??
* draw depth gap for subfloor entities.
* revert alpha change
* remove abs from draw depth difference
* move TrayScanReveal to client
* delete old refactor
* let's show them above puddles too
* Remove superfluous component classes
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
(cherry picked from commit 7b0b4013125a5a1101d69c958f97b9d315968702)
* Adding sorting to chem master
* Chem Master can now sort based on following categories
- Alphabetical
- Quantity
- Time Added to Machine
* Sorting is disabled by default and persist in the machine for everyone
* Removed some pointless code from Chem Master's UI
* Changed None and Time Added's text to reflect what they do better
* Minor adjustments to the code requested by maintainers
(cherry picked from commit 53dc27cb1e16d119ed72f1cc75e1004c57e3a24e)
Merge SetDirty() with preview reload
People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 55771cab745bf45e4756ded41382ef990b84d505)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.
* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.
* Changes text and speaker default opacity to 100%, as it was before.
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 263f915671a6df3ffe9b67bacf75d1d9f5e1c7f4)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 68b0dfbc026a07aad2bf3f07d1052f92f899ea31)
* First commit
* Removed pause stuff
* Make the event better
* Forgot to add the comment
* Proto id stuff
* cool comments
* serializer
* Added the time stuff
(cherry picked from commit 91740ef5be670e5f2d7f44fdf16d442cbc4579e5)
* let FlashArea be called from shared
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 84062da1289b760ee8714239322ae07b74e6187c)
* Update ActionUIController.cs
* renamed some inconsistent arguments.
* removed a redundant check.
* revert some variable renames to reduce the diff.
(cherry picked from commit 7d64599d2d60c16303c46327b9ae2739bde81128)
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
(cherry picked from commit efd5d644e8e5f38811a3778d0c0c73575943a236)
* Finally, people can learn what the Broadcast button does!
* Also add for Alert level
* Add alert level and shuttle button tooltips
* Fix dumdum, tweak Broadcast tooltip
(cherry picked from commit 2742adb881d091582f603a2bf176dff9ef2085c6)
* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
(cherry picked from commit 91678f75da77a6459a61b4536158d2365f9c847a)
* add EntityName at the bottom of LogProbe
* pass User into CartridgeMessageEvent
* add button to print logprobe logs
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 7520d8a2c8c87e43491a1de7fa977b34f1e7df6b)
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
(cherry picked from commit 1f5fab576154d84f0146f5882d4ad6f2399d5c67)
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
(cherry picked from commit 18592148f7ef3e9de6e67e1fe2c4029dc392f7a8)
* Fix sprite layering upon strapping/unstrapping
* switch from strap to buckle events
* Use screen-local North for the checks instead
Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.
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Co-authored-by: themias <themias5@gmail.com>
(cherry picked from commit 382cd710a7c734c9c0b9406ade7dcb8561a87826)
* Remove client state from server AirAlarmComponent
Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.
Fixes#12842
* Send device data as a list, rather than a dictionary
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit b0375f115c17564ecec1e58bf6851644fee1b723)