Removed all unused variables i could find, built and tested on a simple
upstart and clicking trough most systems.
Change Loc references to localization.
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<p>
"using Robust.Shared.Prototypes;"
to
""
"[dependency] private readonly ISpriteComponent"
to
""
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</details>
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No CL this isn't player facing.
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Co-authored-by: ilmenwe <no@mail.com>
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# Description
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Ports the lone abductor and possibly(?) the duo abductors.
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# TODO
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- [X] Figure out why abductors aren't spawning as the abductor race.
- [X] Make sure it's not a buggy mess.
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</p>
</details>
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# Credits
Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the
original version!
Darkrell, Rinary, and Landosaur made the funny little guys.

# Changelog
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🆑 Darkrell, Rinary, Landosaur
- add: The Abductors are here to replace your organs. Gleep Glorp!
---------
Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com>
(cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
# Description
it was using the wrong id for metadata so casting didnt work
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# Media
it is infact fixed

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:trollface:
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 6c27976e4af3fc33b4900b8adc3979ff7d2d78bd)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)