8 Commits

Author SHA1 Message Date
Tayrtahn
b2876c8ee7 Ghost orbit jitter fix (#34797)
* Only randomize orbit parameters once

* Revert "Only randomize orbit parameters once"

This reverts commit e828c51e66600bf11b66308169da1d1daf7501e3.

* Derive orbit properties from current time

* Derive orbit progress from current time

* Remove now-unused orbit animation

* Remove OrbitVisualsComponent.Orbit as it is no longer used

* Update AnimationPlayerSystem method calls to Entity<T> versions

(cherry picked from commit a238f71540c0a509cd26b6bdb76857fd846317e7)
2026-02-10 19:50:58 +03:00
RedFoxIV
50b19259b8 Re: ghost (#849)
* it just works

* why hasn't it catastrophically failed yet

* not just gotta do the ui

oh god the ui

* that was easier than expected

* a devious misdirection

* touchups

* svin

* loc+fix

* touchups

* shitfix

* touchups x3

* for further use

* i hate this piece of shit engine

* touchups x4

* ribbit

also i'm retarded x2

* big tard energy

* bb

* rabbitson

* ?

* forgor

* k

* whoops

* fug
2025-09-27 08:38:24 +03:00
DrSmugleaf
ce08cd5b35 Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 22:07:18 +02:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
02aef68dff Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Kara
e46b989aba Following bugs fix (#8992) 2022-06-22 19:36:30 -07:00
mirrorcult
35f0b9bbcd Dumb orbit fix (#6806) 2022-02-19 17:42:11 -07:00
mirrorcult
162af7add5 Ghost orbiting (#6784) 2022-02-19 12:16:44 -07:00