Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using Content.Server.Light.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
internal sealed class EmergencyLightSystem : EntitySystem
{
private readonly HashSet<EmergencyLightComponent> _activeLights = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyLightMessage>(HandleEmergencyLightMessage);
}
private void HandleEmergencyLightMessage(EmergencyLightMessage message)
{
switch (message.State)
{
case EmergencyLightComponent.EmergencyLightState.On:
case EmergencyLightComponent.EmergencyLightState.Charging:
_activeLights.Add(message.Component);
break;
case EmergencyLightComponent.EmergencyLightState.Full:
case EmergencyLightComponent.EmergencyLightState.Empty:
_activeLights.Remove(message.Component);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public override void Update(float frameTime)
{
foreach (var activeLight in _activeLights)
{
activeLight.OnUpdate(frameTime);
}
}
}
}