Commit Graph

42 Commits

Author SHA1 Message Date
ScarKy0
189ebe61ab Seperate EMAG into EMAG and Authentication Disruptor (#34337)
(cherry picked from commit 253a9fbdf1372f80dad65a80dcb8e5d169861804)
2025-09-20 20:34:13 +03:00
VMSolidus
7dc84aaae4 More Random Code Optimizations (#2339)
These are all essentially just random systems that scaled directly with
player count (or were on my list of the top 50 anyways). So just a
couple systems that had very inefficient enumerators being swapped out
with significantly more efficient ones, plus a few swaps from O(n) to
O(m) m << n. A big one was DrainSystem, which was querrying all possible
entities, rather than doing so from the "set of all static objects",
which is significantly smaller. Puddles are always static objects, so it
doesn't make sense to have the drains check for anything other than
static.

We can also use DirtyField to save on performance costs of Dirty(uid,
component) in cases where the Dirty is only networking a single
component field.

no CL this isn't player facing.
2025-07-12 02:24:22 +10:00
Pieter-Jan Briers
a1f703701d Fix bugs resulting in quantum APC visual states (#29475)
There were TWO bugs here

FIRST, APCs *did* update their visual state on initialization, but at that point the relevant power state hasn't been initialized yet, so it always returns a bogus result. There aren't guaranteed to be subsequent power updates that actually trigger the APC to update so this can get it stuck.

Fixed by just deferring the on-init update to be after the first update tick, which is itself ordered to be after power update.

SECOND: Once I fixed that, I ran into the issue that APCs created at *server startup* also fail to update, because the throttling system (to prevent frequent APC updates) thinks the LastChargeStateTime was at server startup.

Fixed by making that variable nullable so it defaults to null.

Also removed the useless datafields on the "last update" fields. These are all just used to cache and throttle updates, something that should not be persisted to a map file.

(cherry picked from commit 797aebb161d9574379e2a1db239af793bd8e0cb2)
2025-07-12 01:12:46 +10:00
metalgearsloth
d67022016a Don't update APC states unless UI open (#27803)
(cherry picked from commit c53b5d422dd0bdcd5b0d1d8b8b27ff60f938273c)
2025-07-12 01:12:46 +10:00
eoineoineoin
4fc9be36b7 Make APC UI work correctly with multiple users (#32465)
* Make APC UI work correctly with multiple users

* Check access only on client, when constructing UI

* Do TODO (Thanks, Robust 236.1)

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 70b7747fddd58d556c1408464dcf969cdeb4a71a)
2025-07-12 01:12:44 +10:00
metalgearsloth
2f8effbc62 Implement Equals for ApcBoundInterfaceState (#27965)
* Implement Equals for ApcBoundInterfaceState

Saves a lot on bandwidth. Also made it round to the nearest 5.

* Also this

(cherry picked from commit ce0a175c731bf205f59cb93dcb3a2268c4cedb24)
2025-07-12 01:12:44 +10:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
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Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
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Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
WarMechanic
93ece39fc2 Cherry-Pick "EMP Grenade Actually Sabotages Power" From Wizden (#516)
<!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- The text between the arrows are comments - they will not be visible
on your PR. -->

## About the PR
<!-- What did you change in this PR? -->
EMP has been changed to target APC-powered-devices (most electrical
devices) as well as batteries to disable them. This means EMP can
interfere with autolathes, airlocks, atmos devices, substations and
SMES. The power draw of a single EMP grenade now cuts out a substation,
and the disabling effect prevents further recharge until it subsides.

EMP duration now also stacks, which creates a novel way to quietly black
out the station by attacking engineering SMES with 3 EMP grenades (6tc
EMP bundle) to black out the station for 3 minutes.

Edit, here's a detailed changelog of the PR,
Functionality:
- EMP disable has been generalised to kill and prevent further function
of every device/battery by interrupting recharge
- As a result of the above, some hard coded interactions have been
culled
- EMP disable duration now stacks with multiple EMP blasts
- EMP is now capable of draining from gravity generators
- The Charger system has been slightly reworked to facilitate
communication between batteries and chargers

Results:
- EMP grenade can disable basically every powered machine, most notably
doors
- EMP grenade has had its power drain upped to 2.7MW, which is slightly
more than a substation and 1/3 a SMES
- EMP grenade can now instantly kill substations
- EMP grenade can now instantly kill gravity generators
- 3 EMP grenades (6tc) can be used to kill SMES and disable recharge for
3 minutes with no evidence on the power monitor.

## Why / Balance
<!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
EMP at 2tc has a relatively low value-proposition when compared to C4
which is also 2tc. While EMP can probably black out one (or two if
you're lucky) APCs and can be used as a defensive option against
Stun/Lasers. C4 can be used to cut wires, substations, SMES, generators,
doors, reinforced walls, people and the list probably continues.

New EMP can be used to soft-bomb station power in an explosion that
isn't globally alarming (salv boom). Targeting the captain's office
directly may let you crowbar in and steal the locker but it leaves
ephemeral evidence in the form of everything electrical shimmering blue.
Opting to bomb substations blacks out a wider area, providing several
degrees of separation from your target. That is to say, new EMP grenade
favours map knowledge and rewards better stealth.

## Technical details
<!-- If this is a code change, summarize at high level how your new code
works. This makes it easier to review. -->
- `C.S/.../EmpSystem.cs` uses TryComp to turn on/off charging for
`C.S/Power/Components/PowerNetworkBatteryComponent`
- `C.S/Power/EntitySystems/PowerReceiverSystem.cs` listens to
`EmpPulseEvent` to turn off. Requests to turn back on are additionally
intercepted by `EmpSystem.cs` and cancelled.
- `C.S/.../GravityGeneratorSystem.cs` listens to `EmpPulseEvent` and
converts energy consumption to a normalised charge
- `C.S/Power/EntitySystems/ApcSystem.cs` no longer toggles its breaker,
but still listens to `EmpPulseEvent` for updating visuals.
- `C.S/Power/EntitySystems/ChargerSystem.cs` was refactored to add a
`ChargingComponent` flag to power cells instead of `ActiveCharger` on
itself. Battery and Charger communicate through this flag. Listens to
`EmpPulseEvent` for updating its state machine. New
`ChargerUpdateStatusEvent` allows batteries to update the charger's
status.
- `C.S/Power/EntitySystems/BatterySystem.cs` can now be disabled, and
checks for disabling before updating its charge. Raises
`ChargerUpdateStatusEvent` when hearing `EmpDisabledRemoved` to tell its
charger to start charging again.
- `C.S/Power/PowerWireAction.cs` checks for `EmpDisabledComponent`
before turning power back on.
- `C.S/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs` and
`C.S/VendingMachines/VendingMachineSystem.cs` had redundant
`EmpPulseEvent` listeners culled.
- `Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml`
buffed EMP grenade.

## Media
<!-- 
PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
Small fixes/refactors are exempt.
Any media may be used in SS14 progress reports, with clear credit given.

If you're unsure whether your PR will require media, ask a maintainer.

Check the box below to confirm that you have in fact seen this (put an X
in the brackets, like [X]):
-->
https://www.youtube.com/embed/rSVph6OIg1s?si=8o4bx9Vx16B6usuu - outdated
video demonstrating changes on a wizden map
https://www.youtube.com/embed/B3iPhLcfs-0?si=trB1HY2ccjMf96Bj -
electrical anomaly crit with updated emp

- [x] I have added screenshots/videos to this PR showcasing its changes
ingame, **or** this PR does not require an ingame showcase

**Changelog**
<!--
Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
-->

🆑
- tweak: EMP Grenades can now disable basically any electrical device,
and stack in disable duration.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-08-06 16:47:49 -04:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
f38f0ab614 Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
Leon Friedrich
2d71eec6f9 Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
deltanedas
f2669b5771 Clean up APCs (#19841)
While here, fix an issue where APCs don't update the UI state after a load change.
2023-09-05 13:19:43 -08:00
Leon Friedrich
af79f369ae Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth
2d1ac6e01d Revert "add breakers to power batteries" (#17632) 2023-07-08 12:47:38 +10:00
deltanedas
6acfe53e5f add breakers to power batteries (#16903)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 12:43:54 -07:00
metalgearsloth
f7950d07e2 Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth
0da5a78509 Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135
4d47562dde Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Slava0135
4646e58cbc Fix apc battery state (#15568) 2023-04-23 18:22:09 +10:00
Slava0135
adb12676c6 replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
Slava0135
2689ff4f23 fix apc toggle (#15562) 2023-04-20 16:27:59 +10:00
Leon Friedrich
9513ea66e4 ECS BatteryComponent (#15337) 2023-04-19 20:10:08 +10:00
Leon Friedrich
df3dae9093 DoAfter fixes (#15127) 2023-04-03 23:28:55 -07:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
James Simonson
3bcd319ae4 Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
Slava0135
b2972c1d2c Add emp grenade (#14393) 2023-03-06 11:05:12 -08:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Kevin Zheng
32b9a7b781 Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
deltanedas
98b02b3d97 make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
Visne
5a5a3afbb1 Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Nemanja
d87d8f2886 predict emag and make blessed record struct events (#13623) 2023-01-22 02:12:45 +11:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Leon Friedrich
eebb31493c Parallelize BatteryRampPegSolver (#12351) 2022-11-09 12:43:45 +11:00
rolfero
d7b31865ff APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Kara
dc28b58468 Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
keronshb
f7b1bda3e5 Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
keronshb
d5620aa833 AccessReader IsAllowed use resolve (#8527) 2022-06-01 08:26:50 -07:00
Rane
7900abb888 Literally Murder IExamine (#7352) 2022-04-08 14:17:25 -07:00
Moony
8b2184a53c Two more events (#6906)
* vent clog!

* forgot you

* Breaker flip event, to annoy engineering.

* small fix.
2022-02-26 21:04:01 -06:00
Rane
8049a709e6 Emags (#6738) 2022-02-17 19:43:24 -07:00
mirrorcult
1fcc484a12 ECS APCs (#6118) 2022-01-15 11:32:46 -07:00