Commit Graph

6 Commits

Author SHA1 Message Date
VMSolidus
9117ff238c Marking Shaders (#2432)
# Description

This PR adds shader support to markings, which can define specific
layers that have a shader, and which shader is desired. I wanted to have
glowing eyes like my character in Aurora does, but was frustrated that I
couldn't. So here's that tiny feature now.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f8241813-3f3d-4c5a-84f1-3ea8e291e258)

</p>
</details>

# Changelog

🆑
- add: Markings can now use shaders. Including things like glowing light
effects. You can now also have glowing cybernetic eyes. IPC head screens
now glow.
2025-07-12 01:12:42 +10:00
gluesniffler
2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
metalgearsloth
ead47c541d Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
metalgearsloth
70cf361caa Don't predict body init (#12163)
* Don't predict body init

Client doesn't handle predicted entity spawning so the organs hang around.

* Just use init

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00