# Description
Cleaned up Logger obsolete compiler warnings in non robust code.
Should probably be changed to a ISawmill reference in classes to avoid
repeated lookups in heavy logging logic.
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# Changelog
🆑
- tweak: Logger to Logger.GetSawmill("name");
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Co-authored-by: ilmenwe <no@mail.com>
(cherry picked from commit 2e8ffd971716d38dc6d5a520bebdf88b743045a3)
# Description
The parallax overlay recreated instances of its shader every draw call
for every layer.
Now the shader for each layer is cached and reused, then layer disposed
if the overlay id destroyed.
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# TODO
- [ ] Maybe someone want to validate with additional parallax beyond the
stars background?
---
# Changelog
🆑
- add: cache for parallax shader isntance.
- remove: 500 calls/sec from parallax overlay to shader*.Instance();
Co-authored-by: ilmenwe <no@mail.com>
(cherry picked from commit 92cc70c006321fce4256f748d54c65a7dc52936e)
* Кто такой Игорь Спичкин igorsaux?
* чуть чуть поменьше интенсивности
* slider feat SentryPrimies + small refactor
* revert ccvars.cs
* ladno max 250 eto mnoga
* AMerika burger truck freedom gun
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
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Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
* save work
* Adds Z levels
* a
* ladders + parallax scroll
* zoom out not in
* oops, sandbox
* oops i broke the law
* run ci
* fuck
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Planetmap tiles
Biomes etc etc
* a
* oop
* Chunk-based rendering
* funny
* Less allocations
* Fix overdraw
* Content tile edge support
Also updated grass to use it as a POC.
* Kindly revert
* Update for variant edges
* fixes
* Use fastnoise
* Remove redundant group
* a
* refactor a fair bit
* Prototype data instead
* tweaks
* a
* fix maths
* working
* a
* Slightly better empty support
* a
* flowers
* sounds
* lewd
* Networking
* more fixes
* better
* colours
* Some chunk loading
* Proper loading and unloading
* Better loading
* Fix parallax and movement sounds
* Anchoring support + decal setup
* Most of the way to load and unload
* Decal loading kinda werkin
* large trees
* started diffing
* a
* Variant support and deserts
* a
* snow
* agony, even
* working again
* todo
* a
* laba tiles
* aeiou
* a
# Conflicts:
# Resources/Prototypes/Entities/Tiles/planet.yml
# Resources/Prototypes/Tiles/planet.yml
# Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json
* laba
* Add lava
* Initial ignition
* triggers
* a
* a
* y
* Add basalt tiles
Did some unconventional things for the animation + rocks.
* fixies
* mergies
* promotion
* lava biome
* Lava planet start
* cleanup and more lava
* laba
* maccas
* biome stuf
* weh
* bongflicts
* aeaeae
* More fixes
* a
* these too
* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
Because Windows does CRLF (yuck) the parallax file mismatches with the one shipped with the actual launcher client.
We now normalize the EOLs to fix this.