<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->
# Description
<!--
Explain this PR in as much detail as applicable
Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->
Reworks felinid thieving to no longer act like passive thieving gloves
which grant invisible stripping (hereon referred to as hard stealing),
in favour of soft thievery (hereon referred to as soft stealing).
Soft thievery comprises of the following:
- A smaller popup, with the thief anonymised.
- A visible doafter bar
- A 33% faster strip speed, that stacks with Thieving gloves
- An additional ability to identify hidden items to better plan your
course of action
You no longer need to completely avoid felinids to maintain your
precious items as long as you pay attention. For a felinid to utilise
their thieving passive, they are encouraged to exploit any distractions
to make moves on a target. If there is none, create one through
conversation or other forms of player interaction. If you are suspected,
persuade your victim that the thief is in fact, the other person.
A faster strip speed makes thief bonuses diegetic to other players, and
also improves the value proposition of thieving gloves on someone who
already has thieving bonuses.
Any other race can also gain soft thievery via a moderate costing trait.
Non-felinid thieves are encouraged to exploit any felinids as a
scapegoat.
---
# TODO
<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->
Code
- [X] IgnoreStripHidden - allows thieves to look into peoples pockets
- [X] StripTimeMultiplier - stripping at a multiplicative rate helps
strip bags/belts which creates trait value
- [X] Stealthy > Stealth - rather than a bool, distinguishes stealth
levels as an enum
Balance
- [X] Soft thieves can identify items in pockets, which creates player
agency
- [X] Soft thieves steal 33% faster, which stacks with thieving gloves
- [X] Victims to soft stealing get a smaller popup, useful if they're
preoccupied
- [X] Soft thievery is a trait, which Felinids get for free
- [X] Felinids no longer hard steal items
Media
- [x] Attach media
---
<!--
This is default collapsed, readers click to expand it and see all your
media
The PR media section can get very large at times, so this is a good way
to keep it clean
The title is written using HTML tags
The title must be within the <summary> tags or you won't see it
-->
<details><summary><h1>Media</h1></summary>
<p>


</p>
</details>
---
# Changelog
<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->
🆑
- add: Added the Thievery trait, which provides various soft stripping
bonuses
- tweak: Felinids no longer have passive thieving gloves, they instead
get the Thievery trait by default
---------
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
## Mirror of PR #25994: [StrippableSystem doafter
overhaul](https://github.com/space-wizards/space-station-14/pull/25994)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `41ca8f3dfcb986432e1e509247bf239cac137836`
PR opened by <img
src="https://avatars.githubusercontent.com/u/42424291?v=4"
width="16"/><a href="https://github.com/Krunklehorn"> Krunklehorn</a> at
2024-03-11 12:36:28 UTC
---
PR changed 7 files with 465 additions and 305 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> ## About the PR
>
> Refactors Strippable DoAfter events to make them synchronous and
organized.
>
>
> ## Technical details
>
> ### Strippable System & Component
> - Synchronous DoAfters
> - Made use of `TimeSpan`, `GetStripTimeModifiers()` and `ByRefEvent`
> - Reorganized checks, removed some redundant ones
> - Resolve pattern where useful
> - Added more asserts
> - Lots of cleanup
>
> The DoAfters were grouped under one event to avoid copy-pasting eight
separate cancel checks, asserts and function signatures.
>
> Let me know if this is bad for performance and I'll roll them out
instead.
>
>
> ## Media
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
>
> ## Breaking changes
>
> ### TimeSpans
> `ThievingComponent`, `InventoryTemplatePrototype` and
`ToggleableClothingSystem` use `TimeSpan` in places where they intersect
with `StrippableComponent`.
>
>
> **Changelog**
>
> N/A
>
</details>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
## Mirror of PR #25941: [Obsolete `Logger` cleanup for
`EntitySystem`s](https://github.com/space-wizards/space-station-14/pull/25941)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `aafe81512258b5a80776ada1f471b58e7507ca2d`
PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-09 12:19:14 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-10 00:15:13 UTC
---
PR changed 25 files with 41 additions and 45 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Changed almost all[^1] obsolete `Logger` calls in Content's
`EntitySystem`s to use `Log` instead. `Log` automatically selects the
system-specific `Sawmill`, so this isn't just a refactor - it makes logs
slightly more accurate (puts them in appropriate sawmill/context rather
than the root sawmill).
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Using `Logger` directly for logging is marked obsolete. Assumed this
is a desired change.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This changes some log contexts, but generally in a desirable way:
> - For most, it put logs in `system.appropriate` `Sawmill` rather than
root.
> - For some that were forced into another `Sawmill` it changes it to a
more specific one, i.e. from `atmos` it becomes `system.gas_filter` or
`system.automatic_atmos` and `system.station` into
`system.station_jobs`.
> - For the rest it remains unchanged
>
> **I assumed that all of the above was desirable because this seems to
be the standard convention** - I imagine that was the idea behind the
`Log` in all `EntitySystem`s coupled with `[Obsolete] Logger` methods -
**but if my assumptions are incorrect and/or there are exceptions,
please let me know and I will adjust.**
>
> [^1]: There is only one `EntitySystem` that I didn't update -
`ExamineSystemShared`. That is because the `Logger` is in a `static`
method and refactoring that away causes a lot of cascading changes. May
do it as a separate PR to avoid overly diluting this one.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log output changes. `EntitySystem` logs now go to the expected
`Sawmill` for the system rather than hardcoded/root one.
> Any log analyzers anticipating these logs' context must be updated.
</details>
Co-authored-by: LordCarve <27449516+LordCarve@users.noreply.github.com>
* Indicate whether pickpocketing is stealthy in logs, change :user to :actor, and clean up messages.
* Remove ugly whitespace
* Do the thing I should have done but didn't because I didn't want to think
* Fix spacing
(cherry picked from commit 82f5bf8121f6f018d8af6442a031b21f9d95cba7)
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
* changed the description of thieving gloves
* fixed the strip/place popups not being hidden
* moved the ev.Stealth check
* Revert "changed the description of thieving gloves"
This reverts commit e0d242ddb8902873fbcd095a58e49641588414f5.
* Refactor/format
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>